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Mark Frauenfelder - Raspberry Pi Retro Gaming: Build Consoles and Arcade Cabinets to Play Your Favorite Classic Games

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Mark Frauenfelder Raspberry Pi Retro Gaming: Build Consoles and Arcade Cabinets to Play Your Favorite Classic Games
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Learn to configure a Raspberry Pi into multiple different devices capable of playing retro games. Beyond theory, this book focuses heavily on projects--such as making a console to attach to a TV or computer displayand making a tabletop arcade machine. It also teaches you how to install and use the Kodi media center on your retro game player.

tart with the big-picture of the Raspberry Pi retro-gaming landscape and the wide range of exciting project opportunities that exist. Youll then discover the various retro-gaming emulation platforms, such as RetroPie and Recalbox, and how towork withROM files. This book even goes a step further and teaches you how to create game ROMs from your old cartridges! Youll also study the types of game playing equipment people have made using Raspberry Pis and how to set up a Raspberry Pi with those devices.

Retro-gaming enthusiasts are using the Pi to make a dizzying variety of game playing hardware. There are players that fit in an Altoids mint tin, players that look like classic systems, and players that let you choose from over 20,000 game titles. And there are emulators for every platform imaginable, and many models available online to download and make on a 3D printer or laser cutter. Raspberry Pi Retro Gaming includes everything you need to know about playing retro games on a Raspberry Pi and making cool machines that play thousands of retrogames.

What Youll Learn

  • Use Tinkercad to design your own cases
  • Get your case 3D printed if you dont have a 3D printer
  • Design parts for laser cutting or jigsaw cutting
  • Solder and use electronics components, batteries, and power supplies
  • Select and set up different kinds of displays
Who This Book Is ForAnyone interested in playing retrocomputer games and making their own retro-game players.

Mark Frauenfelder: author's other books


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Mark Frauenfelder and Ryan Bates Raspberry Pi Retro Gaming Build Consoles and - photo 1
Mark Frauenfelder and Ryan Bates
Raspberry Pi Retro Gaming
Build Consoles and Arcade Cabinets to Play Your Favorite Classic Games
Mark Frauenfelder Studio City CA USA Ryan Bates Pittsburgh PA USA Any - photo 2
Mark Frauenfelder
Studio City, CA, USA
Ryan Bates
Pittsburgh, PA, USA

Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the books product page, located at www.apress.com/978-1-4842-5152-2 . For more detailed information, please visit http://www.apress.com/source-code .

ISBN 978-1-4842-5152-2 e-ISBN 978-1-4842-5153-9
https://doi.org/10.1007/978-1-4842-5153-9
Mark Frauenfelder and Ryan Bates 2019
This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.
While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.
Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com, or visit www.springeronline.com. Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.
Whats in This Book

The goal ofRaspberry Pi Retro Gamingis to teach you how to set up a Raspberry Pi to play your favorite classic games and to show you how to make your own handheld, console, and bartop arcade cabinet using a Raspberry Pi. Heres a breakdown of the chapters:

Chapter: The World of Raspberry Pi Retro Gaming

Chapter goal: Introducing the worlds current and most beloved single-board computer, the Raspberry Pi, and its reputation in the retro gaming community

Chapter: Setting Up the Raspberry Pi for Retro Gaming

Chapter goal: Getting familiar with the Raspberry Pi and emulators

Chapter: A Closer Look at RetroPie

Chapter goal: The things youll need to know to use RetroPie to play different games, save games, and customize the interface

Chapter: Enclosure for Your Raspberry Pi

Chapter goal: a quick overview and comparison of readily available cases for the Raspberry Pi plus steps how to build your own

Chapter: Modern Fabrication Tools

Chapter goal: an introduction to modern tools and methods for cutting wood plus mechanical design fundamentals to start your first arcade cabinet build

Chapter: Installing the Electronics

Chapter goal: detail instructions covering the what and why regarding the electronic components of a miniature arcade cabinet

Chapter: Build a Desktop RetroPie Arcade

Chapter goal: Step-by-step instructions for building a larger bartop-sized arcade machine for two players on a budget

Table of Contents
About the Authors
Mark Frauenfelder

is a research director at Institute for the Future and the founder of Boing Boing, a web site about current events with five million monthly unique viewers. He was the founding editor-in-chief ofMAKE, the only magazine exclusively devoted to do-it-yourself projects, and the founding editor-in-chief ofWiredonline. He was an editor atWiredmagazine andWiredbooks from 1993 to 1998. Hes also the editor-in-chief of Cool Tools, a tool review site with roots to theWhole Earth Catalog. Marks also an artist and designer, and his work has appeared in group and solo gallery exhibitions throughout the United States. He designed Billy IdolsCyberpunkCD cover, video box, and print advertisements. He lives in Los Angeles with his wife, writer Carla Sinclair (founding editor-in-chief ofCRAFTmagazine), and his two daughters.

Ryan Bates

runs the arcade building web site RetroBuiltGames.com specializing in DIY kits and comprehensive tutorials for building mini arcades, claw machines, and other arcade/video game-related nostalgia. Ryan is a full-time fabrication instructor at the Carnegie Mellon Univeristy engineering makerspace in Pittsburgh, PA.

Mark Frauenfelder and Ryan Bates 2019
M. Frauenfelder, R. Bates Raspberry Pi Retro Gaming https://doi.org/10.1007/978-1-4842-5153-9_1
1. The World of Raspberry Pi Retro Gaming
Mark Frauenfelder
(1)
Studio City, CA, USA
(2)
Pittsburgh, PA, USA

All the best games are easy to learn and difficult to master. They should reward the first quarter and the hundredth. Bushnells Law

Gaming has its origins near the birth of computer technology, and like any first exposure to anything radically unconventional, it always leaves a lasting impression. Well look back at the birth of video gaming, its genesis to mainstream culture, and the current renaissance of reliving the retro gaming era through emulation today.Humble Beginnings

I spent most of the summer of 1983 fighting monsters in a multilevel dungeon. By day I was an engineers assistant at a disk drive manufacturing plant in Boulder, Colorado. But the instant my workday was over, Id jump in my car, make a pit stop at a fast-food place to buy a large bag of burgers or tacos, and then head straight to my friend Dougs house, where he and four other dungeon crawlers were huddled around Dougs brand-new Apple IIe.

They were waiting for me to enter the password for my character, a dwarf fighter named Phlegm, so we could start fighting bushwackers, bubbly slimes, wererats, giant spiders, undead kobolds, and other malevolent creatures that stood between us and treasure chests loaded with gold and loot.

The game was calledWizardry: Proving Grounds of the Mad Overlord (Figure). Released for the Apple II in 1981, the game pitted a party of up to six players against a menagerie of brutish monsters, spell-casting evil wizards, and other fiendish enemies that we encountered during our adventure through ten trap-filled levels of a complex maze-like dungeon, each of which was more harrowing than the level above it.
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