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Gastón C. Hillar [Gastón C. Hillar] - Object–Oriented Programming with Swift 2

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Gastón C. Hillar [Gastón C. Hillar] Object–Oriented Programming with Swift 2

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Get to grips with object-oriented programming in Swift to efficiently build powerful real-world applications

About This Book

  • Leverage the most efficient object-oriented design patterns in your Swift applications
  • Write robust, safer, and better code using the blueprints that generate objects
  • Build a platform with object-oriented code by using real-world elements and represent them in your app

Who This Book Is For

If you are an iOS developer who has a basic idea of object-oriented programming and want to incorporate its concepts with Swift to optimize your applications code and create reusable and easily to understand building blocks, then this book is for you. This is a very useful resource for developers who want to shift from Objective C, C#, Java, Python, JavaScript, or other object-oriented languages to Swift

What You Will Learn

  • Build solid, stable, and reliable applications using Swift
  • Work with encapsulation, abstraction, and polymorphism using Swift 2.0
  • Customize constructors and destructors based on your needs
  • Develop Swift 2.0 with classes, instances, properties, and methods
  • Take advantage of generic code to maximize code reuse and generalize behaviors
  • Use state of inheritance, specialization, and the possibility to overload members
  • Write high quality object-oriented code to build apps for iOS or Mac OS X

In Detail

Object-Oriented Programming (OOP) is a programming paradigm based on the concept of objects; these are data structures that contain data in the form of fields, often known as attributes and code. Objects are everywhere, and so it is very important to recognize elements, known as objects, from real-world situations and know how they can easily be translated into object-oriented code.

Object-Oriented Programming with Swift is an easy-to-follow guide packed full of hands-on examples of solutions to common problems encountered with object-oriented code in Swift. It starts by helping you to recognize objects using real-life scenarios and demonstrates how working with them makes it simpler to write code that is easy to understand and reuse.

You will learn to protect and hide data with the data encapsulation features of Swift. Then, you will explore how to maximize code reuse by writing code capable of working with objects of different types. After that, youll discover the power of parametric polymorphism and will combine generic code with inheritance and multiple inheritance. Later, you move on to refactoring your existing code and organizing your source for easy maintenance and extensions.

By the end of the book, you will be able to create better, stronger, and more reusable code, which will help you build better applications.

Style and approach

This simple guide is packed with practical examples of solutions to common problems. Each chapter includes exercises and the possibility for you to test your progress by answering questions.

Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the code file.

GastГіn C. Hillar [GastГіn C. Hillar]: author's other books


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Appendix A. Exercise Answers
Chapter 1, Objects from the Real World to Playground

Q1

Q2

Q3

Q4

Q5

Chapter 2, Structures, Classes, and Instances

Q1

Q2

Q3

Q4

Q5

Chapter 3, Encapsulation of Data with Properties

Q1

Q2

Q3

Q4

Q5

Chapter 4, Inheritance, Abstraction, and Specialization

Q1

Q2

Q3

Q4

Q5

Chapter 5, Contract Programming with Protocols

Q1

Q2

Q3

Q4

Q5

Chapter 6, Maximization of Code Reuse with Generic Code

Q1

Q2

Q3

Q4

Q5

Chapter 7, Object-Oriented Programming and Functional Programming

Q1

Q2

Q3

Q4

Q5

Chapter 8, Extending and Building Object-Oriented Code

Q1

Q2

Q3

Q4

Q5

Index
A
  • actions
    • recognizing, to create methods /
  • API objects
    • working with, in Xcode Playground /
  • array filtering
    • functional version, creating /
  • arrays
    • filtering, with complex conditions /
  • associated types
    • declaring, in protocols /
    • inheriting, in protocols /
    • adding, in protocols /
  • attributes /
  • automatic reference counting
    • about /
B
  • base types
    • extending, to conform custom protocols /
C
  • class
    • declaring, that works with constrained generic type /
    • declaring, that works with two constrained generic types /
  • classes
    • generating, to create objects /
    • organizing, UML diagrams used /
    • about /
    • declaring /
    • instances, creating /
    • declaring, that inherit from another class /
    • downcasting with /
    • existing classes, generalizing with generics /
  • class hierarchies
    • creating, to abstract and specalize behavior /
  • class inheritance
    • combining, with protocol inheritance /
  • computed properties
    • generating, with setters /
    • generating, with getters /
    • adding to base type, with extensions /
  • constants
    • recognizing, to create properties /
  • constrained generic type
    • class, declaring /
D
  • data repository
    • creating, with generics /
    • creating, with protocols /
  • deinitialization
    • and customization /
    • customizing /
  • deinitializer
    • about /
E
  • equivalent closures
    • writing, with simplified code /
  • extensions
    • used, for adding methods /
    • computed properties, adding to base type /
    • new convenience initializers, declaring /
    • used, for defining subscripts /
F
  • fields /
  • filter
    • chaining /
  • functions
    • as first-class citizens /
  • function types
    • working, within classes /
G
  • generic class
    • using, for multiple types /
    • using, with two generic type parameters /
  • getters
    • about /
    • used, for generating computed properties /
    • combining /
    • used, for transforming values /
I
  • IDE (Integrated Development Environment) /
  • immutable classes
    • building /
  • inheritance
    • about /
    • and protocols, combining /
  • initialization
    • and customization /
    • customizing /
  • initializer requirements
    • combining in protocols, with generic types /
  • initializers
    • about /
    • new convenience, declaring with extensions /
  • instance methods
    • about /
  • instance properties
    • about /
  • instances
    • about /
M
  • map
    • used, for transforming values /
    • combining, reduce used /
    • chaining /
  • methods /
    • overriding /
    • overloading /
    • that receive protocols, as arguments /
    • downcasting with /
    • requirements, specifying /
    • adding, with extensions /
  • mutable classes
    • creating /
N
  • nested types
    • about /
O
  • object-oriented code
    • in apps, working with /
  • object-oriented data repository
    • adding, to project /
    • interacting with, Picker View used /
  • object-oriented programming
    • using, by refactoring code /
  • object-oriented puzzle
    • pieces, gathering /
  • objects
    • capturing, from real world /
  • operator functions
    • declaring, for specific subclasses /
  • operator overloading
    • about /
P
  • parametric polymorphism
    • and generic code /
  • Picker View
    • used, for interacting with object-oriented data repository /
  • polymorphism
    • about /
  • properties /
    • overriding /
    • requirements, specifying /
  • property observers
    • about /
  • protocol inheritance
    • combining, with class inheritance /
  • protocols
    • working, in combination with classes /
    • declaring /
    • classes, declaring /
    • multiple inheritance, advantage taking /
    • and inheritance, combining /
    • instances, treating as different subclass /
    • declaring, to be used as constraint /
    • class, declaring that conforms to multiple protocols /
    • class, declaring /
    • conformance inheriting, subclasses declaring for /
    • initializer requirements, combining with generic types /
    • associated types, inheriting /
    • associated types, adding /
    • custom protocols conforming to, by extending base types /
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