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Lee Zhi Eng - Qt5 C++ GUI Programming Cookbook

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Lee Zhi Eng Qt5 C++ GUI Programming Cookbook
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Key Features
  • Learn to make use of Qt5 to design and customize the look-and-feel of your application
  • Improve the visual quality of your application by utilizing the graphic rendering system and animation system provided by Qt5
  • A good balance of visual presentation and its contents will make an application appealing yet functional
Book Description

With the advancement of computer technology, the software market is exploding with tons of software choices for the user, making their expectations higher in terms of functionality and the look and feel of the application. Therefore, improving the visual quality of your application is vital in order to overcome the market competition and stand out from the crowd.

This book will teach you how to develop functional and appealing software using Qt5 through multiple projects that are interesting and fun. This book covers a variety of topics such as look-and-feel customization, GUI animation, graphics rendering, implementing Google Maps, and more. You will learn tons of useful information, and enjoy the process of working on the creative projects provided in this book.

What you will learn
  • Customize the look and feel of your application using the widget editor provided by Qt5
  • Change the states of the GUI elements to make them appear in a different form
  • Animating the GUI elements using the built-in animation system provided by Qt5
  • Draw shapes and 2D images in your application using Qt5s powerful rendering system
  • Draw 3D graphics in your application by implementing OpenGL, an industry-standard graphical library to your project
  • Build a mobile app that supports touch events and export it to your device
  • Parse and extract data from an XML file, then present it on your softwares GUI
  • Display web content on your program and interact with it by calling JavaScript functions from C++, or calling C++ functions from the web content
  • Access to MySQL and SQLite databases to retrieve data and display it on your softwares GUI
About the Author

Lee Zhi Eng is a 3D artist-turned-programmer who worked in the video game industry as a game artist, game programmer, and a game programming lecturer. Later, he decided to take a break from games and ventured into software engineering by co-founding his current company, Reonyx Tech. Since then, he has been involved in multiple projects that are different from what he used to do, including geolocation and near-real-time navigation systems, Big Data analytics, and augmented reality. You can find out more about him at http://www.zhieng.com, or you can find out about his company at http://www.reonyx.com.

Table of Contents
  1. Look and Feel Customization
  2. States and Animations
  3. QPainter and 2D Graphics
  4. OpenGL Implementation
  5. Building a Touch Screen Application with Qt5
  6. XML Parsing Made Easy
  7. Conversion Library
  8. Accessing Databases
  9. Developing a Web Application Using Qt Web Engine

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Qt5 C++ GUI Programming Cookbook

Qt5 C++ GUI Programming Cookbook

Copyright 2016 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: July 2016

Production reference: 1220716

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78328-027-8

www.packtpub.com

Credits

Author

Lee Zhi Eng

Reviewer

Symeon Huang

Commissioning Editor

Kartikey Pandey

Acquisition Editor

Indrajit Das

Content Development Editor

Priyanka Mehta

Technical Editors

Dhiraj Chandanshive

Ravikiran Pise

Copy Editor

Safis Editing

Project Coordinator

Izzat Contractor

Proofreader

Safis Editing

Indexer

Rekha Nair

Production Coordinator

Aparna Bhagat

Cover Work

Aparna Bhagat

About the Author

Lee Zhi Eng is a 3D artist-turned-programmer who worked in the video game industry as a game artist, game programmer, and a game programming lecturer. Later, he decided to take a break from games and ventured into software engineering by co-founding his current company, Reonyx Tech . Since then, he has been involved in multiple projects that are different from what he used to do, including geolocation and near-real-time navigation systems, Big Data analytics, and augmented reality. You can find out more about him at http://www.zhieng.com, or you can find out about his company at http://www.reonyx.com.

About the Reviewer

Symeon Huang is an experienced C++ GUI software developer and the author of Qt 5 Blueprints , Packt Publishing . He has finished his master's degree in high performance computing and has been working as a software engineer in industry.

I'd like to thank Packt Publishing for giving me the opportunity to review this book. As a reviewer, I've also learnt from this book and I'm sure this book will be of great use to all readers.

www.PacktPub.com
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Preface

The continuous growth of the computer software market leads to a very competitive and challenging era. Not only does your software need to be functional and easy to use, it must also look appealing and professional to the users. In order to gain an upper hand and a competitive advantage over other software products in the market, the look and feel of your product is of utmost importance and should be taken care of early in the production stage. In this book, we will teach you how to create a functional, appealing, and user friendly software using the Qt5 development platform.

What this book covers

, Look and Feel Customization , shows how to design your program's user interface using both the Qt Designer as well as the Qt Quick Designer.

, States and Animations , explains how to animate your user interface widgets by empowering the state machine framework and the animation framework.

, QPainter and 2D Graphics , covers how to draw vector shapes and bitmap images on screen using Qt's built-in classes.

, OpenGL Implementation , demonstrates how to render 3D graphics in your program by integrating OpenGL in your Qt project.

, Building a Touch Screen Application with Qt5 , explains how to create a program that works on a touch screen device.

, XML Parsing Made Easy , shows how to process data in the XML format and use it together with the Google Geocoding API to create a simple address finder.

, Conversion Library , covers how to convert between different variable types, image formats, and video formats using Qt's built-in classes as well as third-party programs.

, Accessing Databases , explains how to connect your program to an SQL database using Qt.

, Developing a Web Application Using Qt Web Engine , covers how to use the web rendering engine provided by Qt and develop programs that empower the web technology.

What you need for this book

The following are the prerequisites for this book:

  1. Qt5 (for all chapters)
  2. FFmpeg (for , Conversion Library )
  3. XAMPP (for , Accessing Databases )
Who this book is for

This book intended for those who want to develop software using Qt5. If you want to improve the visual quality and content presentation of your software application, this book will suit you best.

Sections

In this book, you will find several headings that appear frequently (Getting ready, How to do it, How it works, There's more, and See also).

To give clear instructions on how to complete a recipe, we use these sections as follows:

Getting ready

This section tells you what to expect in the recipe, and describes how to set up any software or any preliminary settings required for the recipe.

How to do it

This section contains the steps required to follow the recipe.

How it works

This section usually consists of a detailed explanation of what happened in the previous section.

There's more

This section consists of additional information about the recipe in order to make the reader more knowledgeable about the recipe.

See also

This section provides helpful links to other useful information for the recipe.

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