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Jeffrey A. Okun - The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures

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Jeffrey A. Okun The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures
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The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures: summary, description and annotation

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The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows for the ever-evolving fast paced world of visual effects. The Visual Effects Society (VES) tasked the original authors to update their areas of expertise, such as AR/VR moviemaking, color management, Cameras, VFX Editorial, Stereoscopic and the Digital Intermediate, as well as provide detailed chapters on interactive games and full animation. Additionally, 56 contributors share their best methods, tips, tricks, and shortcuts developed through decades of trial and error and real-world, hands-on experience.
This 3rd edition has been expanded to feature lessons on 2.5D/3D Compositing;3D Scanning; Digital Cinematography; Editorial Workflow in Animated and Visual Effects Features; Gaming updates; General Geometry Instancing; Lens Mapping for VFX;Native Stereo;Real-Time VFX & Camera Tracking;Shot/Element Pulls and Delivery to VFX;Techvis;VFXElements and Stereo; Virtual Production; andVR/AR (Virtual Reality / Augmented Reality).
A must-have for anyone working in or aspiring to work in visual effects, The VES Handbook of Visual Effects, Third Edition covers essential techniques and solutions for all VFX artists, producers, and supervisors, from pre-production to digital character creation, compositing of both live-action and CG elements, photorealistic techniques, and much more. With subjects and techniques clearly and definitively presented in beautiful four-color, this handbook is a vital resource for any serious VFX artist.

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Special Thanks
  • Margaret Adamic (Disney Publishing Worldwide)
  • Paul Bloch (Rogers and Cowan Shangri-La Entertainment)
  • Trinh Dang (Associate Manager, Clip Licensing Department, Twentieth Century Fox Film Corporation)
  • Margarita Diaz (Executive Director, Content Licensing/Features, Sony Pictures Entertainment)
  • Sharon Drake, (Senior Contract Administrator, Lucasfilm Ltd.) and Sarah Garcia (Contract Coordinator, Business Affairs, Lucasfilm Ltd.)
  • Julie S. Heath (Executive Director, Clip & Still Licensing, Warner Bros. Entertainment Inc.)
  • Ryan C. Likes (Executive Vice President, The Halcyon Company)
  • Roni Lubliner (Universal Studios Media Licensing)
  • Susie Oh (Vice President Business & Legal Affairs, Sony Pictures Digital Production Inc.)
  • Larry McCallister (Vice President, Licensing, Paramount Pictures)
  • Miles Perkins (ILM)
  • Stephen Strauss (Attorney)
  • Martha Winterhalter (American Society of Cinematographers)
  • The Entire VES Handbook Committee and all of the expert writers who contributed their talent and time to this book
Thanks
  • Marcus Alexander
  • Bennett Cain
  • Buf
  • Compagnie
  • Digital Domain Productions, Inc.
  • Electronic Arts
  • Harrison Ellenshaw, VES (Consultant)
  • Tom Fletcher
  • Alex Forsythe
  • Beth Franco (Marleah Leslie & Associates PR)
  • Robert S. Getman, Esq.
  • Ben Grossman
  • John Grod
  • Jim Houston
  • David Johnson
  • Gradient Effects, LLC
  • Steve Katz
  • Laika, Inc.
  • Andy Maltz
  • Robert Molholm
  • New Deal Studios
  • RealD
  • David Reisner
  • Jay Schulte
  • Don Shay, Publisher, Cinefex
  • Fred Specktor (Creative Artists Agency)
  • David Stump, ASC
  • Summit Entertainment, LLC
  • Technicolor Creative Services
  • The Third Floor
  • Ultimatte Corporation
With Special Thanks To:
  • Chuck Schuman, Cinematographer
  • Paul Vlahos for images from Ultimate Corp.
  • Jon and Kay Erland for decades of advice and tireless efforts to improve visual effects composites
  • Eric Roth, VES Executive Director
  • Christopher McKittrick, VES Director of Operations Colleen Kelley, VES Office Manager
Personal Thanks
  • Lisa Sepp-Wilson
  • Linda and Valerie Squires

    and

  • Susan Zwerman, VES, without whose tireless time and effort these pages would be blank

    and

  • Jeffrey A. Okun, VES, whose creative, detailed eyes have worked over every word in this book
  • Elisabeth Okun and our friends and families who have suffered through this process along with us, giving us the time, understanding and patience that made this book possible

Camera and Lens Chart

(From Digital Cinematography in .)

Table A.1Lens Focal Length Equivalency Chart
35mm Equivalent-inch Equivalent-inch EquivalentVertical AngleHorizontal Angle
12.5mm5mm2.72mm66.087.0
17.5mm7mm3.8mm51.069.6
25mm10mm5.4mm37.052.0
35mm14mm7.6mm26.838.4
50mm20mm10.8mm18.827.0
70mm28mm15.2mm13.419.4
100mm40mm21.6mm9.613.8
175mm70mm38.1mm5.47.8
Pixel Resolution

(From 4K + Systems Theory Basics for Motion Picture Imaging in .)

Table A.2Number of Film Pixels per Height and Width
FormatWidth Height (SMPTE/ISO Camera Gate)Pixels
Super 16mm12.35mm 7.42mm2058 1237 pixels
Super 35mm24.92mm 18.67mm4153 3112 pixels
65mm52.48mm 23.01mm8746 3835 pixels
Table A.3Required Scanning Pixels
FormatWidthPixelsScanning Resolution/Digital AcquisitionFinal Image Size
Super 16mm12.35mm2058 pixels3k2k
Super 35mm24.92mm4153 pixels6k4k
Mattes

(From 3D Compositing in .)

Result=FgA+Bg1A

where Fg is the foreground, Bg is the background, and A is the alpha, or matte.

Premultiplied

Result=Fg+Bg1A

This operation is often referred to as an over.

Camera and Lens Formulas

(From American Cinematographer Manual.)

For these variables:

  • O = object sizew
  • D = distance from object to camera lens F = focal length
  • A = aperture size

OA=DP

Distance=object sizefocal lengthaperture size

Object size=object sizefocal lengthaperture size

Focallength=distanceaperturesizeobjectsize

Aperturesize=focallengthobjectsizedistance

  • 35mm film full frame sound aperture: 0.866 inch 0.630 inch
  • 35mm film full frame aperture: 0.980 inch 0.735 inch

(See the American Cinematographer Manual for other film formats.)

Lens Angle

Tangent12viewingangle=12AF

where

A = aperture size (width or height)

F = focal length in same units.

For anamorphic:

Tangent12viewingangle=12AsqueexeratioF

Depth of Field

DN:camera to near limit=HSH+SF

DF:camera to near limit=HSHSF

where

H = hyperfocal distance

F = focal length of lens

S = distance from camera to object,

Total depth=DFDN

Hyperfocal Distance

H=F2fCo

where

H = hyperfocal distance

F = focal length of lens

f = f-stop

CC = circle of confusion, where 35mm camera CC = 0.002 inch (0.0508mm).

Miniatures

(From Photography of Miniature EffectsHigh-Speed Photography in .)

Formula to determine proper frame rate for scale being used:

mr=f

where

m = miniatures scale

r = base frame rate

f = new frame rate.

Example: 1:4 scale at 24fps = (4) (24) = (2) (24) = 48fps

Formula to determine proper actual speed of a scaled object at a scaled frame rate:

rs/m=bbr=as

where

rs = real object speed

m = miniatures scale

b = base speed

r = frame rate factor

as = actual speed for filming.

Examples: 36mph 1:6 scale car = 8.8 feet per second

8.8 feet per second 2.5 normal frame rate = 22 feet per second

Right Triangles

Right triangles are useful for calculating sizes and distances and for laying out 2D objects.

Figure A1 Right triangle formulas Carr Lane Manufacturing Co All rights - photo 1

Figure A.1 Right triangle formulas.

Carr Lane Manufacturing Co. All rights reserved. Compliments of Carr Lane Mfg. Co., www.carrLane.com.

Compositing Blends Modes

(Based on http://dunnbypaul.net/blends. Used with permission from Paul Dunn.)

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