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Gregory Sue - Learning in virtual worlds : research and applications

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Gregory Sue Learning in virtual worlds : research and applications

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Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support such claims has been anecdotal but the potential that these learning environments hold to solve traditional problems in online and technology-mediated education - primarily learner isolation and student disengagement - has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool.
In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspects of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field

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LEARNING IN VIRTUAL WORLDS

Issues in Distance Education

Series editor: Terry Anderson

Distance education is the fastest-growing mode of both formal and informal teaching, training, and learning. It is multi-faceted in nature, encompassing e-learning and mobile learning, as well as immersive learning environments. Issues in Distance Education presents recent research results and offers informative and accessible overviews, analyses, and explorations of current topics and concerns and the technologies employed in distance education. Each volume focuses on critical questions and emerging trends, while also situating these developments within the historical evolution of distance education as a specialized mode of instruction. The series is aimed at a wide group of readers, including teachers, trainers, administrators, researchers, and students.

Series Titles

The Theory and Practice of Online Learning, Second Edition
Edited by Terry Anderson

Mobile Learning: Transforming the Delivery of Education and Training
Edited by Mohamed Ally

A Designers Log: Case Studies in Instructional Design
Michael Power

Accessible Elements: Teaching Science Online and at a Distance
Edited by Dietmar Kennepohl and Lawton Shaw

Emerging Technologies in Distance Education
Edited by George Veletsianos

Flexible Pedagogy, Flexible Practice: Notes from the Trenches of Distance Education
Edited by Elizabeth Burge, Chre Campbell Gibson, and Terry Gibson

Online Distance Education: Towards a Research Agenda
Edited by Olaf Zawacki-Richter and Terry Anderson

Learning in Virtual Worlds: Research and Applications
Edited by Sue Gregory, Mark J. W. Lee, Barney Dalgarno, and Belinda Tynan

LEARNING IN VIRTUAL WORLDS

RESEARCH AND APPLICATIONS

Edited by
Sue Gregory, Mark J. W. Lee, Barney Dalgarno, and Belinda Tynan

Copyright 2016 Sue Gregory Mark J W Lee Barney Dalgarno and Belinda Tynan - photo 2

Copyright 2016 Sue Gregory, Mark J. W. Lee, Barney Dalgarno, and Belinda Tynan

Published by AU Press, Athabasca University
1200, 10011 109 Street, Edmonton, AB T5J 3S8

ISBN 978-1-77199-133-9 (print) 978-1-77199-134-6 (PDF) 978-1-77199-135-3 (epub)
doi: 10.15215/aupress/9781771991339.01

Cover and interior design by Sergiy Kozakov
Printed and bound in Canada by Friesens

Library and Archives Canada Cataloguing in Publication

Learning in virtual worlds : research and applications / edited by Sue Gregory, Mark

J. W. Lee, Barney Dalgarno, and Belinda Tynan.

(Issues in distance education, 1919-4382)

Includes bibliographical references and index.
Issued in print and electronic formats.

1. Virtual reality in education. 2. Shared virtual environments. 3. Three-dimensional imaging. I. Gregory, Sue, editor II. Lee, Mark J. W., editor III. Dalgarno, Barney, editor IV. Tynan, Belinda, editor V. Series: Issues in distance education series

LB1044.87.L42 2016

371.33468

C2015-907661-7
C2015-907662-5

We acknowledge the financial support of the Government of Canada through the Canada Book Fund (CBF) for our publishing activities.

Learning in virtual worlds research and applications - image 3

Assistance provided by the Government of Alberta, Alberta Media Fund.

Learning in virtual worlds research and applications - image 4

Please contact AU Press, Athabasca University at for permissions and copyright information.

CONTENTS

Shailey Minocha and Christopher Hardy

Stephany F. Wilkes

Laura Fedeli

Robert L. Todd, Jessica Pater, and Paul M. A. Baker

Ann Smith

Helen S. Farley

Bob Heller, Mike Procter, and Corbin Rose

Torsten Reiners, Sue Gregory, and Vicki Knox

Steven Warburton and Margarita Prez Garca

Francesca Bertacchini and Assunta Tavernise

Chris Campbell and Leanne Cameron

Paul Resta and Miri Shonfeld

Layla F. Tabatabaie

ABBREVIATIONS

ACU

Australian Catholic University

AI

Artificial Intelligence

AIML

Artificial Intelligence Markup Language

ALICE

Artificial Linguistic Internet Computer Entity

ALTC

Australian Learning and Teaching Council

ANOVA

Analysis of Variance

ASD

Autism Spectrum Disorder

ASL

American Sign Language

AT

Assistive Technology

CA

Conversational Agent

COLMSCT

Centre for Open Learning of Mathematics, Science, Computing and Technology

CoP

Community of Practice

CSS

Cascading Style Sheets

CSU

Charles Sturt University

DCT

Dual-Coding Theory

DGs

Design Guidelines

EULA

End-User License Agreement

HCI

HumanComputer Interaction

HCs

Heuristic Categories

HUD

Heads-Up Display

ICT

Information and Communication Technology

IM

Instant Messaging

IRB

Institutional Review Board

ISTE

International Society for Technology in Education

LAMS

Learning Activity Management System

LIBOPENMV

Library OpenMetraverse

LSL

Linden Scripting Language

MELCOE

Macquarie Universitys E-Learning Centre of Excellence

MMORPG

Massively Multiplayer Online Role-Playing Game

MPML3D

Multimodal Presentation Markup Language 3D

MUD

Multi-User Dungeon

MUVE

Multi-User Virtual Environment

NAV

Navigational Aid

NPC

Non-Player Character

NSF

National Science Foundation (US)

OLT

Office for Learning and Teaching (Australia)

OpenSim

OpenSimulator

PIE

Psychology of Immersive Environments

POV

Point of View

PQ

Presence Questionnaire

RL

Real Life

RV

Real Voice

SL

Second Life

SLURL

Second Life Uniform Resource Locator

SPIN

Sponsored Program Information Network

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