Contents
Praise for The Gamification of Learning and Instruction Fieldbook
A wonderfully useful hands-on, step-by-step guide to the creation of games, gamification and simulation experiences. This book is a must read and conveys clear and precise instructions for designing and developing learning that will creatively engage members of the current and future workforce. If you are in the field of learning and development and want to create meaningful instruction, this book is for you!
Jeanne Meister , founding partner, Future Workplace and coauthor of The 2020 Workplace
Its refreshing when an author turns a what book into a how book. For anyone who is trying to work their way through creating meaningful and effective learning games, this book is a godsend. The questions help you focus, the examples help you visualize, and the worksheets help you succeed.
Dawn Adams Miller , Learning & Development Solutions Group, Cisco
Bridging the digital media landscape between the worlds of learning and games, gamification and simulations, this is the perfect guide book both for instructional designers and game developers. Whether youre looking for ways to bring gaming elements to training, or if youre seeking solid instructional principles for games, this book by Kapp, Blair, and Mesch is an essential companion in your journey.
Rick Raymer , game designer
A long overdue book that gives corporate trainers and managers lots of facts and inspirations for how games and gamification can not only make training more engaging, but the content so much more sticky than traditional approaches.
Mario Herger , CEO of Enterprise-Gamification.com
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Library of Congress Cataloging-in-Publication Data
CIP data is available on file at the Library of Congress.
9781118674437 (pbk),
9781118677247 (ebk),
9781118677803 (ebk)
Karl Kapp
To my wife Nancy and my two wonderful sonsNathan and Nick.
Lucas Blair
To my wife Danielle, for tolerating my obsession with making and playing games,
and to my parents Donald and Cheryl, for always letting me play just five more
minutes.
Rich Mesch
To my friend Eve, for her unwavering support and constant encouragement to
think big.
Website Contents
The following materials are available for download from
www.wiley.com/go/kappfieldbook
password: professional
Chapter Two
Case Study: Deloitte Leadership Academy
Getting Started Worksheet
Chapter Three
Games and Blooms Taxonomy
Games and Type of Knowledge
Games and the Affective Domain
Games and Psychomotor Skills
Chapter Four
Critical Questions
Chapter Six
Story Design Worksheet
Chapter Eight
Game Building Model
Sample Game Design Template
Chapter Ten
Best Practices
Pitfalls to Avoid
Pro-Social Gaming
Chapter Eleven
PepBoys Case Study
Figures, Tables, and Exhibits
Figures
. | Reading the Book as a Team to Generate Discussions and New Ideas |
. | Deloitte Leadership Academy Profile Screen |
. | Determining Which ILE to Use Can Be Difficult |
. | Exploring the Jungle by Swinging Through the Trees |
. | Flowcharting Can Help Answer Some of the Questions a Team Might Have |
. | Converting a Written Story into an ILE Is Not as Easy as It Would Seem |
. | Researcher Hard at Work Studying Games for Learning |
. | Production Functions at Course Games |
. | A Model for Managing a Game Development Project |
. | Survival Master Game Launch Flowboard |
. | Survival Master Initial Architecture Game Database Model |
. | SMTE Prototype Online Multiplayer Game Architecture, circa 2008 |
. | Survival Master Alpha LAN Multiplayer Game Architecture, circa 2011 |
. | Survival Master Beta Game Enterprise Architecture, circa 2013 |
. | Modified Scrum Production Model at Course Games |
. | Master Schedule Gantt and Sprint Burndown Chart Example |
. | Level Design Map for Survival Master Snowshoe Race Concept |
. | Proof of Concept Screenshot for Survival Master Snowshoe Race Level |