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Alan Cooper - About Face 3

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The following description is for the second edition of About Face . The 3rd Edtion, About Face 3 (ISBN 0470084111), is now available. First published seven years ago-just before the World Wide Web exploded into dominance in the software world-About Face rapidly became a bestseller. While the ideas and principles in the original book remain as relevant as ever, the examples in About Face 2.0 are updated to reflect the evolution of the Web. Interaction Design professionals are constantly seeking to ensure that software and ...;Foreword. Acknowledgments. Introduction. Section One: Know Thy User. Part Bridging the Gap. Chapter 1: Goal -- Directed Design. Chapter 2: Implementation Models and Mental Models. Chapter 3: Beginners, Experts, and Intermediates. Chapter 4: Understanding Users: Qualitative Research. Chapter 5: Modeling Users: Personas and Goals. Chapter 6: Scenarios: Translating Goal into Design. Chapter 7: Synthesizing Good Design: Principles and Patterns. Section Two: Designing Behavior and Form. Part II: Achieving Goals and Removing Barriers. Chapter 8: Software Posture. Chapter 9: Orchestration and Flow. Chapter 10: Eliminating Excise. Chapter 11: Navigation and Inflection. Chapter 12: Understanding Undo. Chapter 13: Rethinking Files and Save. Part III: Providing Power and Pleasure. Chapter 14: Making Software Considerate. Chapter 15: Making Software Smart. Chapter 16: Improving Data Ret rieval. Chapter 17: Improving Data Entry. Chapter 18: Designing for Different Needs. Part IV: Applying Visual Design Principles. Chapter 19: Designing Look and Feel. Chapter 20: Metaphors, Idioms, and Affordances. Section Three: Interaction Details. Part V: Mice and Manipulation. Chapter 21: Direct Manipulation and Pointing Devices. Chapter 22: Selection. Chapter 23: Drag and Drop. Chapter 24: Manipulating Controls, Objects, and Connections. Part VI: Controls and Their Behaviors. Chapter 25: Window Behaviors. Chapter 26: Using Controls. Chapter 27: Menus: The Pedagogic Vector. Chapter 28: Using Menus. Chapter 29: Using Toolbars and ToolTips. Chapter 30: Using Dialogs. Chapter 31: Dialog Etiquette. Chapter 32: Creating Better Controls. Part VII Communicating with Users. Chapter 33: Eliminating Errors. Chapter 34: Notifying and Confirming. Chapter 35: Other Communication with Users. Chapte 36: The Installation Process. Part VIII: Designing Beyond the Desktop.

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Contents About Face 3 The Essentials of Interaction Design Published by - photo 1

Contents

About Face 3 The Essentials of Interaction Design Published by Wiley - photo 2

About Face 3: The Essentials of Interaction Design

Published by

Wiley Publishing, Inc.

10475 Crosspoint Boulevard

Indianapolis, IN 46256

www.wiley.com

Copyright 2007 Alan Cooper

Published by Wiley Publishing, Inc., Indianapolis, Indiana

Published simultaneously in Canada

ISBN: 978-0-470-08411-3

No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Legal Department, Wiley Publishing, Inc., 10475 Crosspoint Blvd., Indianapolis, IN 46256, (317) 572-3447, fax (317) 572-4355, or online at http://www.wiley.com/go/permissions .

Limit of Liability/Disclaimer of Warranty: The publisher and the author make no representations or warranties with respect to the accuracy or completeness of the contents of this work and specifically disclaim all warranties, including without limitation warranties of fitness for a particular purpose. No warranty may be created or extended by sales or promotional materials. The advice and strategies contained herein may not be suitable for every situation. This work is sold with the understanding that the publisher is not engaged in rendering legal, accounting, or other professional services. If professional assistance is required, the services of a competent professional person should be sought. Neither the publisher nor the author shall be liable for damages arising herefrom. The fact that an organization or Website is referred to in this work as a citation and/or a potential source of further information does not mean that the author or the publisher endorses the information the organization or Website may provide or recommendations it may make. Further, readers should be aware that Internet Websites listed in this work may have changed or disappeared between when this work was written and when it is read.

For general information on our other products and services or to obtain technical support, please contact our Customer Care Department within the U.S. at (800) 762-2974, outside the U.S. at (317) 572-3993 or fax (317) 572-4002.

Library of Congress Cataloging-in-Publication Data:

Cooper, Alan, 1952

About face 3 : the essentials of interaction design / Alan Cooper, Robert Reimann, and Dave Cronin.

p. cm.

Includes bibliographical references.

ISBN 978-0-470-08411-3 (pbk.)

1. User interfaces (Computer systems) 2. Human-computer interaction. I. Reimann, Robert. II. Cronin, Dave, 1972- III. Title. IV. Title: About face three.

QA76.9.U83C6596 2007

005.438--dc22

2007004977

Trademarks: Wiley, the Wiley logo, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc. and/or its affiliates, in the United States and other countries, and may not be used without written permission. All other trademarks are the property of their respective owners. Wiley Publishing, Inc., is not associated with any product or vendor mentioned in this book.

Wiley also publishes its books in a variety of electronic formats. Some content that appears in print may not be available in electronic books.

For Sue, my best friend through all the adventures of life.

For Maxwell Aaron Reimann.

For Gretchen.

And for Cooperistas past, present, and future; and for those visionary IxD practitioners who have helped create a new design profession.

About the Authors

Alan Cooper is a pioneering software inventor, programmer, designer, and theorist. He is credited with having produced probably the first serious business software for microcomputers and is well known as the Father of Visual Basic. For the last 15 years his software design consulting company, Cooper, has helped many companies invent new products and improve the behavior of their technology. At Cooper, Alan led the development of a new methodology for creating successful software that he calls the Goal-Directed process. Part of that effort was the invention of personas, a practice that has been widely adopted since he first published the technique in his second book, The Inmates are Running the Asylum , in 1998. Cooper is also a well known writer, speaker, and enthusiast for humanizing technology.

Robert Reimann has spent the past 15 years pushing the boundaries of digital products as a designer, writer, lecturer, and consultant. He has led dozens of interaction design projects in domains including e-commerce, portals, desktop productivity, authoring environments, medical and scientific instrumentation, wireless, and handheld devices for startups and Fortune 500 clients alike. As director of design R&D at Cooper, Reimann led the development and refinement of many of the Goal-Directed Design methods described in About Face . In 2005, Reimann became the first President of IxDA, the Interaction Design Association ( www.ixda.org ), a global nonprofit professional organization for Interaction Designers. He is currently manager of user experience at Bose Corporation.

Dave Cronin is the director of interaction design at Cooper, where hes helped design products to serve the needs of people such as surgeons, museum visitors, marketers, investment portfolio managers, online shoppers, hospital staff, car drivers, dentists, financial analysts, manufacturing planners, the elderly, and the infirm. At Cooper, he has also contributed substantially to the ongoing process of developing and refining the Goal-Directed Design methods described in this book.

Credits

Executive Editor

Chris Webb

Development Editors

Sara Shlaer

Sydney Jones

Production Editor

Eric Charbonneau

Copy Editor

Foxxe Editorial Services

Editorial Manager

Mary Beth Wakefield

Production Manager

Tim Tate

Vice President and Executive Group Publisher

Richard Swadley

Vice President and Executive Publisher

Joseph B. Wikert

Project Coordinator

Erin Smith

Graphics and Production Specialists

Sean Decker, Brooke Graczyk,

Stephanie D. Jumper,

Jennifer Mayberry, Barbara Moore,

Ronald Terry

Quality Control Technician

Christy Pingleton

Book Designers

Rebecca Bortman and Nick Myers

Illustrators

Rebecca Bortman and Nick Myers

Proofreading and Indexing

Aptara

Anniversary Logo Design

Richard Pacifico

Cover Design

Rebecca Bortman and Nick Myers

Foreword: The Postindustrial World

The industrial age is over. Manufacturing, the primary economic driver of the past 175 years, no longer dominates. While manufacturing is bigger than ever, it has lost its leadership to digital technology, and software now dominates our economy. We have moved from atoms to bits. We are now in the postindustrial age.

More and more products have software in them. My stove has a microchip in it to manage the lights, fan, and oven temperature. When the deliveryman has me sign for a package, its on a computer, not a pad of paper. When I shop for a car, I am really shopping for a navigation system.

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