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Simon - Brain Simulator II : The Guide for Creating Artificial General Intelligence

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Books by Charles Simon
Brain Simulator II The Guide for Creating Artificial General Intelligence This - photo 1
Brain Simulator II: The Guide for Creating Artificial General Intelligence
This companion book to the Brain Simulator II software contains everything you need to start experimenting with AGI.
172 pages, 2021
Will Computers Revolt Preparing for the Future of Artificial Intelligence D - photo 2
Will Computers Revolt? Preparing for the Future of Artificial Intelligence
D escribes the When? Why? and How Dangerous? of future computers which will exceed human abilities. It's not all doom and gloom, but there are actions we should be taking now!
2 nd Edition, 340 pages 2021
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Computer Aided Design of Printed Circuits: The Guide for Evaluating, Purchasing, and Using Computer Aided Design Systems
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Quickstart Circumnavigation Guide: Proven Route and Sailing Itinerary Timed for Weather
Fantasizing about of Sailing the Seas? With enough factual information and detail for readers contemplating their own worldwide sailing adventure. Easy to read, well organized, and entertaining.
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The ARCTIC CIRCLE Northwest Passage Guide: Satellite Mapped Sailing Itinerary
Follow the adventure in the ice of Capt. Charlie and his wife, Cathy, and their crew of world sailors as they sail their way through the legendary Northwest Passage and return via the iconic Panama Canal.
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Charles J Simon Memoir American Portrait of a Pioneering San Francisco Family - photo 6
Charles J Simon Memoir, American Portrait of a Pioneering San Francisco Family
145 pages, Coming in 2021
Also by Charles Simon
Visit https://futureai.guru/founder.aspx for a complete publication list.
Software/Hardware, Charles Simon
The Brain Simulator II
The BRAIN Simulator: Tutorial Software for Neural Circuit Design
EEG System (Brainwave Monitoring)
EMG EP, neurodiagnostic software
Synthetic Intelligence
Cynthia Voice-activated Intercom
3-D ComputerScape
3-D MiniCAD for Windows
3-D Mouse
Continuum: Software for Enterprise CAD
Printed Circuit CAD Graphics
Committee Boat Suite (Software for Sail Racing Support)
Flying Media: Museum Interactive System
Passport to Discovery: Museum Interactive System
brain simulator ii
THE GUIDE FOR CREATING
Artificial General IntElligence
Charles J. Simon
FutureAI Press Washington DC httpbrainsimorg Published April 21 2021 in - photo 7
FutureAI Press
Washington, DC
http://brainsim.org
Published, April 21, 2021, in the United States by FutureAI Press,
455 Massachusetts Ave NW #120, Washington, DC, 20001, info@futureAI.guru
Copyright 2021 Charles J. Simon, all rights reserved. Except for use in a review, no part of this book (except licensed content as noted below) may be reproduced in any form or by any means, electronic or mechanical, including photocopying, recording, and by any information storage or retrieval system without written permission of the publisher. Images and other items marked as being included under a Creative Commons (CC) license may be reused under that license.
ISBN-13 (eBook): [TBD]
ISBN-13 (Paper): 978-1-7326872-4-0
Printing Version: 3/18/2021
First Edition
Book Sales, worldwide through Amazon.
Some of the images in this book are available for use under various Creative Commons licenses. These licenses require that URL links to the license text accompany the use of the photograph. For reference, the license URLs are as follows:
CC BY 1.0
https://creativecommons.org/licenses/by/1.0
CC BY 3.0
https://creativecommons.org/licenses/by/3.0/
CC BY-SA 2.0
https://creativecommons.org/licenses/by-sa/2.0
CC BY-SA 3.0
https://creativecommons.org/licenses/by-sa/3.0
CC BY-SA 4.0
https://creativecommons.org/licenses/by-sa/4.0
Table of Contents
Introduction
What makes the Brain Simulator II Unique?
Brain Simulator II is a free, open-source software project aimed at creating Artificial General Intelligence (AGI). Many important features set it apart from other Artificial Intelligence software:
  1. The AGI Strategy . With the primary assumption that no one knows specifically how to create AGI, the Brain Simulator implements an experimental platform with a general AGI model which is easy to revise. Several spiking neuron models based on biological neurons combine with software Modules to create any desired functionality for rapid experimentation.
  2. The User Interface . The graphical display of neurons and Modules lets users explore and modify the internal workings of the Network in real time.
  3. The Powerful Neuron Engine . Tested with a billion neurons, the Brain Simulator can process up to 2.5 billion synapses per second on a desktop computer. Networks can also be distributed across a LAN with estimates of neocortex equivalence with only 160 servers.
  4. Software Modules and Applications . To speed AGI development, over 50 Modules perform a variety of AI tasks. Combined with the Neuron Engine, applications already demonstrate vision, mobility, internal modelling, and planning.
The Brain Simulator implements an artificial entity named Sallie who lives in a simulated world and can integrate input from multiple senses. She can recognize objects with binocular vision and associate them with words she hears, plan a sequence of actions, and manipulate objects to achieve a goal. As she advances to understanding her world, interfaces already exist for cameras, microphones, and robotic control to bring AGI to life.
About the Brain Simulator II Project
This book is about The Brain Simulator II , a free, open-source software project aimed at creating an end-to-end Artificial General Intelligence (AGI) system. AGI is a loosely defined concept meaning computer systems can respond in the same ways that as intelligent humans across a broad spectrum of situations. This contrasts with Artificial Intelligence (AI), which can often exceed human abilities but only in very limited situations (also called narrow AI).
In contrast with AGI, narrow AI performs poorly in the basic abilities common to any three-year-old. Just playing with blocks implies an understanding that physical objects exist and persist even when you cant see them, an understanding of gravity and the fundamental physics of solid objects, and a basic understanding of cause and effect and the passage of timeall absent from the typical AI.
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