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Arthur VanGundy - 101 Activities For Teaching Creativity And Problem Solving

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Arthur VanGundy 101 Activities For Teaching Creativity And Problem Solving
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    101 Activities For Teaching Creativity And Problem Solving
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TLFeBOOK 001 VG fm i-xii 10604 529 PM Page i About This Book Why is this - photo 1 TLFeBOOK 001 VG fm i-xii 10/6/04 5:29 PM Page i About This Book Why is this topic important? We live in a world of turbulent change. New data. New people. New technology. New problems. We are bombarded every day with something new.

Realities shift faster than we can deal with them. In this turbulent world, traditional problem-solving methods no longer are effective in all situations. Routine, analytical approachesthe ideal of the Industrial Agerarely work now. Instead, we must look for new ways to deal with changecreative solutions we can customize to fit any situation. Above all, we need new solution options, rather than relying on the tried-and-true. The more solution options we have, the greater the odds that one will achieve our goals.

Conventional brainstorming is not sufficient. Groups need exposure to diverse idea generation approaches and training in how to apply them. What can you achieve with this book? More organizations than ever now offer training in how to use idea generation methods. This should be a priority, since it obviously is more beneficial over time to train employees how to apply skills themselves, rather than a single spoon-feeding of the steps needed to implement one or more idea generation activities. It is better if employees also can learn how to use some of these methods and incorporate them into their problem-solving activities. Every training session that can teach employees how to apply even rudimentary skills obviously can be valuable in the long run.

Thus, a unique aspect of this book is its duality in providing step-by-step guides to 101 idea generation methods while simultaneously providing participants with training in how to use them. As is fairly well known, practicing a new skill within a relevant domain can enhance significantly participant learning and applied behaviors. That is, the training is more likely to take if it uses challenges faced by the participants. As a result, many training sessions also can serve as idea generation events that deal with specific organizational challengesthe perfect value-added component! How is this book organized? This book is divided into three parts: (1) Getting Started, (2) Individual and Group Activities, and (3) Group Only Activities. The first section discusses the broad-reaching importance of idea generation, and the organization of idea generation activities (Chapter 1); major creative thinking principles (Chapter 2); and the general nature of problems, problem solving, creativity, and a guide for selecting activities appropriate for different situations (Chapter 3). Part II includes activities originally designed for individuals, but re-engineered for group use.

Finally, Part III presents original group activities based on either brainstorming or brainwriting (silent, written idea generation within a group) procedures. The same format is used for each exercise. Major headings include: Background, Objectives, Participants, Materials, Supplies, and Equipment, Handouts, Time, Related Activities, Procedure, Debrief/Discussion, and Variations (if applicable). Because all of the activities are geared toward group idea generation, the Objectives and Participants sections will contain identical information. Many of the activities also will have identical information for Materials, Supplies, and Equipment, although there are exceptions. TLFeBOOK 001 VG fm i-xii 10/6/04 5:29 PM Page ii TLFeBOOK 001 VG fm i-xii 10/6/04 5:29 PM Page iii About Pfeiffer Pfeiffer serves the professional development and hands-on resource needs of training and human resource practitioners and gives them products to do their jobs better.

We deliver proven ideas and solutions from experts in HR development and HR management, and we offer effective and customizable tools to improve workplace performance. From novice to seasoned professional, Pfeiffer is the source you can trust to make yourself and your organization more successful. Essential Knowledge Pfeiffer produces insightful, practical, and comprehensive materials on topics that matter the most to training and HR professionals. Our Essential Knowledge resources translate the expertise of seasoned professionals into practical, how-to guidance on critical workplace issues and problems. These resources are supported by case studies, worksheets, and job aids and are frequently supplemented with CD-ROMs, websites, and other means of making the content easier to read, understand, and use. Essential Tools Pfeiffers Essential Tools resources save time and expense by offering proven, ready-to-use materialsincluding exercises, activities, games, instruments, and assessmentsfor use during a training or team-learning event.

These resources are frequently offered in looseleaf or CD-ROM format to facilitate copying and customization of the material. Pfeiffer also recognizes the remarkable power of new technologies in expanding the reach and effectiveness of training. While e-hype has often created whizbang solutions in search of a problem, we are dedicated to bringing convenience and enhancements to proven training solutions. All our e-tools comply with rigorous functionality standards. The most appropriate technology wrapped around essential content yields the perfect solution for todays on-the-go trainers and human resource professionals. p f e i f f e r. c o m TLFeBOOK 001 VG fm i-xii 10/6/04 5:29 PM Page iv To my daughters, Sarah and Laura, and my granddaughter, Chloe TLFeBOOK 001 VG fm i-xii 10/6/04 5:29 PM Page v Ac tivities for Teaching Creativity and Problem Solving LLLL A r t h ur Va n G u n d y , P h .D. c o m TLFeBOOK 001 VG fm i-xii 10/6/04 5:29 PM Page iv To my daughters, Sarah and Laura, and my granddaughter, Chloe TLFeBOOK 001 VG fm i-xii 10/6/04 5:29 PM Page v Ac tivities for Teaching Creativity and Problem Solving LLLL A r t h ur Va n G u n d y , P h .D.

TLFeBOOK 001 VG fm i-xii 10/6/04 5:29 PM Page vi Copyright 2005 by John Wiley & Sons, Inc. Published by Pfeiffer An Imprint of Wiley. 989 Market Street, San Francisco, CA 94103-1741 www.pfeiffer.com Except as noted specifically below, no part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning, or otherwise, except as permitted under Section 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, Inc., 222 Rosewood Drive, Danvers, MA 01923, 978-750-8400, fax 978-646-8600, or on the web at www.copyright.com. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, 201-748-6011, fax 201-748-6008, e-mail: permcoordinator@wiley.com. Certain pages from this book are designed for use in a group setting and may be reproduced for educational/training activities. These pages are designated by the appearance of the following copyright notice at the foot of the page: 101 Activities for Teaching Creativity and Problem Solving.

Copyright 2005 by John Wiley & Sons, Inc. Reproduced by permission of Pfeiffer, an Imprint of Wiley . www.pfeiffer.com This notice must appear on all reproductions as printed. This free permission is limited to the paper reproduction of such materials for educational/training events. It does not allow for systematic or large-scale reproduction or distribution (more than 100 copies per page, per year), electronic reproduction or inclusion in any publications offered for sale or used for commercial purposesnone of which may be done without prior written permission of the Publisher. please contact 800-274-4434. please contact 800-274-4434.

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