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Joseph Howse - Python Game Programming By Example

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Joseph Howse Python Game Programming By Example

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A pragmatic guide for developing your own games with Python About This Book Strengthen your fundamentals of game programming with Python language Seven hands-on games to create 2D and 3D games rapidly from scratch Illustrative guide to explore the different GUI libraries for building your games Who This Book Is For If you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer. What You Will Learn Take advantage of Pythons clean syntax to build games quickly Discover distinct frameworks for developing graphical applications Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors Design and code some popular games like Pong and tower defense Compose maps and levels for your sprite-based games in an easy manner Modularize and apply object-oriented principles during the design of your games Exploit libraries like Chimpunk2D, cocos2d, and Tkinter Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the players real-world actions In Detail With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the use cases approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects develo ... Read more...
Abstract: A pragmatic guide for developing your own games with Python About This Book Strengthen your fundamentals of game programming with Python language Seven hands-on games to create 2D and 3D games rapidly from scratch Illustrative guide to explore the different GUI libraries for building your games Who This Book Is For If you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer. What You Will Learn Take advantage of Pythons clean syntax to build games quickly Discover distinct frameworks for developing graphical applications Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors Design and code some popular games like Pong and tower defense Compose maps and levels for your sprite-based games in an easy manner Modularize and apply object-oriented principles during the design of your games Exploit libraries like Chimpunk2D, cocos2d, and Tkinter Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the players real-world actions In Detail With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the use cases approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects develo

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Python Game Programming By Example

Python Game Programming By Example

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: September 2015

Production reference: 1230915

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78528-153-2

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Credits

Authors

Alejandro Rodas de Paz

Joseph Howse

Reviewers

Benjamin Johnson

Dennis O'Brien

Acquisition Editors

Owen Roberts

Sonali Vernekar

Content Development Editor

Dharmesh Parmar

Technical Editor

Ryan Kochery

Copy Editor

Vikrant Phadke

Project Coordinator

Harshal Ved

Proofreader

Safis Editing

Indexer

Rekha Nair

Graphics

Jason Monteiro

Production Coordinator

Manu Joseph

Cover Work

Manu Joseph

About the Authors

Alejandro Rodas de Paz is a computer engineer and game developer from Seville, Spain.

He came across Python back in 2009, while he was studying at the University of Seville. Alejandro developed several academic projects with Python, from web crawlers to artificial intelligence algorithms. In his spare time, he started building his own games in Python. He did a minor in game design at Hogeschool van Amsterdam, where he created a small 3D game engine based on the ideas he learned during this minor.

He has also developed some open source projects, such as a Python API for the Philips Hue personal lighting system. You can find these projects in his GitHub account at https://github.com/aleroddepaz.

Prior to this publication, Alejandro collaborated with Packt Publishing as a technical reviewer on the book Tkinter GUI Application Development Hotshot .

I would like to thank my parents, Feliciano and Mara Teresa, for their absolute trust and support. They have been an inspiration to me and an example of hard work.

I would also like to thank my girlfriend, Luca, for her love and for putting up with me while I worked on this book.

Joseph Howse is a writer, software developer, and business owner from Halifax, Nova Scotia, Canada. Computer games and code are imbibed in his earliest memories, as he learned to read and type by playing text adventures with his older brother, Sam, and watching him write graphics demos in BASIC.

Joseph's other books include OpenCV for Secret Agents , OpenCV Blueprints , Android Application Programming with OpenCV 3 , and Learning OpenCV 3 Computer Vision with Python . He works with his cats to make computer vision systems for humans, felines, and other users. Visit http://nummist.com to read about some of his latest projects done at Nummist Media Corporation Limited.

I dedicate my work to Sam, Jan, Bob, Bunny, and my cats, who have been my lifelong guides and companions.

I congratulate my coauthor for producing an excellent compendium of classic examples of game development. I am grateful for the opportunity to add my chapter on checkers (draughts) and computer vision.

I am also indebted to the many editors and technical reviewers who have contributed to planning, polishing, and marketing this book. I have come to expect an outstanding team when working with Packt Publishing, and once again, all of them have guided me with their experience and saved me from sundry errors and omissions. Please meet the technical reviewers by reading their biographies here.

Finally, I want to thank my readers and everybody in the open source community. We are united in our efforts to build and share all kinds of projects and knowledge, paving the way for books such as this to succeed.

About the Reviewers

Benjamin Johnson is an experienced Python programmer with a passion for game programming, software development, and web design. He is currently studying computer science at The University of Texas at Austin and plans to specialize in software engineering. His most popular Python projects include an adventure game engine and a particle simulator, both developed using Pygame. You can check out Benjamin's latest Pygame projects and articles on his website at www.learnpygame.com.

I would like to thank Packt Publishing for giving me the opportunity to read and review this excellent book!

Dennis O'Brien is the director of data science at Game Show Network Games. He studied physics at the University of Chicago as an undergraduate and completed his graduate studies in computer science from the University of Illinois, Chicago. He was the principal software engineer at Electronic Arts, a senior software engineer at Leapfrog Enterprises, and a lead game developer at Jellyvision Games.

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Preface

Welcome to Python Game Programming By Example . As hobbyist programmers or professional developers, we may build a wide variety of applications, from large enterprise systems to web applications made with state-of-the-art frameworks. However, game development has always been an appealing topic, maybe simply for creating casual games and not just for high-budget AAA titles.

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