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Graham - Beginning Facebook game apps development

Here you can read online Graham - Beginning Facebook game apps development full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. City: New York, year: 2012, publisher: Apress, genre: Computer. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

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Graham Beginning Facebook game apps development
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Beginning Facebook game apps development: summary, description and annotation

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Todays Facebook is emerging to become tomorrows operating system, according to some. Certainly, a WebOS. Web standards-based apps using HTML5, JavaScript, CSS3 and more are now possible on Facebook. Why not get started with developing and selling Facebook game apps on Facebooks App Store?

Beginning Facebook Game Apps Development gets you started with building your first game apps that run on Facebook. Become your own Zynga and create your own Civilization or Farmville and more. Build rich Web-based apps that you can sell on Facebooks App Store.

Because these apps are built on Web standards, you can build and run on many browsers andmore interestinglymore computers, tablets, smartphones and even other devices and appliances that are Web-connected or enabled.

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Beginning Facebook Game Apps Development Copyright 2012 by Wayne Graham This - photo 1

Beginning Facebook Game Apps Development

Copyright 2012 by Wayne Graham

This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publisher's location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law.

ISBN-13 (pbk): 978-1-4302-4170-6

ISBN-13 (electronic): 978-1-4302-4171-3

Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.

While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.

President and Publisher: Paul Manning
Lead Editor: Steve Anglin
Developmental Editor: Ben Renow-Clarke
Technical Reviewer: Eric Rochester
Editorial Board: Steve Anglin, Ewan Buckingham, Gary Cornell, Louise Corrigan,
Morgan Ertel, Jonathan Gennick, Jonathan Hassell, Robert Hutchinson,
Michelle Lowman, James Markham, Matthew Moodie, Jeff Olson, Jeffrey Pepper,
Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft, Gwenan Spearing,
Matt Wade, Tom Welsh
Coordinating Editor: Brent Dubi
Copy Editor: Valerie Greco, Heather Graham
Compositor: MacPS, LLC
Indexer: SPi Global
Artist: SPi Global
Cover Designer: Anna Ishchenko

Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail .

For information on translations, please e-mail .

Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk SaleseBook Licensing web page at www.apress.com/bulk-sales.

Any source code or other supplementary materials referenced by the author in this text is available to readers at www.apress.com. For detailed information about how to locate your book's source code, go to http://www.apress.com/source-code/.

For Anna, Stella, and Caroline.

Contents at a Glance

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About the Author

Wayne Graham heads the Research and Development division of the University of Virginia's Scholars' Lab, a digital humanities research center. He holds a Master's Degree from the College of William and Mary in History, and has over a decade of experience as a developer and systems administrator, with work in a variety of fields including computer graphics, high performance computing, geographic information systems, augmented reality, and architectural history.

Wayne can be found online on Twitter @wayne_graham and on github (waynegraham).

About the Technical Reviewer

Eric Rochester is Senior R&D Developer at the Scholars' Lab at the University of Virginia. He started programming games in BASIC on a TRS-80. He's written a program or two since then, and he still has fun writing a game every so often.

Acknowledgments

I would like to thank all of the hard working editors who helped on this book. I am indebted to the editorial team who offered advice and their encouragement throughout the writing phase. I am grateful for the work Steve Anglin did bringing the initial idea to fruition, Ben Renow-Clarke for his comments and advice, Brent Dubi for answering all of my many questions along the way and his work in ensuring the process went smoothly. Additionally I would like to thank the copy-editors Valerie Greco and Heather Graham for the invaluable feedback they provided.

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