• Complain

Mark Barrowcliffe - The Elfish Gene: Dungeons, Dragons and Growing Up Strange: A Memoir

Here you can read online Mark Barrowcliffe - The Elfish Gene: Dungeons, Dragons and Growing Up Strange: A Memoir full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2008, publisher: Soho Press, genre: Religion. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Mark Barrowcliffe The Elfish Gene: Dungeons, Dragons and Growing Up Strange: A Memoir
  • Book:
    The Elfish Gene: Dungeons, Dragons and Growing Up Strange: A Memoir
  • Author:
  • Publisher:
    Soho Press
  • Genre:
  • Year:
    2008
  • Rating:
    4 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 80
    • 1
    • 2
    • 3
    • 4
    • 5

The Elfish Gene: Dungeons, Dragons and Growing Up Strange: A Memoir: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "The Elfish Gene: Dungeons, Dragons and Growing Up Strange: A Memoir" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

In this witty memoir of nerd life, the author reflects on how D&D twisted his teenage developmentand about how twisted teenage development is in general (TheSeattle Times).
Summer, 1976. Twelve-year-old Mark Barrowcliffe had a chance to be normal. He blew it. While other teenagers were being coolly rebellious, Markand twenty million other boys in the 1970s and 80schose to spend his entire adolescence pretending to be a wizard, a warrior, or an evil priest. Armed only with pen, paper, and some funny-shaped dice, this lost generation gave themselves up to the craze of fantasy role-playing games. Spat at by bullies and laughed at by girls, they now rule the world. They were the geeks, the fantasy war gamers, and this is their story.
Laugh-out-loud funny. The Christian Science Monitor
Readers will find this very funny memoir of Dungeons and Dragons to be just like the games themselves: unforgivably dorky but irresistibly fun. Booklist
Theres not a whole lot written about gaming, especially from the inside, and The Elfish Gene belongs in every gamers library. Enter the Octopus Blog
Barrowcliffes retrospective self-awareness is by turns poignant and amusing . . . As fantasy movies dominate the box office; the author offers a timely, appropriate memoir of addiction recovery . . . Worth a few hours holed up in the basement. Kirkus Reviews

Mark Barrowcliffe: author's other books


Who wrote The Elfish Gene: Dungeons, Dragons and Growing Up Strange: A Memoir? Find out the surname, the name of the author of the book and a list of all author's works by series.

The Elfish Gene: Dungeons, Dragons and Growing Up Strange: A Memoir — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "The Elfish Gene: Dungeons, Dragons and Growing Up Strange: A Memoir" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make

THE ELFISH GENE


Also by the Author


Girlfriend 44

Infidelity for First-Time Fathers

Lucky Dog


THE

ELFISH

GENE


Dungeons, Dragons

and Growing Up Strange


Mark Barrowcliffe


The Elfish Gene Dungeons Dragons and Growing Up Strange A Memoir - image 1


First published in the United Kingdom by Macmillan, an imprint of Pan Macmillan Ltd


Copyright Mark Barrowcliffe 2007


Published in the United States in 2008 by

Soho Press, Inc.

853 Broadway

New York, NY 10003


All rights reserved.


Library of Congress Cataloging-in-Publication Data


Barrowcliffe, Mark.

The elfish gene : dungeons, dragons and growing up

strange / Mark Barrowcliffe.

p. cm.

ISBN 978-1-56947-522-5

1. Barrowcliffe, MarkChildhood and youth. 2. Authors,

English21st CenturyBiography. 3. Teenage boys

EnglandCoventry. 4. Dungeons and dragons (Game)Social

aspectsHumor. I. Title.

PR6052.A7263Z46 2008

823'.914dc22

2008012471


10 9 8 7 6 5 4 3 2 1


To Tabitha


Avoid this.


Table of Contents


When Dick Gibson was a little boy, he was not Dick Gibson.


STANLEY ELKIN

The Dick Gibson Show, 1971


The names of wargamers in this book have been changed to protect their identities. If there ever was a real Andy Porter or Sean Gardener, for instance, in Coventry at that time then they are not the ones portrayed here. Similarly, all teachers, parents and other adults featured here have had their names changed. Only on occasions where I specifically say so, or when I identify the author of a work, are the names real.

Picture 2

An Unhealthy
Interest

An elf cloak is designed to render its user invisible.

Worn in the Coventry shopping precinct when the City soccer team is playing at home, however, it has rather the opposite effect.

What follows explains why, on 24 October 1981, I was thrown into a fountain by soccer hooligans and how I eventually came to wish theyd done it years earlier.


Y ou may consider that you wasted your youth. Perhaps you spent it shooting pool in some smoky hall, locked in your bedroom playing the guitar or just partying hard when you should have been studying.

That is not a waste. That is not even the beginning of a waste. Ill show you a waste. When others were developing the ability to win a few bucks hustling in a local bar, to lead a singalong at a barbecue or just to speak to the opposite sex, what I got for my endeavours was a wizard with a frost wand.

Yes, I spent my youth playing Dungeons and Dragons.

Even though the game was at its height played by millions of boys and two girls around the world, most people today have a hazy idea of what it is. They might know it involves shaking a lot of funny-shaped dice, they might know that players act out the roles of warriors, wizards and priests seeking treasure and adventure in a fantasy kingdom, they may have some recollection of scares involving Satanism and the occult. One fact, however, will be clear in their mindsthat everyone who ever played the game more than once was a nerd.

Thats all you really need to know to read this book. By the time youve finished you might still have no idea of how to calculate whether an elf kills an orc or whether rolling dice propels you into the arms of Lucifer, but you will, I promise, know your nerds.

Id like to say the nerd thing is a misconception, but I cant. I should know; I was a total nerd. I probably still am a total nerd, and so was everyone I ever played withvicious nerds, shy nerds, egotistical nerds, semi-psychotic nerds, but all nerds to a boy. There were no girls, not even nerdy ones.

From what I know of womenwhich, given the fact I went to a single-sex school, had only brothers and spent my entire youth locked in fart-filled rooms with boys, isnt muchthey can also be obsessed. They tend to focus on people, thoughpop stars or film stars, boyfriends or even horses, which they treat like people. The image of a schoolgirl obsession is that of a febrile focus on a relationshipa crush.

Mens obsessions are about relationships too, but everything about their culture and upbringing stops them recognizing it, so they focus on thingscars, records, sport. I cant imagine a woman picking up a 1977 copy of The Monster Manual as I did the other day and actually stroking it, hugging it. I only just stopped myself muttering the precious under my breath. This represents a significant cooling of ardour.

For five years of my life between eleven and sixteen, I never stopped playing D&D, not even to eat. To this day, I eat one-handed. The other was always for a rule book, a fanzine or a fantasy novel. After that I played less frequentlymaybe twice a weekuntil I was twenty. Today, other than for research for this book, I dont play at all. The legacy of the game, however, is still etched on my personality.

During the time I was playing, the nerds were my whole world. They were the people I learned to relate to while others were out talking to girls, getting sun tans, having various kinds of fun and even being boredin short, growing up.

I knew far more about the wants and needs of a golden dragon than I ever did a girl. I was never bored, either. I was always waiting for the next game with a sense of intense anticipation, like most boys do when approaching a first date.

When I was at the gaming table I felt like I was plugged into the power grid, at an absolute peak of excitement and attention. I thought that anything that didnt give you that level of stimulation wasnt worth doing, which was a bit of a problem a few years later when it came to going to work. From what Ive heard of other obsessions and addictions, theyre similar, and people experience similar levels of difficulty getting over them. The details may differ, but at the root its the same thing; an obsession is a way for damaged people to damage themselves more.

Ive tried to overcome the influence my D&D years had on me and I hope Ive made some progress. I have a wife I love and friends I try to treat as equals and not as competitors. Getting theres been a struggle, though. Even now I sometimes dont really feel like an adult, more a recovering adolescent.

Its likely I may have spent years as a social liability without the game; I think Im probably a natural at it. However, its one thing to have the talent to be a dope; its another to put in the practice. Thats exactly what I was doing when I was playing D&D.

Though the forces that acted on me while I was a boy were particular to me, they were products of a wider male culture which helps, if thats the right word, men form their identities. D&D was more than a craze; it was a phenomenon, spawning films, cartoon series, toys, novels and, finallyits own undoing computer games. An estimated 20 million boys worldwide have played the game and spent over 1 billion on its products. Anything that popular with young males clearly speaks to them on a deep level and says something about them. What it says is the subject of this book.

I hope to provide an answer for anyone who has ever looked at a man and thought, Why is he such a wanker?

For many boys who grew up in the seventies and eighties, our peer group and education constituted a sort of wanker factory. This is the story of the operation of its most efficient department.

Picture 3

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «The Elfish Gene: Dungeons, Dragons and Growing Up Strange: A Memoir»

Look at similar books to The Elfish Gene: Dungeons, Dragons and Growing Up Strange: A Memoir. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «The Elfish Gene: Dungeons, Dragons and Growing Up Strange: A Memoir»

Discussion, reviews of the book The Elfish Gene: Dungeons, Dragons and Growing Up Strange: A Memoir and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.