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Amy M. Booker - Learning objective-C by developing iPhone games: leverage Xcode and objective-C to develop iPhone games

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Amy M. Booker Learning objective-C by developing iPhone games: leverage Xcode and objective-C to develop iPhone games
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Learning Objective-C by Developing iPhone Games

Learning Objective-C by Developing iPhone Games

Copyright 2014 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: April 2014

Production Reference: 1180414

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK

ISBN 978-1-84969-610-4

www.packtpub.com

Cover Image by Joseph D. Walters (<>)

Credits

Authors

Amy M. Booker

Joseph D. Walters

Reviewers

Michal Adaixo

Paris Buttfield-Addison

John P. Doran

Conrad Irwin

Makzan

Clifford Matthew Roche

Commissioning Editor

Martin Bell

Acquisition Editors

Antony Lowe

Gregory Wild

Content Development Editor

Chalini Snega Victor

Technical Editors

Tanvi Bhatt

Gaurav Thingalaya

Copy Editors

Janbal Dharmaraj

Alfida Paiva

Laxmi Subramanian

Project Coordinator

Wendell Palmer

Proofreaders

Simran Bhogal

Paul Hindle

Indexer

Tejal Soni

Graphics

Abhinash Sahu

Production Coordinator

Aditi Gajjar Patel

Cover Work

Aditi Gajjar Patel

About the Authors

Amy M. Booker is new to writing. Along the way, she has become a happy gamer and has been raising her family to enjoy and appreciate the art of games, whether card, board, or video. As an advocate of special needs, specifically Autism, she hopes to write a book or design a game to support those with special needs.

Amy lives in San Ramon, California, with her husband and their two boys.

Thanks to my whole-hearted, supportive husband, Randy, who encouraged me to embark on the adventure of writing.

I appreciate and thank my two boys for their meagre allowance of computer time so that I may write.

Thank you mom and dad for always believing in me and expecting me to take the risks needed for me to grow.

Thank you Paige and Joseph for being so astonishingly trustful. You led me on this path, and I thank you for it.

Joseph D. Walters has been immersed in the creativity, technology, and business of software and game development for over 20 years. He currently is a partner at Third Track Inc., a game development and game technology company. Before Third Track Inc., he was the CEO at MindFuse Games, where he helped raise capital from angel investors and led the development of a massive multiplayer-gaming world. Joseph was also a full partner and technical director at Skunk Studios, one of the leading full-service developers dedicated to bringing casual games to the mass market. Prior to founding Skunk Studios, he was a senior engineer at Shockwave.com, where he developed some of the most popular titles on Shockwave's website. Before starting at Shockwave.com, Joseph owned a top consulting firm that advised some of the largest technology firms in the world, including IBM, Compaq, AT&T, Bell Labs, and countless others.

I would like to thank my family for all of their support throughout the development of this book. Without them, I would not have been able to accomplish this.

I would like to specially thank Mark Lemmons for his help on the game art, and Skunk Studios for allowing me to use their audio.

About the Reviewers

Michal Adaixo is a software developer currently working at IS2you developing tools and software for intelligent systems and interactive advertising. He is the creator of an award-winning project called Wi-GO .

He currently lives in Portugal and is pursuing his MSc in Computer Science and Engineering. He is writing his thesis on the field of artificial intelligence. Because he is passionate about developing and designing games, he spends his spare time working with Unity 3D to create games. He recently released a casual game for mobile platforms, Memtiles Kids (http://www.cinderinteractive.net).

One day, he hopes to make a living out of developing games, either working at a game company or creating his own.

Paris Buttfield-Addison is the co-founder of Secret Lab, a mobile game development studio based in Hobart, Tasmania, Australia. He designs games, runs game development projects, and occasionally writes code.

He is also the co-author of Learning Cocoa with Objective-C Third Edition , O'Reilly Media , 2012 and iPhone andiPad Game Development For Dummies , Wiley , 2010. He is currently co-writing iOS Game Development Cookbook , O'Reilly Media , 2014 and Mobile Game Development with Unity , O'Reilly Media , 2014.

Secret Lab has built hundreds of mobile apps for people around the world, including Meebo for iOS, Android, and BlackBerry (Meebo, Inc., Mountain View, CA; it was acquired by Google in 2012); Play School Art Maker for iOS (2011); Foodi for iPad (2011); Good Game for iPhone (2012); Play School Play Time for iPad (2013, Australian Broadcasting Corporation); National Science Week for iOS (2012-2013); and many others.

Paris submitted his PhD at the University of Tasmania (UTAS) in late 2013, where he's part of the Information and Interaction Group. His PhD explores Personal Information Management (PIM) and tablet technology (iPads).

John P. Doran is a technical game designer who has been creating games for over 10 years. He has worked on an assortment of games in teams that constituted of just himself in the beginning to over 70 in student, mod, and professional projects.

He previously worked at LucasArts on Star Wars: 1313 as a game design intern. He later graduated from DigiPen Institute of Technology in Redmond, WA, with a Bachelor of Science degree in Game Design.

John is currently working at DigiPen's Singapore campus as the lead instructor of the DigiPen-Ubisoft Campus Game Programming Program, instructing graduate-level students in an intensive, advanced-level game-programming curriculum. In addition to this, he also tutors and assists students on various subjects while giving lectures on C++, Unreal, Flash, Unity, and more.

He is the author of the following books:

  • Getting Started with UDK , Packt Publishing
  • Mastering UDK Game Development , Packt Publishing

He has also co-authored UDK iOS Game Development Beginner's Guide , Packt Publishing .

Conrad Irwin is a computer programmer who specializes in developer and productivity tools. He helped build Rapportive in a way through which anyone could become more effective at e-mailing people, and now works on making Bugsnag, the best tool for tracking exceptions in production. His other projects include Pry, the featureful development console for Ruby, and showterm.io, which lets developers share what they see on the terminal easily. When not programming, he enjoys Irish and American dancing and blogs at http://cirw.in/.

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