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Jeff Friesen - Learn Java for Android development

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Jeff Friesen Learn Java for Android development
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Android development is hot, and many programmers are interested in joining the fun. However, because this technology is based on Java, you should first obtain a solid grasp of the Java language and its foundational APIs to improve your chances of succeeding as an Android app developer. After all, you will be busy learning the architecture of an Android app, the various Android-specific APIs, and Android-specific tools. If you do not already know Java fundamentals, you will probably end up with a massive headache from also having to quickly cram those fundamentals into your knowledge base.Learn Java for Android Development teaches programmers of any skill level the essential Java language and foundational Java API skills that must be learned to improve the programmers chances of succeeding as an Android app developer. Each of the books 10 chapters provides an exercise section that gives you the opportunity to reinforce your understanding of the chapters material. Answers to the books more than 300 exercises are provided in an appendix. Additionally, author Jeff Friesen has created six bonus chapters that you can download from his personal site, located at http://tutortutor.ca/cgi-bin/makepage.cgi?/books/ljfad.Once you complete this book, you will be ready to dive into Android, and you can start that journey by obtaining a copy of Beginning Android 2.What youll learn The Java language: This book provides complete coverage of nearly every pre-Java version 7 language feature (native methods are briefly mentioned but not formally covered). Starting with those features related to classes and objects, you progress to object-oriented features related to inheritance, polymorphism, and interfaces. You then explore the advanced language features for nested types, packages, static imports, exceptions, assertions, annotations, generics, and enums. Continuing, you investigate strictfp, class literals, synchronized, volatile, the enhanced for loop statement, autoboxing/unboxing, and transient fields. The book also briefly presents most (if not all) of Java version 7s language features, although not much is said about closures or modules (which were not finalized at the time of writing). Java APIs: In addition to Object and APIs related to exceptions, you explore Math, StrictMath, BigDecimal, BigInteger, Package, Boolean, Character, Byte, Short, Integer, Long, Float, Double, Number, the References API, the Reflection API, String, StringBuffer, System, the Threading API, the collections framework, the concurrency utilities, the internationalization APIs, the Preferences API, Random, the Regular Expressions API, File, RandomAccessFile, stream classes, and writer/reader classes. You will also get a tiny taste of Swing in the context of internationalization. Tools: You will learn how to use the JDKs javac (compiler), java (application launcher), javadoc (Java documentation generator), and jar (Java archive creator, updater, and extractor) tools. You will also receive an introduction to the NetBeans and Eclipse integrated development environments. Although you can develop Android apps without NetBeans or Eclipse, working with these IDEs is much more pleasant.Who this book is forThis book is for any programmer (including existing Java programmers and Objective-C [iPhone/iPad] programmers) of any skill level who needs to obtain a solid understanding of the Java language and foundational Java APIs before jumping into Android app development.

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About the Author

Jeff Friesen is a freelance tutor and software developer with an emphasis on - photo 1

Jeff Friesen is a freelance tutor and software developer with an emphasis on Java (and now Android). In addition to writing this book, Jeff has written numerous articles on Java and other technologies for JavaWorld ( www.javaworld.com ), informIT ( www.informit.com ), java.net, DevSource ( www.devsource.com ), SitePoint ( www.sitepoint.com ), BuildMobile ( www.buildmobile.com ), and JSPro ( www.jspro.com ). Jeff can be contacted via his web site at tutortutor.ca .

About the Technical Reviewers

Paul Connolly is the Director of Engineering for Atypon Systems RightSuite - photo 2

Paul Connolly is the Director of Engineering for Atypon Systems RightSuite product line. RightSuite is an enterprise access-control and commerce solution used by many of the worlds largest publishing and media companies. Paul enjoys designing and implementing high-performance, enterprise-class software systems. He is also an active contributor in the open-source community.

Prior to joining Atypon Systems, Paul worked as a senior software engineer at Standard & Poors where he designed and developed key communications systems. Paul is a Sun Certified Java Programmer, Sun Certified Business Component Developer, and a Sun Certified Web Component Developer. Paul lives in Rochester, NY, with his wife Marina and daughter Olivia.

Chd Darby is an author instructor and speaker in the Java development world - photo 3

Chd Darby is an author, instructor and speaker in the Java development world. As a recognized authority on Java applications and architectures, he has presented technical sessions at software development conferences worldwide. In his 15 years as a professional software architect, hes had the opportunity to work for Blue Cross/Blue Shield, Merck, Boeing, Northrop Grumman, and a handful of startup companies.

Chd is a contributing author to several Java books, including Professional Java E-Commerce (Wrox Press), Beginning Java Networking (Wrox Press), and XML and Web Services Unleashed (Sams Publishing). Chd has Java certifications from Sun Microsystems and IBM. He holds a B.S. in Computer Science from Carnegie Mellon University.

You can read Chds blog at www.luv2code.com and follow him on Twitter @darbyluvs2code.

Onur Cinar is the author of Android Apps with Eclipse and Pro Android C with - photo 4

Onur Cinar is the author of Android Apps with Eclipse, and Pro Android C++ with the NDK books from Apress. He has over 17 years of experience in design, development, and management of large scale complex software projects, primarily in mobile and telecommunication space. His expertise spans VoIP, video communication, mobile applications, grid computing, and networking technologies on diverse platforms. He has been actively working with the Android platform since its beginning. He has a B.S. degree in Computer Science from Drexel University in Philadelphia, PA. He is currently working at the Skype division of Microsoft as the Sr. Product Engineering Manager for the Skype client on Android platform.

Acknowledgments

I thank Steve Anglin for contacting me to write this book; Katie Sullivan for guiding me through the various aspects of this project; Tom Welsh and Matthew Moodie for helping me with the development of my chapters; and Paul Connolly, Chd Darby, and Onur Cinar for their diligence in catching various flaws that would otherwise have made it into this book.

Appendix A

Solutions to Exercises

Each of closes with an Exercises section that tests your understanding of the chapters material. Solutions to these exercises are presented in this appendix.

Chapter 1: Getting Started with Java

  1. Java is a language and a platform. The language is partly patterned after the C and C++ languages to shorten the learning curve for C/C++ developers. The platform consists of a virtual machine and associated execution environment.
  2. A virtual machine is a software-based processor that presents its own instruction set.
  3. The purpose of the Java compiler is to translate source code into instructions (and associated data) that are executed by the virtual machine.
  4. The answer is true: a classfiles instructions are commonly referred to as bytecode.
  5. When the virtual machines interpreter learns that a sequence of bytecode instructions is being executed repeatedly, it informs the virtual machines Just In Time (JIT) compiler to compile these instructions into native code.
  6. The Java platform promotes portability by providing an abstraction over the underlying platform. As a result, the same bytecode runs unchanged on Windows-based, Linux-based, Mac OS Xbased, and other platforms.
  7. The Java platform promotes security by providing a secure environment in which code executes. It accomplishes this task in part by using a bytecode verifier to make sure that the classfiles bytecode is valid.
  8. The answer is false: Java SE is the platform for developing applications and applets.
  9. The JRE implements the Java SE platform and makes it possible to run Java programs.
  10. The difference between the public and private JREs is that the public JRE exists apart from the JDK, whereas the private JRE is a component of the JDK that makes it possible to run Java programs independently of whether or not the public JRE is installed.
  11. The JDK provides development tools (including a compiler) for developing Java programs. It also provides a private JRE for running these programs.
  12. The JDKs javac tool is used to compile Java source code.
  13. The JDKs java tool is used to run Java applications.
  14. Standard I/O is a mechanism consisting of Standard Input, Standard Output, and Standard Error that makes it possible to read text from different sources (keyboard or file), write nonerror text to different destinations (screen or file), and write error text to different destinations (screen or file).
  15. You specify the main() methods header as public static void main(String[] args) .
  16. An IDE is a development framework consisting of a project manager for managing a projects files, a text editor for entering and editing source code, a debugger for locating bugs, and other features. The IDE that Google supports for developing Android apps is Eclipse.

Chapter 2: Learning Language Fundamentals

  1. Unicode is a computing industry standard for consistently encoding, representing, and handling text thats expressed in most of the worlds writing systems.
  2. A comment is a language feature for embedding documentation in source code.
  3. The three kinds of comments that Java supports are single-line, multiline, and Javadoc.
  4. An identifier is a language feature that consists of letters (AZ, az, or equivalent uppercase/lowercase letters in other human alphabets), digits (09 or equivalent digits in other human alphabets), connecting punctuation characters (e.g., the underscore), and currency symbols (e.g., the dollar sign $).This name must begin with a letter, a currency symbol, or a connecting punctuation character; and its length cannot exceed the line in which it appears.
  5. The answer is false: Java is a case-sensitive language.
  6. A type is a language feature that identifies a set of values (and their representation in memory) and a set of operations that transform these values into other values of that set.
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