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Gaston C. Hillar - Learning Object-Oriented Programming

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Gaston C. Hillar Learning Object-Oriented Programming
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Key Features
  • Write reusable code that defines and makes objects interact with one another
  • Discover the differences in inheritance and polymorphism in Python, JavaScript, and C#
  • Capture objects from real-world elements and create object-oriented code that represents them
Book Description

Learning Object-Oriented Programming is an easy-to-follow guide full of hands-on examples of solutions to common problems with object-oriented code in Python, JavaScript, and C#. It starts by helping you to recognize objects from real-life scenarios and demonstrates that working with them makes it simpler to write code that is easy to understand and reuse. You will learn to protect and hide data with the data encapsulation features of Python, JavaScript, and C#.

You will explore how to maximize code reuse by writing code capable of working with objects of different types, and discover the advantage of duck typing in both Python and JavaScript, while you work with interfaces and generics in C#. With a fair understanding of interfaces, multiple inheritance, and composition, you will move on to refactor existing code and to organize your source for easy maintenance and extension.

Learning Object-Oriented Programming will help you to make better, stronger, and reusable code.

What you will learn
  • Generate instances in three programming languages: Python, JavaScript, and C#
  • Customize constructors and destructors
  • Work with a combination of access modifiers, prefixes, properties, fields, attributes, and local variables to encapsulate and hide data
  • Take advantage of specialization and the possibility to overload or override members
  • Create reusable and easier to maintain code
  • Use interfaces, generics, and multiple inheritance when available
About the Author

Gaston C. Hillar has been working with computers since he was 8 years old. In the early 80s, he began programming with the legendary Texas TI-99/4A and Commodore 64 home computers. Gaston has a bachelors degree in computer science and graduated with honors. He also holds an MBA, in which he graduated with an outstanding thesis. At present, Gaston is an independent IT consultant and a freelance author who is always looking for new adventures around the world.

Table of Contents
  1. Objects Everywhere
  2. Classes and Instances
  3. Encapsulation of Data
  4. Inheritance and Specialization
  5. Interfaces, Multiple Inheritance, and Composition
  6. Duck Typing and Generics
  7. Organization of Object-oriented Code
  8. Taking Full Advantage of Object-oriented Programming

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Learning Object-Oriented Programming

Learning Object-Oriented Programming

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: July 2015

Production reference: 1100715

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78528-963-7

www.packtpub.com

Credits

Author

Gastn C. Hillar

Reviewers

Rman Joost

Hugo Solis

Commissioning Editor

Sarah Croufton

Acquisition Editor

Nadeem Bagban

Content Development Editor

Divij Kotian

Technical Editor

Parag Topre

Copy Editor

Relin Hedly

Project Coordinator

Nikhil Nair

Proofreader

Safis Editing

Indexer

Monica Ajmera Mehta

Graphics

Disha Haria

Production Coordinator

Arvindkumar Gupta

Cover Work

Arvindkumar Gupta

About the Author

Gastn C. Hillar is an Italian and has been working with computers since he was 8 years old. In the early 80s, he began programming with the legendary Texas TI-99/4A and Commodore 64 home computers. Gaston has a bachelor's degree in computer science and graduated with honors. He also holds an MBA, in which he graduated with an outstanding thesis. At present, Gaston is an independent IT consultant and a freelance author who is always looking for new adventures around the world.

He has been a senior contributing editor at Dr. Dobb's and has written more than a hundred articles on software development topics. Gatson was also a former Microsoft MVP in technical computing. He has received the prestigious Intel Black Belt Software Developer award seven times.

He is a guest blogger at Intel Software Network (.

He lives with his wife, Vanesa, and his two sons, Kevin and Brandon.

Acknowledgments

At the time of writing this book, I was fortunate to work with an excellent team at Packt Publishing. Their contributions vastly improved the presentation of this book. James Jones gave me a brilliant idea that led me to jump into the exciting project of teaching object-oriented programming in three popular, yet heterogeneous, programming languages. Divij Kotian helped me realize my vision for this book and provided many sensible suggestions regarding the text, format, and flow of the book, which is quite noteworthy. I would like to thank my technical reviewers and proofreaders for their thorough reviews and insightful comments. I was able to incorporate some of the knowledge and wisdom that they have gained in their many years in the software development industry. This book was possible because of their valuable feedback.

The entire process of writing a book requires a huge number of lonely hours. I couldn't have written an entire book without dedicating some time to play soccer with my sons, Kevin and Brandon, and my nephew, Nicolas. Of course, I never won a match.

About the Reviewers

Rman Joost first learned about open source software in 1997. He has contributed to multiple open source projects in his professional career. Roman is currently working at Red Hat in Brisbane, Australia. In his leisure time, he enjoys photography, spending time with his family, and digital painting with GIMP.

Hugo Solis is an assistant professor in the physics department at the University of Costa Rica. His current research interests include computational cosmology, complexity, and the influence of hydrogen on material properties. Hugo has vast experience in languages, including C, C++, and Python for scientific programming and visualization. He is a member of the Free Software Foundation and has contributed code to some free software projects. Hugo has contributed to Mastering Object-oriented Python and Kivy: Interactive Applications in Python as a technical reviewer and is the author of Kivy Cookbook , Packt Publishing . He is currently in charge of the IFT, a Costa Rican scientific nonprofit organization for the multidisciplinary practice of physics (http://iftucr.org).

I'd like to thank my beloved mother, Katty Sanchez, for her support and vanguard thoughts.

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To my sons, Kevin and Brandon, and my wife, Vanesa

Preface

Object-oriented programming, also known as OOP, is a required skill in absolutely any modern software developer job. It makes a lot of sense because object-oriented programming allows you to maximize code reuse and minimize the maintenance costs. However, learning object-oriented programming is challenging because it includes too many abstract concepts that require real-life examples to make it easy to understand. In addition, object-oriented code that doesn't follow best practices can easily become a maintenance nightmare.

Nowadays, you need to work with more than one programming language at the same time to develop applications. For example, a modern Internet of Things project may require the Python code running on a board and a combination of C#, JavaScript, and HTML code to develop both the web and mobile apps that allow users to control the Internet of Things device. Thus, learning object-oriented programming for a single programming language is usually not enough.

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