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Hillar - Object–Oriented Programming with Swift 2

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Hillar Object–Oriented Programming with Swift 2
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Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Objects from the Real World to the Playground -- Installing the required software -- Capturing objects from the real world -- Generating classes to create objects -- Recognizing variables and constants to create properties -- Recognizing actions to create methods -- Organizing classes with UML diagrams -- Working with API objects in the Xcode Playground -- Exercises -- Test your knowledge -- Summary -- Chapter 2 : Structures, Classes, and Instances -- Understanding structures, classes, and instances -- Understanding initialization and its customization -- Understanding deinitialization and its customization -- Understanding automatic reference counting -- Declaring classes -- Customizing initialization -- Customizing deinitialization -- Creating the instances of classes -- Exercises -- Test your knowledge -- Summary -- Chapter 3 : Encapsulation of Data with Properties -- Understanding the elements that compose a class -- Declaring stored properties -- Generating computed properties with setters and getters -- Combining setters, getters, and a related property -- Understanding property observers -- Transforming values with setters and getters -- Using type properties to create values shared by all the instances of a class -- Creating mutable classes -- Building immutable classes -- Exercises -- Test your knowledge -- Summary -- Chapter 4 : Inheritance, Abstraction, and Specialization -- Creating class hierarchies to abstract and specialize behavior -- Understanding inheritance -- Declaring classes that inherit from another class -- Overriding and overloading methods -- Overriding properties -- Controlling whether subclasses can or cannot override members -- Working with typecasting and polymorphism.;Get to grips with object-oriented programming in Swift to efficiently build powerful real-world applicationsAbout This Book Leverage the most efficient object-oriented design patterns in your Swift applications Write robust, safer, and better code using the blueprints that generate objects Build a platform with object-oriented code by using real-world elements and represent them in your appWho This Book Is ForIf you are an iOS developer who has a basic idea of object-oriented programming and want to incorporate its concepts with Swift to optimize your applications code and create reusable and easily to understand building blocks, then this book is for you. This is a very useful resource for developers who want to shift from Objective C, C#, Java, Python, JavaScript, or other object-oriented languages to SwiftWhat You Will Learn Build solid, stable, and reliable applications using Swift Work with encapsulation, abstraction, and polymorphism using Swift 2.0 Customize constructors and destructors based on your needs Develop Swift 2.0 with classes, instances, properties, and methods Take advantage of generic code to maximize code reuse and generalize behaviors Use state of inheritance, specialization, and the possibility to overload members Write high quality object-oriented code to build apps for iOS or Mac OS XIn DetailObject-Oriented Programming (OOP) is a programming paradigm based on the concept of objects; these are data structures that contain data in the form of fields, often known as attributes and code. Objects are everywhere, and so it is very important to recognize elements, known as objects, from real-world situations and know how they can easily be translated into object-oriented code. Object-Oriented Programming with Swift is an easy-to-follow guide packed full of hands-on examples of solutions to common problems encountered with object-oriented code in Swift. It starts by helping you to recognize objects using real-life scenarios and demonstrates how working with them makes it simpler to write code that is easy to understand and reuse. You will learn to protect and hide data with the data encapsulation features of Swift. Then, you will explore how to maximize code reuse by writing code capable of working with objects of different types. After that, youll discover the power of parametric polymorphism and will combine generic code with inheritance and multiple inheritance. Later, you move on to refactoring your existing code and organizing your source for easy maintenance and extensions. By the end of the book, you will be able to create better, stronger, and more reusable code, which will help you build better applications. Style and approachThis simple guide is packed with practical examples of solutions to common problems. Each chapter includes exercises and the possibility for you to test your progress by answering questions.

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ObjectOriented Programming with Swift 2

ObjectOriented Programming with Swift 2

Copyright 2016 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: January 2016

Production reference: 1220116

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78588-569-3

www.packtpub.com

Credits

Author

Gastn C. Hillar

Reviewers

Vinod Madigeri

Hugo Solis

Commissioning Editor

Amarabha Banerjee

Acquisition Editors

Nadeem Bagban

Reshma Raman

Content Development Editor

Divij Kotian

Technical Editor

Parag Topre

Copy Editor

Shruti Iyer

Project Coordinator

Nikhil Nair

Proofreader

Safis Editing

Indexer

Monica Ajmera Mehta

Graphics

Disha Haria

Production Coordinator

Nilesh Mohite

Cover Work

Nilesh Mohite

About the Author

Gastn C. Hillar is an Italian and has been working with computers since he was 8 years old. In the early 80s, he began programming with the legendary Texas TI-99/4A and Commodore 64 home computers. Gaston has a bachelor's degree in computer science and graduated with honors. He also holds an MBA in which he graduated with an outstanding thesis. At present, Gaston is an independent IT consultant and a freelance author who is always looking for new adventures around the world.

He has been a senior contributing editor at Dr. Dobb's and has written more than a hundred articles on software development topics. Gatson was also a former Microsoft MVP in technical computing. He has received the prestigious Intel Black Belt Software Developer award seven times.

He is a guest blogger at Intel Software Network (.

He lives with his wife, Vanesa, and his two sons, Kevin and Brandon.

About the Reviewers

Vinod Madigeri is a curious developer with a particular interest in object-oriented programming. He has worked in different industries (telecommunication, game technologies, and consumer electronics) writing software in C, C++, Objective-C, Swift, and C#.

Vinod is a passionate software engineer who writes code for fun. He has been doing this professionally for some 6 years and had been goofing with computers for 10 years before that.

Hugo Solis is an assistant professor in the physics department at University of Costa Rica. His current research interests are computational cosmology, complexity, and the influence of hydrogen on material properties. Hugo has wide experience with languages such as C/C++ and Python for scientific programming and visualization. He is a member of Free Software Foundation and has contributed code to a few free software projects. Hugo has also been a technical reviewer for Mastering Object-Oriented Python,Learning Object-Oriented Programming and Kivy: Interactive Applications in Python and the author of Kivy Cookbook , Packt Publishing . Currently, he is in charge of IFT, a Costa Rican scientific nonprofit organization for the multidisciplinary practice of physics (http://iftucr.org).

I'd like to thank my beloved mother, Katty Sanchez, for her support and vanguard thoughts.

www.PacktPub.com
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To my sons, Kevin and Brandon, and my wife, Vanesa

Preface

Object-oriented programming, also known as OOP, is a required skill in any modern software developer job. It makes a lot of sense because object-oriented programming allows you to maximize code reuse and minimize maintenance costs. However, learning object-oriented programming is challenging because it includes too many abstract concepts that require real-life examples to be easy to understand. In addition, object-oriented code that doesn't follow best practices can easily become a maintenance nightmare.

Swift is a multi-paradigm programming language, and one of its most important paradigms is OOP. If you want to create great applications and apps for Mac, iPhone, iPad, Apple TV, and Apple Watch, you need to master OOP in Swift. In addition, as Swift also grabs the nice features found in functional programming languages, it is convenient to know how to mix OOP code with functional programming code.

This book will allow you to develop high-quality reusable object-oriented code in Swift 2.2. You will learn the object-oriented programming principles and how Swift implements them. You will learn how to capture objects from real-world elements and create object-oriented code that represents them. You will understand Swift's approach towards object-oriented code. You will maximize code reuse and reduce maintenance costs. Your code will be easy to understand, and it will work with representations of real-life elements.

What this book covers

, Objects from the Real World to Playground , teaches you the principles of object-oriented paradigms. We will discuss how real-world objects can become part of the fundamental elements of code. We will translate elements into the different components of the object-oriented paradigm supported in Swift: classes, protocols, properties, methods, and instances.

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