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Gabor Szauer - Hands-On C++ Game Animation Programming

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Gabor Szauer Hands-On C++ Game Animation Programming
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Hands-On C Game Animation Programming Learn modern animation techniques from - photo 1
Hands-On C++ Game Animation Programming

Learn modern animation techniques from theory to implementation with C++ and OpenGL

Gabor Szauer

BIRMINGHAMMUMBAI Hands-On C Game Animation Programming Copyright 2020 Packt - photo 2

BIRMINGHAMMUMBAI

Hands-On C++ Game Animation Programming

Copyright 2020 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Commissioning Editor: Pavan Ramchandani

Acquisition Editor: Ashwin Nair

Senior Editor: Hayden Edwards

Content Development Editor: Akhil Nair, Aamir Ahmed

Technical Editor: Deepesh Patel

Copy Editor: Safis Editing

Project Coordinator: Kinjal Bari

Proofreader: Safis Editing

Indexer: Pratik Shirodkar

Production Designer: Jyoti Chauhan

First published: June 2020

Production reference: 1110620

Published by Packt Publishing Ltd.

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B3 2PB, UK.

ISBN 978-1-80020-808-7

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Contributors
About the author

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, @gszauer, and maintains a programming-oriented game development blog: gabormakesgames.com. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.

About the reviewer

Pedro Sousa is your typical software engineer by day, but at night he goes by the name SketchPunk as he develops various open source projects basically whatever tickles his fancy at any given moment. Being self-taught in many areas of software development and having a pure love of art has given him a good amount of success in his career since he's able to balance writing good software with splashing a beautiful coat of paint over it.

In the last 3 years, Pedro has spent a great deal of time developing a game engine from scratch and, along the way, creating YouTube tutorials of all the nuts and bolts so that others can learn and follow in his footsteps. He has a strong belief that knowledge should be free and shared with all who want to learn.

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