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Miguel DeQuadros - GameSalad Essentials

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Miguel DeQuadros GameSalad Essentials
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Create awesome cross-platform games in no time, and with no coding

About This Book
  • Create a complete game through the course of the book with in-depth, hands-on instructions
  • Start making money in the ever-expanding indie developer scene with amazing games in no time
  • Work with all the complex powerful features of GameSalad while keeping the complex technical jargon to a minimum
Who This Book Is For

If you want to create your own game, but dont know where to start, this is the book for you. Whether youve used GameSalad before, or have prior game development experience or not you are sure to learn! Imaging software experience, such as Photoshop, is good to have, but art and assets are provided in the books resources.

What You Will Learn
  • Design your game from the initial concept to paper to screen
  • Set up GameSalad on your system and get started with your first project from scratch
  • Understand and implement logo animation and preprogrammed introduction animations
  • Create gameplay mechanics such as health system, lives, scoring, power ups, ammo, inventory, GUI, and more!
  • Use GameSalads new, extremely powerful tables system to create RPG-style conversations and inventory systems
  • Create enemies and level objectives, along with saving player progress
  • Polish your game and get some useful input about the challenges of game development
In Detail

This guide will teach you everything you need to know to start developing your own game, from the design process, to the creation, and in-depth development features of GameSalad.

You will start by designing your game and importing artwork, and quickly move to setting up in GameSalad. Once you set up your menu and controls, you will create players and make them attack all they find while detecting collisions. Of course, its important to keep track of their health, ammo, and other vitals, so you will learn that next! To spice things up further, we will add enemies, teach them how to behave (or not), and create minimaps and other objectives to keep your players hooked.

We will round off with some important details about monetization, cross-platform deployment, and other pearls of wisdom to help you on your own journey. Phew!

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GameSalad Essentials

GameSalad Essentials

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: January 2015

Production reference: 1240115

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78439-197-3

www.packtpub.com

Cover image by Miguel DeQuadros (<>)

Credits

Author

Miguel DeQuadros

Reviewers

Aaron Beaty

Dirk Schembri

Acquisition Editor

Neha Nagwekar

Content Development Editor

Shubhangi Dhamgaye

Technical Editors

Akashdeep Kundu

Deepti Tuscano

Copy Editor

Shivangi Chaturvedi

Project Coordinator

Harshal Ved

Proofreaders

Simran Bhogal

Paul Hindle

Clyde Jenkins

Indexer

Rekha Nair

Production Coordinator

Nilesh R. Mohite

Cover Work

Nilesh R. Mohite

About the Author

Miguel DeQuadros is a game developer and founder of the independent development studio Wurd Industries, based in Ontario, Canada. He has been developing iPhone games since the release of the App Store back during the exciting release of iOS 2.0. Since then, working under Wurd Industries, he has developed and released nine games and one entertainment app worldwide on the App Store, with more to come.

Originally interested in 3D animation and graphical design, in 2008, he got the game development "bug" and has been developing iPhone apps ever since, which also allows him to use his creativity and knowledge of 3D animation for cutscenes and videos within his apps, and he loves every minute of it. Starting from his first project, Toy Tennis , back in 2008 down to his current project, SpaceRoads , for the PC, Mac, and other platforms, he now has switched focus away from mobile platforms, and is focusing on PC, Mac, and console-based development. He now primarily uses Unity3D, 3D Studio Max, and the Unreal engine for his current and future projects in an aim to create very high-quality games.

His games can be seen on the App Store on iOS, Steam Greenlight, Amazon, and IndieCity, and of course on his website, www.wurdindustries.com. His games have been reviewed on YouTube by Action Soup Studios, who have also interviewed him about the games.

He began expressing interest in GameSalad when it was first launched in March 2009, but never started using it until January 2010 when he started to develop his third iOS game, iMMUNE 2: Rise of the Salmonella , a 2D platformer sequel to the iMMUNE series. To this day, he continues as a professional member of the GameSalad community and continues to use GameSalad for prototyping and developing games for iOS devices, and has even even branched out to personal computer game development.

Acknowledgments

I would like to thank my dad, John, even though he called me every 2 seconds to see how my book was going. I'd also like to thank his wife, Lucy, my brother and sister-in-law, Johnny and Katie, my cousin, Coreyeven though I haven't seen him in ages- my best friends, Brandon, Kaleb, and Philip, my buddy Marc, at Kfaction Productions for doing awesome music for my games (www.kfactionproductions.com), Mike and Seanna, ugh! I don't want to leave anyone out! Let's not forget a very special thanks to my wonderful wife, Joanne, for encouraging me during the writing of this book (my wife told me to thank Stella and Mimi as well... Our dog and cat, as if Stella didn't annoy me during the writing stage). Writing a book is very difficult, especially on your spouse and friends, as it does limit your association. I would also like to thank Packt Publishing and all the wonderful employees who helped me out, both in the initial stages and into the final chapters of the book; your professionalism and ability to clearly explain things also helped me a lot. Thank you Neha, Dayan, and Shubhangi for everything; you made the production of the book a very smooth and enjoyable process!

About the Reviewer

Aaron Beaty is a recent graduate from Bradley University with a degree in interactive media, specializing in video game design. He spent his college career learning and mastering the art of developing video games and learning the ins and outs of the design process. Recently, he independently developed a game that has made it onto the iOS and Android markets. The game is titled, The Interruption System , and is currently available for free download.

In his spare time, Aaron devotes his time to continuing to expand upon his development background by researching the latest news and development tips in gaming. He also spends a lot of time writing poetry. He utilizes his poetic skills to assist him in building stories for games and expanding upon games that he's already played. Other than designing games and writing, he plays an extensive amount so that he can continue to learn from what other developers have done. What's a game designer if he doesn't know the game he's attempting to design, right?

This is his first time editing a book for use in the public. He was a proud contributor to this book, and he hopes that in the future, he will be able to contribute to future publications. He also hopes that you enjoy learning the beginnings of game development and continue to utilize the skills this book presents for future use, whether it is hobby or education.

I would like to thank my mom, dad, and brother for helping me throughout my entire college career and supporting my decision to become a game designer. I would also like to thank the Lord for keeping my feet planted firmly on the ground and for helping guide me towards my future.

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