Michael Margolis - Arduino Cookbook
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This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. Youll find more than 200 tips and techniques for building a variety of objects and prototypes such as toys, detectors, robots, and interactive clothing that can sense and respond to touch, sound, position, heat, and light.
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Copyright 2011 Michael Margolis, Nicholas Weldin
OReilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (.
Nutshell Handbook, the Nutshell Handbook logo, and the OReilly logo are registered trademarks of OReilly Media, Inc. Arduino Cookbook , the image of a toy rabbit, and related trade dress are trademarks of OReilly Media, Inc.
Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and OReilly Media, Inc., was aware of a trademark claim, the designations have been printed in caps or initial caps.
While every precaution has been taken in the preparation of this book, the publisher and authors assume no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein.
O'Reilly MediaSupplemental files and examples for this book can be found at http://examples.oreilly.com/0636920022244/. Please use a standard desktop web browser to access these files, as they may not be accessible from all ereader devices.
All code files or examples referenced in the book will be available online. For physical books that ship with an accompanying disc, whenever possible, weve posted all CD/DVD content. Note that while we provide as much of the media content as we are able via free download, we are sometimes limited by licensing restrictions. Please direct any questions or concerns to .
This book was written by Michael Margolis with Nick Weldin to help you explore the amazing things you can do with Arduino.
Arduino is a family of microcontrollers (tiny computers) and a software creation environment that makes it easy for you to create programs (called sketches ) that can interact with the physical world. Things you make with Arduino can sense and respond to touch, sound, position, heat, and light. This type of technology, often referred to as physical computing , is used in all kinds of things from the iPhone to automobile electronics systems. Arduino makes it possible for anyone with an interesteven people with no programming or electronics experienceto use this rich and complex technology.
Unlike in most technical cookbooks, experience with software and hardware is not assumed. This book is aimed at readers interested in using computer technology to interact with the environment. It is for people who want to quickly find the solution to hardware and software problems. The recipes provide the information you need to accomplish a broad range of tasks. It also has details to help you customize solutions to meet your specific needs. There is insufficient space in a book limited to 700 pages to cover general theoretical background, so links to external references are provided throughout the book. See for some general references for those with no programming or electronics experience.
If you have no programming experienceperhaps you have a great idea for an interactive project but dont have the skills to develop itthis book will help you learn what you need to know to write code that works, using examples that cover over 200 common tasks.
If you have some programming experience but are new to Arduino, the book will help you become productive quickly by demonstrating how to implement specific Arduino capabilities for your project.
People already using Arduino should find the content helpful for quickly learning new techniques, which are explained using practical examples. This will help you to embark on more complex projects by showing how to solve problems and use capabilities that may be new to you.
Experienced C/C++ programmers will find examples of how to use the low-level AVR resources (interrupts, timers, I2C, Ethernet, etc.) to build applications using the Arduino environment.
The book contains information that covers the broad range of the Arduinos capabilities, from basic concepts and common tasks to advanced technology. Each technique is explained in a recipe that shows you how to implement a specific capability. You do not need to read the content in sequence. Where a recipe uses a technique covered in another recipe, the content in the other recipe is referenced rather than repeating details in multiple places.
, introduces the Arduino environment and provides help on getting the Arduino development environment and hardware installed and working.
The next couple of chapters introduce Arduino software development. , shows how to make use of the most common mathematical functions.
, describes how to get Arduino to connect and communicate with your computer and other devices. Serial is the most common method for Arduino input and output, and this capability is used in many of the recipes throughout the book.
, builds on this with recipes that explain how to use devices that enable Arduino to sense touch, sound, position, heat, and light.
, covers controlling light. Recipes cover switching on one or many LEDs and controlling brightness and color. This chapter explains how you can drive bar graphs and numeric LED displays, as well as create patterns and animations with LED arrays. In addition, the chapter provides a general introduction to digital and analog output for those who are new to this.
, explains how you can make things move by controlling motors with Arduino. A wide range of motor types is covered: solenoids, servo motors, DC motors, and stepper motors.
, shows how to generate sound with Arduino through an output device such as a speaker. It covers playing simple tones and melodies and playing WAV files and MIDI.
, describes techniques that can be used to interact with almost any device that uses some form of remote controller, including TV, audio equipment, cameras, garage doors, appliances, and toys. It builds on techniques used in previous chapters for connecting Arduino to devices and modules.
, covers interfacing text and graphical LCD displays. The chapter shows how you can connect these devices to display text, scroll or highlight words, and create special symbols and characters.
, covers built-in Arduino time-related functions and introduces many additional techniques for handling time delays, time measurement, and real-world times and dates.
, covers the Inter-Integrated Circuit (I2C) and Serial Peripheral Interface (SPI) standards. These standards provide simple ways for digital information to be transferred between sensors and Arduino. This chapter shows how to use I2C and SPI to connect to common devices. It also shows how to connect two or more Arduino boards, using I2C for multiboard applications.
, covers wireless communication with XBee and other wireless modules. This chapter provides examples ranging from simple wireless serial port replacements to mesh networks connecting multiple boards to multiple sensors.
, describes the many ways you can use Arduino with the Internet. It has examples that demonstrate how to build and use web clients and servers and shows how to use the most common Internet communication protocols with Arduino.
Arduino software libraries are a standard way of adding functionality to the Arduino environment. , explains how to use and modify software libraries. It also provides guidance on how to create your own libraries.
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