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Michael Margolis - Arduino Cookbook (Oreilly Cookbooks)

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Create your own toys, remote controllers, alarms, detectors, robots, and many other projects with the Arduino device. This simple microcontroller board lets artists and designers build a variety of amazing objects and prototypes that interact with the physical world. With this cookbook you can dive right in and experiment with more than a hundred tips and techniques, no matter what your skill level is. The recipes in this book provide solutions for most common problems and questions Arduino users have, including everything from programming fundamentals to working with sensors, motors, lights, and sound, or communicating over wired and wireless networks. Youll find the examples and advice you need to begin, expand, and enhance your projects right away.Get to know the Arduino development environment Understand the core elements of the Arduino programming language Use common output devices for light, motion, and sound Interact with almost any device that has a remote control Learn techniques for handling time delays and time measurement Use simple ways to transfer digital information from sensors to the Arduino device Create complex projects that incorporate shields and external modules Use and modify existing Arduino libraries, and learn how to create your own

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Arduino Cookbook
Michael Margolis
Editor
Brian Jepson
Editor
Simon St. Laurent

Copyright 2011 Michael Margolis and Nicholas Weldin

OReilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (.

Nutshell Handbook, the Nutshell Handbook logo, and the OReilly logo are registered trademarks of OReilly Media, Inc. Arduino Cookbook , the image of a toy rabbit, and related trade dress are trademarks of OReilly Media, Inc.

Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and OReilly Media, Inc., was aware of a trademark claim, the designations have been printed in caps or initial caps.

While every precaution has been taken in the preparation of this book, the publisher and authors assume no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein.

OReilly Media Preface This book was written by Michael Margolis with Nick - photo 1

O'Reilly Media

Preface

This book was written by Michael Margolis with Nick Weldin to help you explore the amazing things you can do with Arduino.

Arduino is a family of microcontrollers (tiny computers) and a software creation environment that makes it easy for you to create programs (called sketches ) that can interact with the physical world. Things you make with Arduino can sense and respond to touch, sound, position, heat, and light. This type of technology, often referred to as physical computing , is used in all kinds of things, from the iPhone to automobile electronics systems. Arduino makes it possible for anyoneeven people with no programming or electronics experienceto use this rich and complex technology.

Who This Book Is For

Unlike in most technical cookbooks, experience with software and hardware is not assumed. This book is aimed at a broad range of readers interested in using computer technology to interact with the environment. It is for people who want to quickly find the solution to hardware and software problems.

You may have no programming experienceperhaps you have a great idea for an interactive project but dont have the skills to develop it. This book will help you learn what you need to know to write code that works, using examples that cover the kinds of tasks you want to perform.

If you have some programming experience but are new to Arduino, the book will help you become productive quickly by demonstrating how to implement specific Arduino capabilities for your project.

People already using Arduino should find the content helpful for quickly learning new techniques, which are explained using practical examples. This will help you to embark on more complex projects by showing how to solve problems and use capabilities that may be new to you.

Experienced C/C++ programmers will find examples of how to use the low-level AVR resources (interrupts, timers, I2C, Ethernet, etc.) to build applications using the Arduino environment.

How This Book Is Organized

The book contains information that covers the broad range of the Arduinos capabilities, from basic concepts and common tasks to advanced technology. Each technique is explained in a recipe that shows you how to implement a specific capability. You do not need to read the content in sequence.

, introduces the Arduino environment and provides help on getting the Arduino development environment and hardware installed and working.

The next couple of chapters introduce Arduino software development. , shows how to make use of the most common mathematical functions.

, describes how to get Arduino to connect and communicate with your computer and other devices. Serial is the most common method for Arduino input and output, and this capability is used in many of the recipes throughout the book.

, builds on this with recipes that explain how to use devices that enable Arduino to sense touch, sound, position, heat, and light.

, covers controlling light. Recipes cover switching on one or many LEDs and controlling brightness and color. This chapter explains how you can drive bar graphs and numeric LED displays, as well as create patterns and animations with LED arrays. In addition, the chapter provides a general introduction to digital and analog output for those who are new to this.

, explains how you can make things move by controlling motors with Arduino. A wide range of motor types are covered: solenoids, servo motors, DC motors, and stepper motors.

, shows how to generate sound with Arduino through an output device such as a speaker. It covers playing simple tones and melodies and playing WAV files and MIDI.

, describes techniques that can be used to interact with almost any device that uses some form of remote controller, including TV, audio equipment, cameras, garage doors, appliances, and toys. It builds on techniques used in previous chapters for connecting Arduino to devices and modules .

, covers interfacing text and graphical LCD displays. The chapter shows how you can connect these devices to display text, scroll or highlight words, and create special symbols and characters.

, covers built-in Arduino time-related functions and introduces many additional techniques for handling time delays, time measurement, and real-world times and dates.

, covers the Inter-Integrated Circuit (I2C) and Serial Peripheral Interface (SPI) standards. These standards provide simple ways for digital information to be transferred between sensors and Arduino. This chapter shows how to use I2C and SPI to connect to common devices. It also shows how to connect two or more Arduino boards, using I2C for multiboard applications.

, covers wireless communication with XBee. This chapter provides examples ranging from simple wireless serial port replacements to mesh networks connecting multiple boards to multiple sensors.

, describes the many ways you can use Arduino with the Internet. It has examples that demonstrate how to build and use web clients and servers and shows how to use the most common Internet communication protocols with Arduino.

Arduino software libraries are a standard way of adding functionality to the Arduino environment. , explains how to use and modify software libraries. It also provides guidance on how to create your own libraries.

, covers advanced programming techniques, and the topics here are more technical than the other recipes in this book because they cover things that are usually concealed by the friendly Arduino wrapper. The techniques in this chapter can be used to make a sketch more efficientthey can help improve performance and reduce the code size of your sketches.

, shows how to access and use hardware functions that are not fully exposed through the documented Arduino language. It covers low-level usage of the hardware input/output registers, timers, and interrupts.

, provides an overview of the components used throughout the book.

, explains how to use schematic diagrams and data sheets.

, provides a brief introduction to using a breadboard, connecting and using external power supplies and batteries, and using capacitors for decoupling.

, provides tips on fixing compile and runtime problems.

, covers problems with electronic circuits.

, provides tables indicating functionality provided by the pins on standard Arduino boards.

, provides tables showing ASCII characters .

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