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Bucanek - Learn iOS 8 app development

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Bucanek Learn iOS 8 app development
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Learn iOS 8 App Development is both a rapid tutorial and a useful reference. Youll quickly get up to speed with Swift (Apples powerful new programming language), Cocoa Touch, and the iOS 8 SDK. Its an all-in-one getting started guide to building useful apps. Youll learn best practices that ensure your code will be efficient and perform well, earning positive reviews on the iTunes App Store, and driving better search results and more revenue.
The iOS 8 SDK offers powerful new features, and this book is the fastest path to mastering them--and the rest of the iOS SDK --for programmers with some experience who are new to iPhone and iPad app development. Many books introduce the iOS SDK, but few explain how to develop apps optimally and soundly. This book teaches both core Swift language concepts and how to exploit design patterns and logic with the iOS SDK, based on Swift and the Cocoa Touch framework.
Why spend months or years discovering the best ways to design and code iPhone and iPad apps when this book will show you how to do things the right way from the start?
  • Get an accelerated introduction to the Swift programming language.
  • Develop your first app using Xcodes advanced interface design tools.
  • Learn Xcode workflows as you walk through the process of developing real iOS apps.
  • Dive into the completed projects or develop your apps from scratch with step-by-step code.

Learn how to create apps for any model of iPhone, the iPod Touch, the iPad, or build universal apps that run on all of them. After reading this book, youll be creating professional quality apps, ready to upload to the app store, making you the prestige and the money you seek!
What youll learn
  • Develop simple to moderately complex iOS apps.
  • Add sound and iPod music playback, the camera, and photos to your app.
  • Connect your app to the world through Internet services, social networking, and cloud synchronization.
  • Plug into the latest mobile technologies: maps, GPS, accelerometer, gyroscope, and compass.
  • Polish your apps with elegant animation and effortless navigation.
  • Explore new iOS 8 features, like Sprite Kit and extensions.
  • Improve your apps quality with core design patterns and best programming practices.

Who this book is for
This book requires no prior iPhone or iOS app coding experience, but some comfort with programming in C or C-like language (Objective-C, C++, C#, Java) is assumed.
Table of Contents
  1. Got Tools?
  2. Boom! App
  3. Spin a Web
  4. Coming Events
  5. Table Manners
  6. Object Lesson
  7. Smile!
  8. Model Citizen
  9. Sweet, Sweet Music
  10. Got Views?
  11. Draw Me a Picture
  12. There and Back Again
  13. Sharing Is Caring
  14. Game On!
  15. If You Build It...
  16. Apps with Attitude
  17. Where Are You?
  18. Remember Me?
  19. Doc, You Meant Storag
  20. See Swift, See Swift Run
  21. Frame Up

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Chapter

Got Tools?

If you want to build something, you are probably going to need some tools: hammer, nails, laser, crane, and one of those IKEA hex wrenches. Building iOS apps requires a collection of tools called Xcode.

This chapter will show you how to get and install Xcode and give you a brief tour of it, so youll know your way around. If youve already installed and used Xcode, check the Requirements section to make sure you have everything you need, but you can probably skip most of this chapter.

Requirements

In this book, you will create apps that run on iOS version 8. Creating an app for iOS 8 requires Xcode version 6. Xcode 6 requires OS X version 10.9 (a.k.a. Mavericks), which requires an Intel-based Mac. Did you get all of that? Heres your complete checklist:

  • Intel-based Mac
  • OS X 10.9 (or newer)
  • A few gigabytes of free disk space
  • An Internet connection
  • At least one iOS device (iPad Touch, iPhone, or iPad) running iOS 8.0 (or newer)

Make sure you have an Intel-based Mac computer with OS X 10.9 (Mavericks), or newer, installed, enough disk space, and an Internet connection. You can do all of your initial app development right on your Mac, but at some point youll want to run your apps on a real iOS device (iPhone, iPod Touch, or iPad), and for that youll need one.

Note As a general rule, newer versions are better. The examples in this book were developed for iOS 8.0, built using Xcode 6.1, running on OS X 10.10 (Yosemite). By the time you read this, there will probably be a newer version of all of these, and thats OK. Read the Xcode and iOS release notes to see what has changed.

Installing Xcode

Apple has made installing Xcode as easy as possible. On your Mac, launch the App Store applicationnot to be confused with the App Store for iOS, which you find in iTunes. Find the Developer Tools category or just search for Xcode.

Xcode in the App Store Click the Install button to start downloading Xcode - photo 1

. Xcode in the App Store

Click the Install button to start downloading Xcode. This will take a while (see ). You can monitor its progress from the Purchases tab of the App Store. Be patient. Xcode is huge, and even with a fast Internet connection, it will take some time to install.

Downloading Xcode While Xcode is downloading lets talk about it and some - photo 2

. Downloading Xcode

While Xcode is downloading, lets talk about it and some related topics.

What Is Xcode?

So, what is this huge application youre downloading?

Xcode is an integrated development environment (IDE). Modern software development requires a dizzying number of different programs. To build and test an iOS app, youre going to need editors, compilers, linkers, syntax checkers, cryptographic signers, resource compilers, debuggers, simulators, performance analyzers, and more. But you dont have to worry about that; Xcode orchestrates all of those individual tools for you. All you have to do is use the Xcode interface to design your app, and Xcode will decide what tools need to be run and when. In other words, Xcode puts the I in IDE.

As well as including all of the tools youll need, Xcode can host a number of software development kits (SDKs). An SDK is a collection of files that supply Xcode with what it needs to build an app for a particular operating system, like iOS 8. Xcode downloads with an SDK to build iOS apps and with an SDK to build OS X apps, for the most recent versions of each. You can download additional SDKs as needed.

An SDK will consist of one or more frameworks. A framework tells Xcode exactly how your application can use an iOS service. This is called an application programming interface (API). While its possible to write code in your app to do just about anything, much of what it will be doing is making requests to iOS to do things that have already been written for you: display an alert, look up a word in the dictionary, take a picture, play a song, and so on. Most of this book will be showing you how to use those built-in services.

Note A framework is a bundle of files in a folder, much like the app bundles youll be creating in this book. Instead of containing an app, however, a framework contains the files your app needs to use a particular segment of the operating system. For example, all of the functions, constants, classes, and resources needed to draw things on the screen are in the Core Graphics framework. The AVFoundation framework contains classes that let you record and playback audio. Want to know where you are? Youll need the functions in the CoreLocation framework. There are scores of these individual frameworks.

Wow, thats a lot of acronyms! Lets review them.

  • IDE: Integrated development environment. Xcode is an IDE.
  • SDK: Software development kit. The supporting files that let you build an app for a particular operating system, like iOS 8.
  • API: Application programming interface. A published set of functions, classes, and definitions that describe how your app can use a particular service.

You dont need to memorize these. Its just good to know what they mean when you hear them or talk to other programmers.

Becoming an iOS Developer

The fact that youre reading this book makes you an iOS developerat least in spirit. To become an official iOS developer, you need to join Apples iOS Developer program.

You must be an iOS developer if you want to do any of the following:

  • Sell, or give away, your apps through Apples App Store
  • Gain access to Apples Developer Forums and support resources
  • Give your apps to people directly (outside of the App Store)
  • Develop apps that use Game Kit, in-app purchases, push notifications, or other technologies that depend on Apple-operated services
  • Test your apps on a real iOS device

The first reason is the one that prompts most developers to join the program and is probably the reason youll join. You dont, however, have to join to build, test, and run your apps in Xcodes simulator. If you never plan to distribute your apps through the App Store or run your app on an iOS device, you may never need to become an official iOS developer. You can get through most of this book without joining.

Another reason for joining is to gain access to the iOS Developers community and support programs. Apples online forums contain a treasure trove of information. If you run into a problem and cant find the answer, theres a good chance someone else has already bumped into the same problem. A quick search of the Developer Forums will probably reveal an answer. If not, post your question and someone might have an answer for you.

Even if you dont plan to sell or give away your masterpiece on the App Store, there are a couple of other reasons to join. If you want to install your app on a device, Apple requires that you become a registered developer. Apple will then generate special files that will permit your app to be installed on an iOS device.

As a registered developer, Apple will also allow you to install your apps on someone elses device directly (that is, not through the App Store). This is called ad hocdistribution. There are limits on the number of people you can do this for, but it is possible, and its a great way to test your app in the field.

Finally, some technologies require your app to communicate with Apples servers. Before this is allowed, you must register yourself and your app with Apple, even just to test them. For example, if you plan to use Game Kit in your appand this book includes a Game Kit exampleyoull need to be an official iOS developer.

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