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Howard Podeswa - The Agile Guide to Business Analysis and Planning: From Strategic Plan to Detailed Requirements

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The Agile Guide to Business Analysis and Planning From Strategic Plan to Detailed Requirements - image 1
The Agile Guide to Business Analysis and Planning

From Strategic Plan to Detailed Requirements

Howard Podeswa

The Agile Guide to Business Analysis and Planning From Strategic Plan to Detailed Requirements - image 2

Contents at a Glance
Chapter 1. The Art of Agile Analysis and Planning

This chapter provides a personal introduction to agile analysis and planning from my perspective as an artist and IT professional. It explains how the approach supports creativity and responsiveness. The chapter uses storytelling to introduce the main themes of the book, with two narratives that illustrate the value that the competency brings to the business.

1.1 Objectives

This chapter will help you

Picture 3 Understand how agile analysis and planning supports a creative, adaptive process of product development.

Picture 4 Understand through examples, how the competency benefits the business.

1.2 On Art and Agile Analysis

I come from a family of artists: my grandfather, uncle, and father were painters. (One of my fathers works is shown in ) I am one, too. Throughout most of my time in software development, Ive had a parallel life as a professional artist.

Figure 11 Yidel Podeswa Apples 2012 oil on canvas Photo by Toni - photo 5

Figure 1.1Yidel Podeswa, Apples, 2012, oil on canvas. (Photo by Toni Hafkenscheid.)

From my art practice, Ive learned a valuable lesson about the creative process. If you want to create a good painting every time reliably, you need to plan and execute each step very carefully. First, you prepare the canvas, then you make a complete drawing of the final image, and only then do you start to apply paint. I created the painting in using that process.

Figure 12 Howard Podeswa Clementine 2019 However if you want to create - photo 6

Figure 1.2Howard Podeswa, Clementine, 2019.

However, if you want to create something truly innovative, something original that has never existed before, you cant use that process because you dont know beforehand what the result is going to look like. Its something you figure out in the making. And so, you just start with a rough vision of what you want; then you have to experimentiteratively refining that vision over time through a process of trial and error. is an installation view of the two main paintings, Heaven (2015) and Hell (2013).

Figure 13 Howard Podeswa Heaven and Hell installation view 9 ft 15 ft - photo 7

Figure 1.3Howard Podeswa, Heaven and Hell, installation view, 9 ft 15 ft, Koffler Gallery, 2016. (Photo by Howard Podeswa.)

When I began work on the series in 2012, I had a rough vision for the exhibition and the two central paintings in it. I wanted viewers to have to make a choiceto face Heaven or Helland to have an immersive experience whichever choice they made. I wanted that experience to invoke a reflection on where we are headedthe future. The series and exhibition title, A Brief History, is an allusion to Stephen Hawkings writings on this question from the point of view of astrophysics. I had a rough concept for the Hell painting: a vortex suctioning in the dark images that were beginning to fill our newsfeeds. And finally, I knew the constraints with which I had to worksuch as the dimensions of doors and elevators the paintings had to pass through and the height of the gallery. I left everything else to be worked out through prototyping and trial and error. shows an early prototype for the painting.

Figure 14 Howard Podeswa Hell 2012 work in progress early version 9 ft - photo 8

Figure 1.4Howard Podeswa, Hell, 2012 (work in progress, early version), 9 ft 15 ft. (Photo by Howard Podeswa.)

shows the final version of the painting.

Figure 15 Howard Podeswa Hell 2013 final state 9 ft 15 ft Photo by Toni - photo 9

Figure 1.5Howard Podeswa, Hell, 2013 (final state), 9 ft 15 ft. (Photo by Toni Hafkenscheid.)

Comparing the two versions, you can see that some of the features that were present in the early prototype have been retained: the circular composition, the central perspective point inside the circle, as well as the overall tenor of the images. Nevertheless, the final result is significantly different from earlier versions. One featurethe circle motifhas become much more emphasized. All of the details have changed. This process is strikingly similar to the agile analysis and planning process youll be reading about in this book: It begins with a broad vision of the product and how users will experience it. It continues with an analysis of constraints and context for the usage of the product. It proceeds with a series of prototypes and sketches to test out hypotheses about the product. And it uses an iterative process based on intervention (trying something out), measurement (gathering user feedback), and adjustment to determine the features that make their way into the product.

What is true in art is true in software development: the traditional, step-by-step approach to analysis and planningwhat software developers refer to as the waterfall approachworks pretty well when you are working on something routine. But when youre working on something truly innovative, about which little can be known in advance with certainty, its more effective and natural to adopt an experimental approachthe agile analysis and planning approach that is the subject of this book. As well see, this approach even has benefits for noninnovative development, too. For example, it shortens time to market by focusing effort on high-value features, using data to inform decisions.

1.3 I Work for a Mainstream Company! Whats This Got to Do with Me?

Some readers might now be thinking, I work in a mainstream business. Im in insurance/finance/government (fill in your business domain), where its all about reliability. What does agile have to do with me? We dont do trial and error!

Heres an example of why agile development is still relevant in these contexts. These days, Im working with teams on a usage-based insurance (UBI) product. The product will base costs and benefits on customer behaviors: what times of day they drive, how they accelerate and brake, where they travel, and so on. Its a very controversial product to develop because of privacy issues. And thats the point. Theres so much uncertainty about what features and inducements customers will and wont accept that if analysts specified all the requirements upfront, much of their work would likely end up on the cutting room floor. Instead, they are using an approach similar to the one Ive described for creating novelty in artone that begins with a broad vision and gradually brings features into focus through a process of experimentation: trying something out and making adjustments based on the response. That is the agile approach.

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