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Karl M. Kapp - The Gamification of Learning and Instruction Fieldbook: Ideas into Practice

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Following Karl Kapps earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.

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Contents Praise for The Gamification of Learning and Instruction Fieldbook A - photo 1

Contents

Praise for The Gamification of Learning and Instruction Fieldbook

A wonderfully useful hands-on, step-by-step guide to the creation of games, gamification and simulation experiences. This book is a must read and conveys clear and precise instructions for designing and developing learning that will creatively engage members of the current and future workforce. If you are in the field of learning and development and want to create meaningful instruction, this book is for you!

Jeanne Meister , founding partner, Future Workplace and coauthor of The 2020 Workplace

Its refreshing when an author turns a what book into a how book. For anyone who is trying to work their way through creating meaningful and effective learning games, this book is a godsend. The questions help you focus, the examples help you visualize, and the worksheets help you succeed.

Dawn Adams Miller , Learning & Development Solutions Group, Cisco

Bridging the digital media landscape between the worlds of learning and games, gamification and simulations, this is the perfect guide book both for instructional designers and game developers. Whether youre looking for ways to bring gaming elements to training, or if youre seeking solid instructional principles for games, this book by Kapp, Blair, and Mesch is an essential companion in your journey.

Rick Raymer , game designer

A long overdue book that gives corporate trainers and managers lots of facts and inspirations for how games and gamification can not only make training more engaging, but the content so much more sticky than traditional approaches.

Mario Herger , CEO of Enterprise-Gamification.com


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Cover design by Jeff Puda Copyright 2014 by John Wiley Sons Inc All Rights - photo 2

Cover design by Jeff Puda

Copyright 2014 by John Wiley & Sons, Inc. All Rights Reserved.

Published by Wiley

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Library of Congress Cataloging-in-Publication Data

CIP data is available on file at the Library of Congress.

9781118674437 (pbk),

9781118677247 (ebk),

9781118677803 (ebk)

Karl Kapp

To my wife Nancy and my two wonderful sonsNathan and Nick.

Lucas Blair

To my wife Danielle, for tolerating my obsession with making and playing games,

and to my parents Donald and Cheryl, for always letting me play just five more

minutes.

Rich Mesch

To my friend Eve, for her unwavering support and constant encouragement to

think big.

Website Contents

The following materials are available for download from

www.wiley.com/go/kappfieldbook

password: professional

Chapter Two

Case Study: Deloitte Leadership Academy
Getting Started Worksheet

Chapter Three

Games and Blooms Taxonomy
Games and Type of Knowledge
Games and the Affective Domain
Games and Psychomotor Skills

Chapter Four

Critical Questions

Chapter Six

Story Design Worksheet

Chapter Eight

Game Building Model
Sample Game Design Template

Chapter Ten

Best Practices
Pitfalls to Avoid
Pro-Social Gaming

Chapter Eleven

PepBoys Case Study

Figures, Tables, and Exhibits

Figures

.Reading the Book as a Team to Generate Discussions and New Ideas
.Deloitte Leadership Academy Profile Screen
.Determining Which ILE to Use Can Be Difficult
.Exploring the Jungle by Swinging Through the Trees
.Flowcharting Can Help Answer Some of the Questions a Team Might Have
.Converting a Written Story into an ILE Is Not as Easy as It Would Seem
.Researcher Hard at Work Studying Games for Learning
.Production Functions at Course Games
.A Model for Managing a Game Development Project
.Survival Master Game Launch Flowboard
.Survival Master Initial Architecture Game Database Model
.SMTE Prototype Online Multiplayer Game Architecture, circa 2008
.Survival Master Alpha LAN Multiplayer Game Architecture, circa 2011
.Survival Master Beta Game Enterprise Architecture, circa 2013
.Modified Scrum Production Model at Course Games
.Master Schedule Gantt and Sprint Burndown Chart Example
.Level Design Map for Survival Master Snowshoe Race Concept
.Proof of Concept Screenshot for Survival Master Snowshoe Race Level
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