Original Title: Lost Telepaths
Terry K. Amthor, 1986
Illustrations: VV. AA.
Cover Retouch: entofol
Digital Editor: entofol
ePub base r2.1
Notes
[1] From Spacemaster 2nd Edition
RESISTANCE ROLL CHART |
---|
Attack Level |
Target Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | >15* | Target Level |
1 | 50 | 55 | 60 | 65 | 70 | 73 | 76 | 79 | 82 | 85 | 87 | 89 | 91 | 93 | 95 | * | 1 |
2 | 45 | 50 | 55 | 60 | 65 | 68 | 71 | 74 | 77 | 80 | 82 | 84 | 86 | 88 | 90 | * | 2 |
3 | 40 | 45 | 50 | 55 | 60 | 63 | 66 | 69 | 72 | 75 | 77 | 79 | 81 | 83 | 85 | * | 3 |
4 | 35 | 40 | 45 | 50 | 55 | 58 | 61 | 64 | 67 | 70 | 72 | 74 | 76 | 78 | 80 | * | 4 |
5 | 30 | 35 | 40 | 45 | 50 | 53 | 56 | 59 | 62 | 65 | 67 | 69 | 71 | 73 | 75 | * | 5 |
6 | 27 | 32 | 37 | 42 | 47 | 50 | 53 | 56 | 59 | 62 | 64 | 66 | 68 | 70 | 72 | * | 6 |
7 | 24 | 29 | 34 | 39 | 44 | 47 | 50 | 53 | 56 | 59 | 61 | 63 | 65 | 67 | 69 | * | 7 |
8 | 21 | 26 | 31 | 36 | 41 | 44 | 47 | 50 | 53 | 56 | 58 | 60 | 62 | 64 | 66 | * | 8 |
9 | 18 | 23 | 28 | 33 | 38 | 41 | 44 | 47 | 50 | 53 | 55 | 57 | 59 | 61 | 63 | * | 9 |
10 | 15 | 20 | 25 | 30 | 35 | 38 | 41 | 44 | 47 | 50 | 52 | 54 | 56 | 58 | 60 | * | 10 |
11 | 13 | 18 | 23 | 28 | 33 | 36 | 39 | 42 | 45 | 48 | 50 | 52 | 54 | 56 | 58 | * | 11 |
12 | 11 | 16 | 21 | 26 | 31 | 34 | 37 | 40 | 43 | 46 | 48 | 50 | 52 | 54 | 56 | * | 12 |
13 | 9 | 14 | 19 | 24 | 29 | 32 | 35 | 38 | 41 | 44 | 46 | 48 | 50 | 52 | 54 | * | 13 |
14 | 7 | 12 | 17 | 22 | 27 | 30 | 33 | 36 | 39 | 42 | 44 | 46 | 48 | 50 | 52 | * | 14 |
15 | 5 | 10 | 15 | 20 | 25 | 28 | 31 | 34 | 37 | 40 | 42 | 44 | 46 | 48 | 50 | * | 15 |
> 15 * | * | * | * | * | * | * | * | * | * | * | * | * | * | * | * | * | >15 |
For each level over 15, the attack level raises the result by 1; the target level lowers it by 1. |
The Attack Level is the level of the psion caster. |
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[2] That module never saw the light. The only reference to this is from Star Strike Secction 5.0
5.0 STANDARD GAME SCENARIOS
The scenarios supplied in this section take place within a consistent milieu. Based upon small military engagements occurring during the Replicant Rebellion crisis of decade Imp. 470, each can be played separately, or in succession to form a short campaign.
The setting is the Imperial territory know as Quadrant Hydrax during an uprising of Replicant slaves. The scenarios follow the exploits of two opposing combat units during the campaign: one, a crack squadron of Legona Hydraxi Millennia Warriors fighting for the Empire, while the other is a rag-tag collection of Replicants desperately striving for freedom and recognition.
5.1 MILLENNIA WARRIORS OVER IZMION
The first massacres of Replicants partiCipating in illegal forums on the moon Izmion (Gotama four one) had taken place. Incensed, tri-alpha Replicant underground leaders undertook negotiations with Minor Clan arms dealers to build up a starcraft arsenal. After several shipments had been received, the tri-alphas could finally commit themselves to a show of force. Their target would be the standing Millennia Warrior unit of Izmion's Legona Hydraxi; dubbed the "Frothing Berserkers".
The first Replicant SMAC squadron was commissioned in secret, being composed of Warrior Replicants who had avoided the extermination round-ups of the previous five years. They called themselves Bright Victory.
Although their mission carried a high element risk, the Bright Victory squadron, stealing away from their concealed base planetside, sought to catch an orbital Frothing Berserker patrol unaware, and force a decision.
This scenario covers a small portion of the battle which ensued over the dark little moon, Izmion.
5.2 BREAKOUT FROM DYUSHAMBE V
By means of shear tenacity and a good dose of covert Inner House aid, the Replicant forces of Izmion had gained a short period of space supremacy over the moon. Before larger units of the Legona Hydraxi, and possibly an Imperial squadron, could lay Siege to Izmion, deep space transports were sent to Dyushambe system.
Dyushambe V, Kuznetsk, was the Prison World of Imperial Quadrant Hydrax, and harbored not only a strong force of Replicants. but also numerous interned dissident military leaders. If the Replicant Rebellion was to succeed, this resource of men and minds would need to be liberated.
In a daring planetfall, an escorted Replicant transport put down on Kuznetsk and brought on scores of prisoners; but the Prison Guardian network, reinforced by lead elements of the Frothing Berserkers caught the escaping force as they were leaving planetary orbit.
The Replicants would have made good their escape if it were not for the failure of the transport's Sublight Drive MSA capability
5.3 ENGAGEMENT AT MU LAMBDA I
The first major Replicant base was located on the Omega World of Mu Lambda I. There they attempted to draw together their various and scattered forces. There was dissension among the ranks however. Some Replicant tri-alphas sought a quick cease fire with the Legona Hydraxi, thinking that a unilateral peace offer would bring the concessions the Replicants were looking for. Other rebel leaders wanted an alliance with an Inner House, or a Minor Clan coalition. What ever the reason, a Replicant faction went over to the Legona Hydraxi and revealed the Mu Lambda base.
A recon force was sent to the Omega World to test the Replicant strength and defensive coordination network. Frothing Berserker Millennia Warriors, now experienced in fighting the tenacious freedom fighters, were linked with elements of the traitorous Replicant faction.