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Guillaume Gomez - Rust Programming By Example: Enter the world of Rust by building engaging, concurrent, reactive, and robust applications

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Guillaume Gomez Rust Programming By Example: Enter the world of Rust by building engaging, concurrent, reactive, and robust applications
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Rust Programming By Example
Enter the world of Rust by building engaging, concurrent, reactive, and robust applications
Guillaume Gomez
Antoni Boucher

BIRMINGHAM - MUMBAI Rust Programming By Example Copyright 2018 Packt - photo 1

BIRMINGHAM - MUMBAI
Rust Programming By Example

Copyright 2018 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author(s), nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Commissioning Editor: Aaron Lazar
Acquisition Editor: Alok Dhuri
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Production Coordinator: Deepika Naik

First published: January 2018

Production reference: 1090118

Published by Packt Publishing Ltd.
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Birmingham
B3 2PB, UK.

ISBN 978-1-78839-063-7

www.packtpub.com

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Contributors
About the authors

Guillaume Gomez is an open source lover (let's keep this simple). He's a reviewer for the Rust language and a member of the GNOME organization. Guillaume lives in Paris, France.

I would like to thank Sebastian Drge for his review of the book. He did an amazing job in helping us improve the book.

Antoni Boucher has been enjoying programming for 10 years, especially functional and system programming. He works in the ad tech industry and strives to improve the performance and reliability of software. He contributes to multiple open source projects and is interested in system programming and compilers. Antoni lives in Montreal, Canada.

About the reviewers

Sebastian Drge is a free software developer, currently working for Centricular Ltd. His main involvement is with the GStreamer project, a cross-platform multimedia framework. He also contributes to various other projects, such as Debian, GNOME, Rust, and WebKit. He works as a contractor on free software.

Thanks to the authors for making the Rust programming language accessible to more people with this book and for offering me to review this book, and to the Rust team for creating such a useful and usable language with great documentation.

Daniel Durante is an avid coffee drinker/roaster, motorcyclist, archer, welder, and carpenter whenever he isn't programming. From the age of 12, he has been involved with web and embedded programming with PHP, Node.js, Golang, Rust, and C.

He has worked on text-based browser games that have reached over 1,000,000 active players and created bin-packing software for CNC machines. He loves working with embedded programming with cortex-m and PIC circuits, high-frequency trading applications, and he has helped contribute to one of the oldest ORMs of Node.js (SequelizeJS).

I would like to thank my parents, my brother, and friends who've all put up with my insanity sitting in front of a computer day in and day out. I would not be here today if it wasn't for their patience, guidance, and love.
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Table of Contents
Preface

The aim of this book is to give a little tour of some Rust basics (playing with GUIs) and advanced (async programming) features. Because interesting projects are always a huge plus in a language learning process, we wrote the book with this focus. We think this language is awesome and we hope to give you the motivation and knowledge in order to have even more rustaceans in the future !

Who this book is for

Readers only need a basic knowledge of the Rust language to follow through this book if they want to enjoy it the most, even though it's recommended to always have the documentation open alongside to answer questions this book might not provide (we, authors, aren't almighty, which is a shame, we know). For readers who don't know Rust at all, we recommend that they first read the Rust book that you can find here at https://doc.rust-lang.org/stable/book/ and then come back to read this one!

What this book covers

, Basics of Rust , covers the installation of Rust and teaches the syntax and basic principles of the language so that you are ready to code projects with it.

, Starting with SDL , shows how to start using SDL and its main features, such as events and drawings. Once the project is created, we'll make a window displaying an image.

, Events and Basic Game Mechanisms , takes you deeper into how to handle events. We'll write the tetrimino objects and make them change following the received events.

, Adding All Game Mechanisms , completes the game's mechanisms. At the end of this chapter, we'll have a fully running Tetris game.

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