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Dan Roam - Draw to Win: A Crash Course on How to Lead, Sell, and Innovate With Your Visual Mind

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Dan Roam Draw to Win: A Crash Course on How to Lead, Sell, and Innovate With Your Visual Mind
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Get ready for the ultimate crash course in communicating and solving problems through simple pictures.

Thirty-two thousand years ago, your many-times-great-grandparents Oog and Aag drew pictures on the wall of a cave. They had an innate need to communicate, but no written language. So they found an easy and natural way to share their thoughts and stories.
Today, after so many years when speaking and writing dominated, were back in another highly visual age. About 90 percent of everything shared online is now visualselfies, GIFs, smartphone videos, and more. This explosion of communication through pictures isnt a millenial-driven fad; its as natural as those lines first drawn by Oog and Aag. Just turbo-charged by the latest technology.
And yet over the past twenty years, as Ive taught people from Fortune 500 CE0s to White House staffers how to harness the power of imagery, the biggest objection Ive always heard is, But I cant draw! Trust me, you can. You dont need to be da Vinci to be an outstanding visual thinker and communicator. The most effective drawings are the simplest, and you can get good at those in three minutes. In this little book, Ill teach you how to use seven basic shapes to explain just about anything to just about anyone.
If youve read my previous books, youll see one or two familiar tools here, along with a bunch of new tools you can start using right away.
If youre new to my approachwelcome! Get ready to work smarter, communicate more clearly, and get better at whatever you do, just by picking up a pen.
Get ready to draw to win.

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A delightful and compelling read that teaches how drawing will change your - photo 1

A delightful and compelling read that teaches how drawing will change your life. Highly recommended.

SCOTT BERKUN ,
author of The Myths of Innovation

Dan Roam is a masterful teacher who will show you how to disarm your opposition and win hearts and minds with a pen.

DAVE GRAY ,
author of Gamestorming and Liminal Thinking

Dan Roam is one of the few cartoonists out there using his skills to solve real business problems, not just draw pretty pictures about them. A brilliant thinker and a real pioneer.

HUGH MACLEOD ,
author of Ignore Everybody

In a world of social media and big data, the visually meek will not inherit the Earth. You must draw to win.

SUNNI BROWN ,
author of The Doodle Revolution

Dan Roam explodes the myth that drawing is a superpower held by the lucky few. His method will change the way you share your ideas forever.

TODD HENRY ,
author of Louder Than Words

Everyone, yes I said everyone, can change the world with a napkin and a Sharpie, and in his book Dan Roam shows you exactly how!

CARL RICHARDS ,
author of The Behavior Gap
and The One-Page Financial Plan

ALSO BY DAN ROAM The Back of the Napkin Unfolding the Napkin Blah Blah - photo 2
ALSO BY DAN ROAM

The Back of the Napkin

Unfolding the Napkin

Blah Blah Blah

Show and Tell

Draw to Win A Crash Course on How to Lead Sell and Innovate With Your Visual Mind - image 3

Draw to Win A Crash Course on How to Lead Sell and Innovate With Your Visual Mind - image 4

An imprint of Penguin Random House LLC

375 Hudson Street

New York, New York 10014

Draw to Win A Crash Course on How to Lead Sell and Innovate With Your Visual Mind - image 5

Copyright 2016 by Digital Roam, Inc.

Penguin supports copyright. Copyright fuels creativity, encourages diverse voices, promotes free speech, and creates a vibrant culture. Thank you for buying an authorized edition of this book and for complying with copyright laws by not reproducing, scanning, or distributing any part of it in any form without permission. You are supporting writers and allowing Penguin to continue to publish books for every reader.

ISBN 9780399562990

Ebook ISBN 9780399563003

International edition ISBN: 9780735213418

Version_2

For my dad.

Thank you for the wings.

CONTENTS
THE KICKOFF

From the dawning of the day, the air is filled with countless images for which the eye acts as magnet.

LEONARDO DA VINCI

Theres always room out there for the hand-drawn image.

MATT GROENING

O n June 29, 2007, after a year of writing, I finished The Back of the Napkin. I remember the date because I had to stop halfway through the last page so I could watch Steve Jobs launch the iPhone. It was a big day.

In the years since, I have been blessed with the opportunity to share my visual-thinking approach with hundreds of organizations, from Fortune 500 companies to inner-city schools. As I scan my computer, I see 723 different presentations Ive delivered, containing 9,246 hand-drawn images. Thats a lot of pictures.

Along the way, Ive learned a few things:

  • Pictures help people learn, and the best pictures are the simplest.
  • Simple can be hard, but having a process makes hard things easier.
  • Hand-drawn pictures make people smile, and smiling people think better.
  • Everyone can draw, even people who know they cant.

In this book, I will share with you the top ten lessons Ive learned. The first two explain why you should draw. The next three show you how to draw. And the last five show you what to draw when you need to lead, sell, innovate, train, or just figure things out on your road to success.

If youve read my previous books, youll see one or two familiar tools here, now refined through years of testing, along with a bunch of new tools. If youre new to my approach, welcome! Youre about to see a whole new way of thinking.

Dan Roam
San Francisco, 2016

DRAW LIKE YOUR LIFE DEPENDS ON IT Let whoever may have attained to so much - photo 6
DRAW LIKE YOUR LIFE DEPENDS ON IT Let whoever may have attained to so much - photo 7
DRAW LIKE YOUR LIFE DEPENDS ON IT
Let whoever may have attained to so much as to have the power of drawing know - photo 8

Let whoever may have attained to so much as to have the power of drawing know that he holds a great treasure.

MICHELANGELO

Three Data Points That Point to Pictures

90% of the data in the world today has been created in the last two years alone.

IBM, WHAT IS BIG DATA?

W hile researching a project recently, I was struck by three surprising data points. The first was from IBM, saying that 90 percent of all data collected in history has been generated in the last two years. The second was from Cisco, saying that 90 percent of all data transmitted online today is visual. The third came from my own work in corporate training, where I see that 90 percent of businesspeople have no idea how to effectively use visuals in their business.

90%-90%-90%. Were generating more data than ever, that data is overwhelmingly visual, and most of us dont know how to use images. No matter what business youre in, the future of your business is visual. To keep your business growing, youre going to have to get better at using pictures.

One More Data Point Then I came across one more data point this time in - photo 9
One More Data Point...

Then I came across one more data point, this time in Entertainment Weekly: Seven out of the top twenty bestselling books on Amazon in recent months were coloring books for adults. According to the Boston Globe, this sudden, unexpected, and generally curious development has become the thing, as far as millions of rapt Americans are concerned.

I dont think its sudden unexpected or curious at all Weve always been - photo 10

I dont think its sudden, unexpected, or curious at all. Weve always been visual. Most businesspeople just forget that.

Drawing Is Our Oldest Technology

Thirty-two thousand years ago, your many-times-great-grandparents Oog and Aag drew pictures on the wall of a cave. They drew bison, a herd of horses, and many beautiful bulls. These drawings predate weapons, pots, jewelry, and most clothes.

Your ancient ancestors had things to tell each other and the technology they - photo 11

Your ancient ancestors had things to tell each other, and the technology they used to record it was drawing. That desire to share was so compelling that Oog and Aags children and grandchildren and great-grandchildren kept going back to that

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