Hands-On C++ Game Animation Programming
Learn modern animation techniques from theory to implementation with C++ and OpenGL
Gabor Szauer
BIRMINGHAMMUMBAI
Hands-On C++ Game Animation Programming
Copyright 2020 Packt Publishing
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Commissioning Editor: Pavan Ramchandani
Acquisition Editor: Ashwin Nair
Senior Editor: Hayden Edwards
Content Development Editor: Akhil Nair, Aamir Ahmed
Technical Editor: Deepesh Patel
Copy Editor: Safis Editing
Project Coordinator: Kinjal Bari
Proofreader: Safis Editing
Indexer: Pratik Shirodkar
Production Designer: Jyoti Chauhan
First published: June 2020
Production reference: 1110620
Published by Packt Publishing Ltd.
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ISBN 978-1-80020-808-7
www.packt.com
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Contributors
About the author
Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, @gszauer, and maintains a programming-oriented game development blog: gabormakesgames.com. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
About the reviewer
Pedro Sousa is your typical software engineer by day, but at night he goes by the name SketchPunk as he develops various open source projects basically whatever tickles his fancy at any given moment. Being self-taught in many areas of software development and having a pure love of art has given him a good amount of success in his career since he's able to balance writing good software with splashing a beautiful coat of paint over it.
In the last 3 years, Pedro has spent a great deal of time developing a game engine from scratch and, along the way, creating YouTube tutorials of all the nuts and bolts so that others can learn and follow in his footsteps. He has a strong belief that knowledge should be free and shared with all who want to learn.
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