• Complain

Darcy Pattison - A.I.: How Patterns Helped Artificial Intelligence Defeat World Champion Lee Sedol

Here you can read online Darcy Pattison - A.I.: How Patterns Helped Artificial Intelligence Defeat World Champion Lee Sedol full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2019, publisher: Triangle Interactive, LLC, genre: Children. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Darcy Pattison A.I.: How Patterns Helped Artificial Intelligence Defeat World Champion Lee Sedol
  • Book:
    A.I.: How Patterns Helped Artificial Intelligence Defeat World Champion Lee Sedol
  • Author:
  • Publisher:
    Triangle Interactive, LLC
  • Genre:
  • Year:
    2019
  • Rating:
    5 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 100
    • 1
    • 2
    • 3
    • 4
    • 5

A.I.: How Patterns Helped Artificial Intelligence Defeat World Champion Lee Sedol: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "A.I.: How Patterns Helped Artificial Intelligence Defeat World Champion Lee Sedol" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

The stage was set for a showdown: Man v. Machine.
On March 9, 2016, the AlphaGo artificial intelligence computer program played the board game, GO, against the world champion, Lee Sedol.
The Game: Go is the oldest board game in the world. Games are perfect tests for A.I because they keep score. Its easy to see when the A.I. is improving.
The Man: Korean Lee Sedol was the worlds top Go player. He expected to win all five games of the match. Could the A.I. teach him anything?
The Machine: Developed in 2014, AlphaGo was a computer artificial intelligence program designed to play Go by using deep learning to recognize patterns in the game. It had already beaten the European champion. Could it defeat Sedol?
The exciting historic meeting of minds unfolded across five difficult games. This story introduces concepts of artificial intelligence and helps kids understand the challenges and the promise of working with A.I.

Darcy Pattison: author's other books


Who wrote A.I.: How Patterns Helped Artificial Intelligence Defeat World Champion Lee Sedol? Find out the surname, the name of the author of the book and a list of all author's works by series.

A.I.: How Patterns Helped Artificial Intelligence Defeat World Champion Lee Sedol — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "A.I.: How Patterns Helped Artificial Intelligence Defeat World Champion Lee Sedol" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
cover AI How Patterns Helped Arti cial Intelligence Defeat World Champion Lee - photo 1
AI How Patterns Helped Arti cial Intelligence Defeat World Champion Lee - photo 2
A.I.: How Patterns Helped Arti cial
Intelligence Defeat World Champion Lee Sedol
Written by Darcy Pattison
Illustrated by Peter Willis
Text copyright 2021 by Darcy Pattison
Illustrations copyright 2021 by Mims House
All rights reserved.
Mims House
1309 Broadway
Little Rock, AR 72202
MimsHouseBooks.com
Publishers Cataloging-in-Publication data
Names: Pattison, Darcy, author. | Willis, Peter, illustrator.
Title: A. I. : how patterns helped arti cial intelligence beat
world champion Lee Sedol / by Darcy Pattison; illustrated
by Peter Willis.
Series: Moments in Science
Description: Little Rock, AR: Mims House, 2021.
Identi ers: LCCN: 2020924218 | ISBN: 9781629441818
(Hardcover) | 9781629441849 (pbk.) | 9781629441825
(ebook) | 9781629441832 (audio)
Subjects: LCSH Arti cial intelligence--Juvenile literature.|
Machine learning--Juvenile literature. | Go (Game) |
Sedol, Lee--Juvenile literature. | Computers--History-
-Juvenile literature. | CYAC Arti cial intelligence. |
Machine learning. | Sedol, Lee. | Computers--History. |
BISAC JUVENILE NONFICTION / Computers / General |
JUVENILE NONFICTION / Technology / General
Classi cation: LCC Q325.5 .P38 AI 2021 |
DDC 006.3--dc23
It was March 2016 in Seoul Korea The ve-game Google DeepMind - photo 3
It was March , 2016 , in Seoul , Korea . The ve-game
Google DeepMind Challenge Match would begin soon
between Lee Sedol , the worlds best Go player , and
AlphaGo , an arti cial intelligence ( A.I .) computer program.
Go the oldest board game in the world was ideal for testing a computer - photo 4
Go , the oldest board game in the world ,
was ideal for testing a computer program .
Games have scores . When the programs
scores improved , it meant the A.I . was
getting better .
The Go board has lines across and lines
up and down , forming a grid . To play , a
white or black stone is placed on the grid .
The goal is to capture more territory than
your opponent .
Lee Sedol had won eighteen international Go championships He once said I - photo 5
Lee Sedol had won eighteen international Go championships He once said I - photo 6
Lee Sedol had won eighteen international Go championships . He once
said , I want my style of Go to be something di erent , something new , my
own thing .
Go players call an unexpected , perfect move a Divine Move . Such a
move might happen only once in a lifetime .
AlphaGo was created in 2014 as a computer program to play Go To train a - photo 7
AlphaGo was created in 2014 as a computer program to play Go To train a - photo 8
AlphaGo was created in 2014 as a computer program to play Go . To train
a computer to play a game , you can do one of two things .
The rst way to train a program is to give it rules to follow , like this : If a
photo has a circle with two triangles on top, its a cat . But what if the cat is
curled up sleeping ? What if the cat is stalking a rat ?
Each photo would need slightly di erent rules . The rules would need to be
very complicated in order for the program to recognize a cat correctly
every time .
The second way to train a program is with deep learning a kind of AI - photo 9
The second way to train a program is with deep learning a kind of AI - photo 10
The second way to train a program is with deep learning , a kind of A.I .
First , you give the program thousands of pictures , each labeled CAT or
NOT CAT . The computer analyzes the photos , looking for patterns in the
information.
It develops its own idea , or model , of what is a cat . Deep learning is
faster and more accurate than using rules because humans dont have to
write rules for every variation .
Using deep learning the DeepMind team trained AlphaGo with games played by - photo 11
Using deep learning the DeepMind team trained AlphaGo with games played by - photo 12
Using deep learning , the DeepMind team trained AlphaGo with
games played by strong players and champion professionals . In October
2015 , AlphaGo beat Fan Hui , the European Go champion . However , the
DeepMind team worried :
Thursday March 2016 Frigid winds blew on that winter morning in March - photo 13
Thursday March 2016 Frigid winds blew on that winter morning in March - photo 14
Thursday , March , 2016
Frigid winds blew on that winter morning in March . Inside the Four
Seasons Hotel , a mob of reporters followed every move of the match .
Playing black , Lee went rst .
One of DeepMinds team members watched the computer screen .
When AlphaGo decided on a move , the team member picked up a white
stone and put it on the chosen intersection .
Lee sat on the edge of his seat for the whole game . At rst , he attacked ,
forcing AlphaGo to defend . AlphaGo fought back . After twenty minutes ,
experts were surprised that AlphaGo was ahead .
Finally , Lee rested his hand on the bowl of stones . This was the hardest
game hed ever played . Shaking his head , he accepted the loss .
Aja Huang Playing for AlphaGo In the press conference afterward Lee - photo 15
Aja Huang,
Playing for
AlphaGo
In the press conference afterward Lee hung his head and almost cried It was a - photo 16
In the press conference afterward Lee hung his head and almost cried It was a - photo 17
In the press conference afterward, Lee hung his head and almost cried.
It was a stunning loss.
Friday March 2016 AlphaGos style of play was unusual Traditionally a - photo 18
Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «A.I.: How Patterns Helped Artificial Intelligence Defeat World Champion Lee Sedol»

Look at similar books to A.I.: How Patterns Helped Artificial Intelligence Defeat World Champion Lee Sedol. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «A.I.: How Patterns Helped Artificial Intelligence Defeat World Champion Lee Sedol»

Discussion, reviews of the book A.I.: How Patterns Helped Artificial Intelligence Defeat World Champion Lee Sedol and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.