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Carrie Anne Philbin - Adventures In Raspberry Pi

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Coding for kids is cool with Raspberry Pi and this elementary guide

Even if your kids dont have an ounce of computer geek in them, they can learn to code with Raspberry Pi and this wonderful book. Written for 11- to 15-year-olds and assuming no prior computing knowledge, this book uses the wildly successful, low-cost, credit-card-sized Raspberry Pi computer to explain fundamental computing concepts. Young people will enjoy going through the books nine fun projects while they learn basic programming and system administration skills, starting with the very basics of how to plug in the board and turn it on.

Each project includes a lively and informative video to reinforce the lessons. Its perfect for young, eager self-learnersyour kids can jump in, set up their Raspberry Pi, and go through the lessons on their own.

  • Written by Carrie Anne Philbin, a high school teacher of computing who advises the U.K. government on the revised ICT Curriculum
  • Teaches 11- to 15-year-olds programming and system administration skills using Raspberry Pi
  • Features 9 fun projects accompanied by lively and helpful videos
  • Raspberry Pi is a $35/25 credit-card-sized computer created by the non-profit Raspberry Pi Foundation; over a million have been sold

Help your children have fun and learn computing skills at the same time with Adventures in Raspberry Pi.

Carrie Anne Philbin: author's other books


Who wrote Adventures In Raspberry Pi? Find out the surname, the name of the author of the book and a list of all author's works by series.

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This edition first published 2014 2014 Carrie Anne Philbin Registered office - photo 1

This edition first published 2014

2014 Carrie Anne Philbin

Registered office

John Wiley & Sons Ltd, The Atrium, Southern Gate, Chichester, West Sussex, PO19 8SQ, United Kingdom

For details of our global editorial offices, for customer services and for information about how to apply for permission to reuse the copyright material in this book please see our website at www.wiley.com.

The right of the author to be identified as the author of this work has been asserted in accordance with the Copyright, Designs and Patents Act 1988.

All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, except as permitted by the UK Copyright, Designs and Patents Act 1988, without the prior permission of the publisher.

Wiley also publishes its books in a variety of electronic formats. Some content that appears in print may not be available in electronic books.

Designations used by companies to distinguish their products are often claimed as trademarks. All brand names and product names used in this book are trade names, service marks, trademarks or registered trademarks of their respective owners. The publisher is not associated with any product or vendor mentioned in this book. This publication is designed to provide accurate and authoritative information in regard to the subject matter covered. It is sold on the understanding that the publisher is not engaged in rendering professional services. If professional advice or other expert assistance is required, the services of a competent professional should be sought.

Trademarks: Wiley and the Wiley logo are trademarks or registered trademarks of John Wiley & Sons, Inc. and/ or its affiliates in the United States and/or other countries, and may not be used without written permission. Raspberry Pi is a registered trademark of Raspberry Pi Foundation. All other trademarks are the property of their respective owners. John Wiley & Sons, Ltd. is not associated with any product or vendor mentioned in the book.

A catalogue record for this book is available from the British Library.

ISBN 978-1-118-75125-1 (paperback); ISBN 978-1-118-75123-7 (ePub); ISBN 978-1-118-75122-0 (ePDF)

Set in 10/12.5 Chaparral Pro Light by Indianapolis Composition Services

Printed in the United Kingdom at Bell & Bain

For Mum & Dadmy best teachers.

Publishers Acknowledgements

Some of the people who helped bring this book to market include the following:

Editorial and Production

VP Consumer and Technology Publishing Director: Michelle Leete

Associate DirectorBook Content Management: Martin Tribe

Associate Publisher: Chris Webb

Executive Commissioning Editor: Craig Smith

Development Editor: Sara Shlaer

Copy Editor: Grace Fairley

Technical Editor: David Whale

Editorial Manager: Jodi Jensen

Senior Project Editor: Sara Shlaer

Editorial Assistant: Anne Sullivan

Marketing

Associate Marketing Director: Louise Breinholt

Marketing Manager: Lorna Mein

Marketing Executive: Polly Thomas

Composition Services

Compositors: Jennifer Mayberry, Sarah Wright

Proofreader: Wordsmith Editorial

Indexer: Potomac Indexing, LLC

About the Author

Carrie Anne Philbin is a high school-level Computing and Google Certified Teacher and a member of the DfE Computing expert panel reviewing the new Computing School Curriculum in the UK. She is also the founder and presenter of the award winning Gurl Geek Diaries (www.geekgurldiaries.co.uk) and vice chair of the #include Computing At Schools initiative (http://casinclude.org.uk) to get more girls and minority groups into computing. Currently, Carrie Anne is working with the Raspberry Pi Foundation to improve the teaching of Computing in schools.

Acknowledgments

I would like to express my deep gratitude to the Raspberry Pi Foundation for allowing me to set my creativity free on their marvellous invention. In particular Id like to thank Alex Bradbury and Dr Sam Aaron for their enthusiastic encouragement and patient guidance. Their willingness to give their time so generously is very much appreciated. I would also like to thank David Whale and the Raspberry Pi Community for their useful critiques of this work. Thanks to Jennifer Mayberry for her design work and Sarah Wright for much of the art.

Special thanks should also be given to the staff of Pimoroni for providing necessary equipment in order to complete elements of this book, as well as members of CAS #include and the Rainham Library Book Club, for keeping my progress on schedule with their kind words of encouragement.

My special thanks are also extended to my good friends: Emma, Sian, Helen, Viv, Lizi and Kylie who are a constant source of inspiration in my life.

Finally, I wish to thank my parents, brother and sister-in-law for their patience, support and encouragement throughout.

Adventures in Raspberry Pi

Table of Contents

Introduction

Are you an intrepid adventurer? Do you like to try new things and learn new skills? Would you like to be a pioneer in creating technology? Do you own a Raspberry Pi, or are you considering getting one? If the answer is a resounding Yes! then this is the book for you.

What Is the Raspberry Pi and What Can You Do With It The Raspberry Pi is a - photo 2

What Is the Raspberry Pi and What Can You Do With It?

The Raspberry Pi is a computer. A very small computer. In fact, it is roughly the size of a credit card. Dont be fooled by its size; as we know, good things come in small packages. However, the Raspberry Pi does not come in a package at all. It does not come in a case (although you can build one, as discussed in Adventure 1) and its circuit board and chips are fully visible, as you can see in . You can plug a Raspberry Pi into a digital TV or monitor and use a USB keyboard and mouse with it, making it very easy to use, and because of its size you can easily transport it anywhere.

The Raspberry Pi gives you the opportunity to build and control a device that does what you want it to do. For example, you can deploy your very own robot arm, controlled by a program that you have written. You can design and create your own role-playing game, or produce beautiful computer art or music, all by using code.

Figure 1 The Model B revision of the Raspberry Pi about the size of a credit - photo 3

Figure 1 The Model B revision of the Raspberry Pi, about the size of a credit card

Just because the Raspberry Pi is small doesnt mean you cant do big things with it. Here are just a few examples of some incredible Pi projects:

Launching teddy bears into space using high altitude ballooning (www.raspberrypi.org/archives/4715)

The ultimate bird feederits solar-powered, takes photographs and tweets images of birds! (www.raspberrypi.org/archives/4832)

Crazy customised Halloween costumes like Doc Brown from Back to the Future (www.raspberrypi.org/archives/4856)

A robotic sailboat (www.raspberrypi.org/archives/4109)

Pi-controlled sculptures like the 15-foot tall Mens Amplio with a brain that lights up (www.raspberrypi.org/archives/4667)

In the final chapter of this book, youll use your Pi to build a jukebox that plays your favorite tunes and displays track information on an LCD screen. And with the skills you learn throughout the book, youll be ready to dream up your own exciting projectsand create them.

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