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Jepson Brian - Arduino Cookbook

Here you can read online Jepson Brian - Arduino Cookbook full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2020, publisher: OReilly Media, Inc., genre: Home and family. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

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Jepson Brian Arduino Cookbook

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Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. Youll find more than 200 tips and techniques for building a variety of objects and prototypes such as IoT solutions, environmental monitors, location and position-aware systems, and products that can respond to touch, sound, heat, and light. You dont need to have mastered Arduino or programming to get started. Updated for the Arduino 1.5 release, the recipes in this third edition include practical examples and guidance to help you begin, expand, and enhance your projects right away-whether youre an engineer, designer, artist, student, or hobbyist. Get up to speed on the Arduino board and essential software concepts quickly Learn basic techniques for reading digital and analog signals Use Arduino with a variety of popular input devices and sensors Drive visual displays, generate sound, and control several types of motors Interact with devices that use remote controls, including TVs and appliances Learn techniques for handling time delays and time measurement Apply advanced coding and memory-handling techniques.

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Arduino Cookbook by Michael Margolis and Brian Jepson Copyright 2020 Michael - photo 1
Arduino Cookbook by Michael Margolis and Brian Jepson Copyright 2020 Michael - photo 2
Arduino Cookbook

by Michael Margolis and Brian Jepson

Copyright 2020 Michael Margolis, Nicholas Robert Weldin, and Brian Jepson. All rights reserved.

Printed in the United States of America.

Published by OReilly Media, Inc. , 1005 Gravenstein Highway North, Sebastopol, CA 95472.

OReilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://oreilly.com). For more information, contact our corporate/institutional sales department: 800-998-9938 or corporate@oreilly.com .

  • Acquisitions Editor: Susan Conant
  • Development Editor: Jeff Bleiel
  • Production Editor: Deborah Baker
  • Interior Designer: David Futato
  • Cover Designer: Karen Montgomery
  • Illustrator: Rebecca Demarest
  • April 2020: First Edition
Revision History for the Early Release
  • 2019-11-04: First Release

See http://oreilly.com/catalog/errata.csp?isbn=9781491903520 for release details.

The OReilly logo is a registered trademark of OReilly Media, Inc. Arduino Cookbook, the cover image, and related trade dress are trademarks of OReilly Media, Inc.

While the publisher and the authors have used good faith efforts to ensure that the information and instructions contained in this work are accurate, the publisher and the authors disclaim all responsibility for errors or omissions, including without limitation responsibility for damages resulting from the use of or reliance on this work. Use of the information and instructions contained in this work is at your own risk. If any code samples or other technology this work contains or describes is subject to open source licenses or the intellectual property rights of others, it is your responsibility to ensure that your use thereof complies with such licenses and/or rights.

978-1-492-07745-9

[LSI]

Preface

This book was written by Michael Margolis with Nick Weldin to help you explore the amazing things you can do with Arduino.

Arduino is a family of microcontrollers (tiny computers) and a software creation environment that makes it easy for you to create programs (called sketches) that can interact with the physical world. Things you make with Arduino can sense and respond to touch, sound, position, heat, and light. This type of technology, often referred to as physical computing, is used in all kinds of things from smartphones to automobile electronics systems. Arduino makes it possible for anyone with an interesteven people with no programming or electronics experienceto use this rich and complex technology.

Who This Book Is For

Unlike in most technical cookbooks, experience with software and hardware is not assumed. This book is aimed at readers interested in using computer technology to interact with the environment. It is for people who want to quickly find the solution to hardware and software problems. The recipes provide the information you need to accomplish a broad range of tasks. It also has details to help you customize solutions to meet your specific needs. There is insufficient space in a book limited to 700 pages to cover general theoretical background, so links to external references are provided throughout the book. See for some general references for those with no programming or electronics experience.

If you have no programming experienceperhaps you have a great idea for an interactive project but dont have the skills to develop itthis book will help you learn what you need to know to write code that works, using examples that cover over 200 common tasks.

If you have some programming experience but are new to Arduino, the book will help you become productive quickly by demonstrating how to implement specific Arduino capabilities for your project.

People already using Arduino should find the content helpful for quickly learning new techniques, which are explained using practical examples. This will help you to embark on more complex projects by showing how to solve problems and use capabilities that may be new to you.

Experienced C/C++ programmers will find examples of how to use the low-level AVR resources (interrupts, timers, I2C, Ethernet, etc.) to build applications using the Arduino environment.

How This Book Is Organized

The book contains information that covers the broad range of the Arduinos capabilities, from basic concepts and common tasks to advanced technology. Each technique is explained in a recipe that shows you how to implement a specific capability. You do not need to read the content in sequence. Where a recipe uses a technique covered in another recipe, the content in the other recipe is referenced rather than repeating details in multiple places.

, introduces the Arduino environment and provides help on getting the Arduino development environment and hardware installed and working. This chapter introduces some of the most popular new boards.

The next couple of chapters introduce Arduino software development. , shows how to make use of the most common mathematical functions.

, describes how to get Arduino to connect and communicate with your computer and other devices. Serial is the most common method for Arduino input and output, and this capability is used in many of the recipes throughout the book.

, builds on this with recipes that explain how to use devices that enable Arduino to sense touch, sound, position, heat, and light.

, covers controlling light. Recipes cover switching on one or many LEDs and controlling brightness and color. This chapter explains how you can drive bar graphs and numeric LED displays, as well as create patterns and animations with LED arrays. In addition, the chapter provides a general introduction to digital and analog output for those who are new to this.

Chapter 8 explains how you can make things move by controlling motors with Arduino. A wide range of motor types is covered: solenoids, servo motors, DC motors, and stepper motors.

Chapter 9 shows how to generate sound with Arduino through an output device such as a speaker. It covers playing simple tones and melodies and playing WAV files and MIDI.

Chapter 10 describes techniques that can be used to interact with almost any device that uses some form of remote controller, including TV, audio equipment, cameras, garage doors, appliances, and toys. It builds on techniques used in previous chapters for connecting Arduino to devices and modules.

Chapter 11 covers interfacing text and graphical LCD displays. The chapter shows how you can connect these devices to display text, scroll or highlight words, and create special symbols and characters.

Chapter 12 covers built-in Arduino time-related functions and introduces many additional techniques for handling time delays, time measurement, and real-world times and dates.

Chapter 13 covers the Inter-Integrated Circuit (I2C) and Serial Peripheral Interface (SPI) standards. These standards provide simple ways for digital information to be transferred between sensors and Arduino. This chapter shows how to use I2C and SPI to connect to common devices. It also shows how to connect two or more Arduino boards, using I2C for multiboard applications.

Chapter 14 covers wireless communication with XBee and other wireless modules. This chapter provides examples ranging from simple wireless serial port replacements to mesh networks connecting multiple boards to multiple sensors.

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