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Markus Heitz - The Dwarves

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For countless millennia, the dwarves of the Fifthling Kingdom have defended the stone gateway into Girdlegard. Many and varied foes have hurled themselves against the portal and died attempting to breach it. No man or beast has ever succeeded. Until now. . .Abandoned as a child, Tungdil the blacksmith labors contentedly in the land of Ionandar, the only dwarf in a kingdom of men. Although he does not want for friends, Tungdil is very much aware that he is alone - indeed, he has not so much as set eyes on another dwarf. But all that is about to change. Sent out into the world to deliver a message and reacquaint himself with his people, the young foundling finds himself thrust into a battle for which he has not been trained. Not only his own safety, but the life of every man, woman and child in Girdlegard depends upon his ability to embrace his heritage. Although he has many unanswered questions, Tungdil is certain of one thing: no matter where he was raised, he is a true dwarf.And no one has ever questioned the courage of the Dwarves.

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Copyright 2005 by Piper Verlag GmbH Munich English translation copyright 2009 - photo 1

Copyright 2005 by Piper Verlag GmbH, Munich

English translation copyright 2009 by Sally-Ann Spencer

Excerpt from The War of the Dwarves copyright 2010 by Piper Verlag GmbH, Munich

All rights reserved. Except as permitted under the U.S. Copyright Act of 1976, no part of this publication may be reproduced, distributed, or transmitted in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the publisher.

Orbit

Hachette Book Group

237 Park Avenue, New York, NY 10017

Visit our website at www.HachetteBookGroup.com

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First eBook Edition: November 2009

Originally published in Germany as Die Zwerge by Heyne Verlag, 2003

Orbit is an imprint of Hachette Book Group. The Orbit name and logo are trademarks of Little, Brown Book Group Limited.

The characters and events in this book are fictitious. Any similarity to real persons, living or dead, is coincidental and not intended by the author.

ISBN: 978-0-316-08860-2

You are mistaken, my friend. We are the lfar, and we have come to slay the elves, the voice said softly.

The gates may be closed, but the power of the land will raise you from the dead and from that moment on, you will be one of us. You know the incantation; you will open the door.

Never! My soul belongs to Vraccas!

Your soul belongs to the land, and you will belong to the land until the end of time, the velvety voice cut him short. Die, so you can return and deliver Girdlegard to us.

The spears sharp tip pierced the flesh of the helpless, dying dwarf. Pain stopped his tongue.

Sinthoras raised the weapon and pushed down gently on the battered body. The final blow was dealt tenderly, almost reverently. The creature waited for death to claim its prey, watching over Glandallins pain-ravaged features and drinking in the memory.

Finally, when he was certain that the last custodian of the gateway had departed, Sinthoras left his vigil and rose to his feet.

Appearances are there to be ignored, for the biggest hearts may reside in the smallest and unlikeliest creatures. Those who fail to look beyond the surface will never encounter true virtue not in others and certainly not in themselves.

From Collected Wisdom of a Dead Stranger in Philosophical Letters and Texts from the archive of the Hundred-Pillared Temple of Palandiell in Zamina, Kingdom of Rn Ribastur.

Dwarves and mountains have one thing in common: It takes an almighty hammer and a tremendous amount of persistence to overcome them.

Traditional saying from the Murk region, northeast Idoslane.

Fleeing from an angry dwarf requires fleetness of foot. For consider this: The target of dwarven wrath must be capable of outstripping the irate warriors flying ax. Those lucky enough to escape with their lives should take pains to alter their appearance. The dwarven memory is dangerously good. Even after twenty cycles the threat remains and no one can predict when the chamber might ring with vengeful dwarven laughter as a tankard smashes against the offenders head.

From Notes on the Races of Girdlegard: Singularities and Oddities from the archive of Viransinsis, Kingdom of Taban, compiled by the Master of Folklore M.A. Het in the 4299th Solar Cycle.

Northern Pass Stone Gateway to the Fifthling Kingdom Late Summer 5199th - photo 2

Northern Pass Stone Gateway to the Fifthling Kingdom Late Summer 5199th - photo 3

Northern Pass,

Stone Gateway to the Fifthling Kingdom,

Late Summer, 5199th Solar Cycle

P ale fog filled the canyons and valleys of the Gray Range. The Dragons Tongue, Great Blade, and other peaks towered defiantly above the mist, tips raised toward the evening sun.

Slowly, as if afraid of the jagged peaks, the ball of fire sank in the sky, bathing the Northern Pass in waning red light.

Glandallin Hammerstrike of the clan of the Striking Hammers recovered his breath. Leaning back against the roughly hewn wall of the watchtower, he cupped his hand to his bushy brown eyebrows and shaded his eyes from the unaccustomed light. The ascent had been grueling and his close-woven chain mail, two axes, and shield weighed heavy on his aged legs.

There was no one younger to stand watch in his stead.

Only a few orbits previously, the nine clans of the fifthling kingdom had been attacked in their underground halls. Many had lost their lives in the battle, but the young and inexperienced were the first to fall.

Then came the sickness. No one knew where it had sprung from, but it preyed on the dwarves, sapping their strength, clouding their vision, and enfeebling their hands.

And so it was that Glandallin, despite his age, was guarding the gateway that night. Two vast slabs of solid rock erected by Vraccas, god and creator of the dwarves, stemmed the tide of invading beasts. For some the sight of the imposing gateway was not enough of a deterrent; bleached bones and twisted scraps of armor were all that remained of them now.

The solitary sentry unhooked a leather pouch from his belt and poured cool water down his parched throat. A few drops spilled out of the corners of his mouth, flowing through his black beard. Elegant braids, the work of untold hours, hung from his chin and rested on his chest like delicate cords.

Glandallin replaced the pouch, took his weapons from his belt, and laid them on the parapet. The steel ax heads jangled melodiously against the sculpted rock, carved like the rest of the stronghold from the mountains flesh.

A ray of sunlight glowed red on the polished inscriptions, illuminating the runes and symbols that promised their bearer protection, a sure aim, and long life.

Glandallin turned to the north, his brown eyes sweeping the mountain pass, thirty paces across, that led from the watch-tower into the Outer Lands. No one knew what lay there. In times gone by, human kings had dispatched adventurers in all directions, but the expeditions were rarely successful and the few who returned to the gateway brought orcs in their wake.

He scanned the pass carefully. The beasts learned nothing from their defeats. Their vicious, choleric minds compelled them to throw themselves against the dwarves defenses. They were bent on destroying anyone and anything in their path, for their creator, the dark lord Tion, had made them that way. The raids were conducted in blind fury. Raging and screaming, the beasts would scale the walls. From the first tinges of dawn light until the setting of the sun, armor would be cleaved from flesh, and flesh from bone. A tide of black, dark green, and yellowy-brown blood would lap against the impregnable gates, while battering rams and projectiles shattered as they hit the stone.

The children of Vraccas suffered casualties, deaths, and crippling injuries too, yet it never occurred to them to quarrel with their fate. They were dwarves, Girdlegards staunchest defenders.

And yet we were almost defeated. Glandallins thoughts turned again to the strange beings that had invaded the underground halls, killing many of his kinsfolk. No one had seen them approach. Outwardly they resembled elves: tall, slim, and graceful, but as warriors they were savage and ruthless.

Glandallin was almost certain that the creatures were not elves. There was no love lost between the dwarves and their pointy-eared neighbors. Vraccas and Sitalia, goddess and creator of the elves, had ordained the races with common loathing from the moment of their birth. Their differences had resulted in feuds, the occasional skirmish, and sometimes death, but never war.

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