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Lance Akiyama - The Zoom, Fly, Bolt, Blast STEAM Handbook

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The Zoom, Fly, Bolt, Blast STEAM Handbook: summary, description and annotation

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For kids who like to make cool things, The Zoom, Fly, Bolt, Blast STEAM Handbook, features fun and easy, step-by-step projects to get young tinkerers making things they never thought possible!Make an automaton, a pneumatic machine, a suspension bridge, a flexible hand, a crash-test car, even a (working) vacuum cleaner! The Zoom, Fly, Bolt, Blast STEAM Handbook gives parents and kids ages 6 to 10 a selection of 18 engaging projects to build together. And when theyre finished, theyll have personalized creations that fly, race, and blast off!Each project includes clear and simple instruction, materials lists featuring items that can be found at most common craft or hardware stores, as well as an introduction to the design thinking process. Readers are encouraged to improve an existing design, troubleshoot things that arent working, and add their own creative touches.This project book is the latest title by Rockports creative-engineering rockstar, Lance Akiyama, (who you may remember from Rubber Band Engineer, Duct Tape Engineer, and Launchers, Lobbers, and Rockets Engineer) and was made in cooperation with Galileo Learning.Galileo Learning operates over 70 innovation camps in Chicagoland and California, where Lance proudly works as a curriculum developer. Galileos curriculum is rigorously developed by a small team of project-based learning experts, including former classroom teachers, Stanford University grads, entrepreneurs, artists, and makers. Each project idea is created to support Galileos mission of developing innovators who envision and create a better world.

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FOREWORD When Galileo started in 2002 we never dreamed that wed inspire nearly - photo 1
FOREWORD When Galileo started in 2002 we never dreamed that wed inspire nearly - photo 2
FOREWORD

When Galileo started in 2002, we never dreamed that wed inspire nearly half a million summer campers to innovate with us at more than seventy-five locations throughout California and Illinois. Now, with this book, were excited to share some of our most successful and beloved projects so your family can experience the magic of Camp Galileo at home.

While the art and engineering projects in this book do zoom, fly, bolt, and blast, theres more to them than that. Each Galileo project is carefully designed to develop children as innovators while they create. In fact, Galileos mission is to develop innovators who envision and create a better world.

We pursue our mission because we believe that the ability to innovateto imagine something that does not yet exist and to have the creative confidence (and skill set) to make that vision realityis one of the most powerful tools we can give children to prepare them for the future. This ability is shared by individuals like Thomas Edison, Dolores Huerta, Shirley Ann Jackson, and Marvin Gayeall famous inventors, activists, or artists who envisioned and created things that transformed the world on a societal level and helped to improve countless lives.

But innovation isnt just about creating the next big tech breakthrough or social movement. At its core, being an innovator is about being an actor in the world instead of a passive recipient. Its about reflecting on a situation, recognizing the possibility for something better, and making it happen. And so, we believe innovation also exists on a deeply personal level.

If a person notices she can have a better relationship with a friend and finds a way to make that idea a reality, thats an innovation. If someone recognizes he is not in an ideal work environment and implements his ideas to make things better, that person is thinking and acting like an innovator. If someone seizes an opportunity to improve something they do every dayhow they get to work or school, or what they do with their free timethats innovation, too.

Innovators are creators of desirable outcomes and have agency in their lives. They have a clear vision for what will make them happy and go and create that reality for themselves. Isnt this what we want for our children? For all children?

The good news is that the ability to innovate is not a talent that you are born with. Each of us can become more innovative by learning the well-defined skills and practices that predictably deliver innovation. At camp and in this book, we nurture innovators by infusing projects and experiences with our secret sauce: the Galileo Innovation Approach (GIA for short).

Inspired by the design thinking framework developed at the Hasso Plattner Institute of Design at Stanford University, the GIA teaches children how to create and think like innovators. Built into every Galileo project are the three components of the GIA: 1) substantive KNOWLEDGE that guides breakthrough thinking, 2) a transformative MINDSET that promotes innovative work, and 3) a time-tested, iterative design PROCESS that supports bringing the best ideas to fruition.

We hope your family zooms flies bolts and blasts its way through the - photo 3

We hope your family zooms, flies, bolts, and blasts its way through the projects in this book. The more projects you do, the more opportunities youll have to practice the GIA and the more youll come to believe in your own ability to embrace challenges, learn from mistakes, and create without fear as you make your wildest ideas come to life.

Pamela Briskman
Vice President of Education

Glen Tripp
Founder & Chief Executive Officer

Galileo Learning
Oakland, California

INTRODUCTION
Zoom fly bolt blastthats just the start of it These contraptions jump - photo 4

Zoom, fly, bolt, blastthats just the start of it. These contraptions jump, drive, lift, grab, float, spin, vacuum the carpet, and even play music!

Nothing is more exciting than discovering you can build something that actually gets up and moves, solves a problem, answers a question, or brings on a chain reaction. Its contagiousthe more you make, the more you explore new ways of thinking, and the more innovative you become.

Science, technology, engineering, art, and math (STEAM)-based learning is recognized as the best way to prepare kids for careers in the future. Its also the best way to inspire curious minds and have ingeniously satisfying fun while doing so. The eighteen projects in this book are based on the successful curriculum of Camp Galileo, Galileo Learnings national flagship summer program for rising students Pre-K through 5 th grade. From automatons to pneumatic machines, slingshot cars to suspension bridges, these projects guide kids to use their heads and their hands to generate ideas, design, create, test, evaluate, and redesign to their hearts content.

HOW TO USE THIS BOOK

The Zoom, Fly, Bolt, Blast STEAM Handbook is carefully crafted to teach innovation skills for twenty-first century kids. You can use these ideas simply as instructions for making fun toys, but youll miss out on the full benefit of this book. To best support young, innovative minds, look out for these components:

Design Challenge

The Design Challenge describes the goals of the project, which can almost always be met in a wide variety of ways. Before starting the project, review the challenge with kids and keep it as a focus as you build. While all of the projects include step-by-step instructions that will support you to achieve a baseline level of success, this book intentionally avoids showing the best ways to solve the Design Challenge. This is because there are many possible solutions. Big learning comes from reflecting on what is and isnt working as desired and then tinkering or redesigning to make things work better.

Innovators Mindset

The innovators mindset has five elements (be visionary, be courageous, be collaborative, be determined, and be reflective) that support breakthrough thinking and creative work. To nurture this mindset in your child, read the mindset callouts aloud and try the accompanying strategies. For example, when the project calls for being visionary, ask kids the inspiration questions provided or be their champion when the going gets tough and they need to be determined. Showing kids the benefit of approaching their challenges with an innovators mindset will have positive effects that last well beyond the projects theyll make with this book.

Innovators Process

The innovators process is an iterative sequence of steps that supports bringing ideas to reality. Every project in this book guides kids through this design process, and youll notice that just one or two parts of the process are emphasized in each chapter. These are the steps that are most meaningful in that particular project. Make sure to draw childrens attention to the process by calling out the highlighted steps by name and practicing the strategies provided. When kids learn the process vocabulary and understand how it is used to solve creative problems, theyll have a useful structure for doing things that are creative and new along with steps to help them get unstuck when they are not quite sure what to do next.

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