Filming the Fantastic
A Guide to Visual Effects Cinematography
Second Edition
Mark Sawicki
Focal Press
Front matter
Filming the Fantastic
Filming the Fantastic
A Guide to Visual Effects Cinematography
Second Edition
Mark Sawicki
Copyright
Focal Press is an imprint of Elsevier
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2011 Mark Sawicki. Published by Elsevier Inc. All rights reserved.
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ISBN: 978-0-240-81473-5
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Dedication
For Juniko and the memory of our beautiful dog Kona A blessing cut short.
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Introduction to the Second Edition: New Age, Old School
Sawicki, Mark, Atop Bear Mountain, Techachapi, CA
Keywords: Computer graphic effects; CGI; real-world photography; film schools; animation schools; animation; digital processes; composite photography; editing software
Visual effects have undergone tremendous changes in the past 40 years. The seventies introduced the digital age with computer-controlled cameras that made the fabulous visuals of Star Wars possible. The effects artists of that era struggled to adopt and employ this new technology just as much as the effects community in the 1990s struggled to adopt digital compositing and computer graphic methods after Jurassic Park became a blockbuster. Today, with the dawn of digital cinema, we struggle to rediscover the streamlined processes of yesteryears filmmaking using a dazzling array of new digital tools. Visual effects have gone from hands on organic methods to digital hybrid systems (computer-controlled cameras) to completely synthetic virtual workplaces using computer graphics.
Since I went to the University of Southern California (USC) School of Cinematic Arts, there have been many technological improvements in basic filmmaking. Scalding-hot Fresnel movie lamps are giving way to modern cool and bright LED (light emitting diode) lamps. Electronic cinema cameras are replacing traditional film cameras. Digital still cameras now shoot high-definition video as well. Nonlinear editing software has replaced the Moviola and flatbed editing table. Production and Post-Production have nearly become one, as we color correct and edit at the same time we shoot.
Figure 1: A new LED light bank capable of bright yet cool illumination.
Courtesy of Lite Panels.
Even though new technology improves and speeds the execution of the photoplay process, the traditional principles of stage line, continuity, lighting, composition, and the other building blocks of image-making for movies remain unchanged. In visual effects as well it seems that every problem today involves a computer graphic solution, but the challenge of combining real-world actors with other real-world actors and settings seamlessly, remains within the domain of traditional camera discipline and 2D compositing. The economical solution of combining real-world photographic elements can far outweigh the extensive resources needed for a CGI (computer-generated imagery) photo-real approach.
Computer graphic effects have become such a complex discipline that entire animation schools have been devoted to its study. Film schools rarely have the financial means to sustain entire CGI departments, and animation schools rarely have the desire to add live action production facilities. The best solution would seem to be to have a copacetic relationship between a film school and an animation school within close proximity. An excellent CGI school such as Gnomon School of Visual Effects in Hollywood would profit by attending to the needs of film school students at New York Film Academy (NYFA) at Universal Studios, for example. I encourage my film school students to socialize with students at animation schools in order to find the talent and resources necessary to accomplish effects-heavy student projects.
For most student films, however, clever camerawork and simple 2D compositing is enough to enhance a good story. At USC we were trained to first tell a film story without dialogue to learn cinematic technique. Today we should also discipline film students to tell a story without effects before moving on to an effects-heavy project, even though effects have become an inescapable part of the modern filmmaking process. Filmmaking is primarily about telling a good visual story while a good effect is a punctuation mark in a movie and is either invisible or a fireworks display. One of the goals of this book is to teach the basics of creating the invisible effect in order to enhance a story.