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Henry Zárate Ceballos - A Guide using Ad Hoc Networks and the ns-3 Simulator

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Henry Zárate Ceballos A Guide using Ad Hoc Networks and the ns-3 Simulator

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Book cover of Wireless Network Simulation Henry Zrate Ceballos Jorge - photo 1
Book cover of Wireless Network Simulation
Henry Zrate Ceballos , Jorge Ernesto Parra Amaris , Hernan Jimnez Jimnez , Diego Alexis Romero Rincn , Oscar Agudelo Rojas and Jorge Eduardo Ortiz Trivio
Wireless Network Simulation
A Guide using Ad Hoc Networks and the ns-3 Simulator
1st ed.
Logo of the publisher Henry Zrate Ceballos Bogot Colombia Jorge Ernesto - photo 2
Logo of the publisher
Henry Zrate Ceballos
Bogot, Colombia
Jorge Ernesto Parra Amaris
Montreal, QC, Canada
Hernan Jimnez Jimnez
Bogot, Colombia
Diego Alexis Romero Rincn
Bogot, Colombia
Oscar Agudelo Rojas
Mosquera, Colombia
Jorge Eduardo Ortiz Trivio
Bogot, BOGOTA, Colombia

Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the books product page, located at www.apress.com/978-1-4842-6848-3 . For more detailed information, please visit www.apress.com/source-code .

ISBN 978-1-4842-6848-3 e-ISBN 978-1-4842-6849-0
https://doi.org/10.1007/978-1-4842-6849-0
Henry Zrate Ceballos, Jorge Ernesto Parra Amaris, Hernan Jimnez Jimnez, Diego Alexis Romero Rincn, Oscar Agudelo Rojas, Jorge Eduardo Ortiz Trivio 2021
This work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

This Apress imprint is published by the registered company APress Media, LLC part of Springer Nature.

The registered company address is: 1 New York Plaza, New York, NY 10004, U.S.A.

Preface

Today connectivity is the principal need in our technologically linked society. In this information society, users from children to elders share their information, show their feelings, and publish their lives on the information networks. Distributed and highly complex systems established between machines support these networks, which interact in fractions of seconds over long distances, delivering all kind of services. Both machines and services are transforming our environment, with engineers new ideas about computing devices, data networks, and information systems. This high demand for services is the result of the evolution of several elements: first, the growth of the Internet due to the changing nature of user preferences, the increasing number of connections, and the development and diffusion of social networks. Another factor is the emergence of mobility features that add dynamic and random behavior to linked devices, systems, and users.

Network services are support services at cities, government institutions, university campuses, and companies, to name a few. These networks provide service to the Internet and intranets, allowing shared information, services, and stablishing users communications. Access to these services is through different means such as optical fiber, copper, and air. Commonly, the interactions between users happen over several networks and mediums. The change of mediums is one of the critical processes for the throughput and quality of network services and the management of the systems supported by them across all communications channels and network components. Network components are usually diverse, and with only a few of them, it is possible to build relatively complex systems. It is difficult to predict their performance or characterize their operation when there are too many nodes, a heterogeneity of components, multiple layers of specialized functions, different services, and different mediums.

With all these factors, how do you know what the network behavior will be? There are two ways: first you can emulate it or determine the key points of the traffic behavior virtually through modeling or by reproducing the logical processes involved. The reliable option to emulate is intended to reproduce the network, routers, switches, nodes, and users; however, it is quite extensive and expensive. Another solution is the use of simulators, which are computational tools that allow the generation of a similar scenario to a real one. The use of simulators can help to explore interactions, component performance, and theoretical limits. Simulations are useful tools for empirical research because they permit us to generate data from a real network that can be high priced or difficult or impossible to control when designing a new network model that needs novel hypotheses for experimentation.

Setting up a virtual environment is useful to re-create a massive network with thousands of nodes. For instance, to evaluate mobile data traffic in IoT, Cisco [1] estimates that the monthly global mobile data traffic will be 49 exabytes by 2021, and the annual traffic will exceed half a zettabyte. The IoT environment has produced an increase in mobile devices, which will represent 20 percent of the total IP traffic. The platform business creates real Big Data scenarios and connects consumers with producers who share information, goods, and services through the Internet.

Simulation is a type of research methodology to compare some models, identify hypotheses, and understand the behavior and interactions between services, users, devices, and architectures. Since a network simulator can be event-based, each event represents an abstraction of a network and a computer system. For instance, nodes and physical networks can be represented in classes such as node and channel classes. The tools and components used, and the explanations, revolve around the ns-3 simulator.

The ns-3 simulator allows the simulation and emulation of networks. It is an open and free simulator that emulates networks using the network interface card (NIC) of the computer that tests and transports the traffic generated by the simulation script and saves the simulation data in different traces for post-simulation data analysis. In this sense, it is important to discuss many concepts related to simulators, the abstractions used for the ns-3 simulator, the application of the stack protocols (TCP, UDP, OLSR, and so on), and the computational model created to imitate the NICs, routers, and other network devices.

With simulation, it is easier to get quantitative results, identify relationships, establish system interactions, determine component performance, and reach theoretical limits. One of the best ways to improve and check the simulation results is to share their results and scripts. In a huge system like the Internet, due to scale, heterogeneity, and level of interaction, the exclusive analytical option is to simulate. It is useful when it is necessary to perform statistical models for data interpretation, with one simulation or with a set of simulations. Each simulation has stages and requires a working methodology. The main objective of this book is to show the mechanism and techniques to design and create simulation models, use the simulator and analyze the results, and find the factors that affect and describe the simulation or the model created.

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