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Todd Palamar - Maya Studio Projects Photorealistic Characters

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Todd Palamar Maya Studio Projects Photorealistic Characters
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Acquisitions Editor Mariann Barsolo Development Editor David Clark Technical - photo 1
Acquisitions Editor Mariann Barsolo Development Editor David Clark Technical - photo 2

Acquisitions Editor: Mariann Barsolo

Development Editor: David Clark

Technical Editor: Campbell Strong

Production Editor: Dassi Zeidel

Copy Editor: Tiffany Taylor

Editorial Manager: Pete Gaughan

Production Manager: Tim Tate

Vice President and Executive Group Publisher: Richard Swadley

Vice President and Publisher: Neil Edde

Media Associate Project Manager: Jenny Swisher

Media Associate Producer: Shawn Patrick

Media Quality Assurance: Doug Kuhn

Book Designer: Caryl Gorska

Compositor: Maureen Forys, Happenstance Type-O-Rama

Proofreader: Publication Services, Inc.

Indexer: Jack Lewis

Project Coordinator, Cover: Katie Crocker

Cover Designer: Ryan Sneed

Cover Image: Todd Palamar

Copyright 2011 by Wiley Publishing, Inc., Indianapolis, Indiana

Published simultaneously in Canada

ISBN: 978-0-470-94497-4

ISBN: 978-1-118-08860-9 (ebk.)

ISBN: 978-1-118-08858-6 (ebk.)

ISBN: 978-1-118-08859-3 (ebk.)

No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at http://www.wiley.com/go/permissions .

Limit of Liability/Disclaimer of Warranty: The publisher and the author make no representations or warranties with respect to the accuracy or completeness of the contents of this work and specifically disclaim all warranties, including without limitation warranties of fitness for a particular purpose. No warranty may be created or extended by sales or promotional materials. The advice and strategies contained herein may not be suitable for every situation. This work is sold with the understanding that the publisher is not engaged in rendering legal, accounting, or other professional services. If professional assistance is required, the services of a competent professional person should be sought. Neither the publisher nor the author shall be liable for damages arising herefrom. The fact that an organization or Web site is referred to in this work as a citation and/or a potential source of further information does not mean that the author or the publisher endorses the information the organization or Web site may provide or recommendations it may make. Further, readers should be aware that Internet Web sites listed in this work may have changed or disappeared between when this work was written and when it is read.

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TRADEMARKS: Wiley, the Wiley logo, and the Sybex logo are trademarks or registered trademarks of John Wiley & Sons, Inc. and/or its affiliates, in the United States and other countries, and may not be used without written permission. Maya is a registered trademark of Autodesk, Inc. All other trademarks are the property of their respective owners. Wiley Publishing, Inc., is not associated with any product or vendor mentioned in this book.

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Dear Reader,

Thank you for choosing Maya Studio Projects: Photorealistic Characters . This book is part of a family of premium-quality Sybex books, all of which are written by outstanding authors who combine practical experience with a gift for teaching.

Sybex was founded in 1976. More than 30 years later, were still committed to producing consistently exceptional books. With each of our titles, were working hard to set a new standard for the industry. From the paper we print on, to the authors we work with, our goal is to bring you the best books available.

I hope you see all that reflected in these pages. Id be very interested to hear your comments and get your feedback on how were doing. Feel free to let me know what you think about this or any other Sybex book by sending me an email at . Customer feedback is critical to our efforts at Sybex.

Best regards,

Neil Edde Vice President and Publisher Sybex an Imprint of Wiley - photo 3

Neil Edde

Vice President and Publisher

Sybex, an Imprint of Wiley

Acknowledgments

The versatility and flexibility of Autodesk Maya never ceases to amaze me. This book started as a question: could you simulate muscle contraction using a human performance to drive the motion of the muscle? That quickly led to another question: could the muscles be used to simulate lip syncing and facial expressions, and would the results be believable? The questions didnt stop after that. After a little testing, the answers became clear: simulating muscles using data captured from a human performance would work. Not only does it work, but it can simplify or make unnecessary many of the laborious procedures used by the industry today. Of course, the process has issues of its own, but the idea was worth pursuing. I built a prototype, and the book began. Without the love, friendship, and participation of my wife, Brindle, this book would never have been written. Her devotion and belief in me are amazing. I am grateful for every day I get to spend with her. In addition, this endeavor would not have been possible without the trust, patience, and understanding that embody the entire Wiley Publishing team. Your support is greatly appreciated. Furthermore, a big thanks to Vcom3D, Inc., for allowing me the use of their facility and cameras. I also thank my daughter, Makenna, for deciphering my meanderings and taking them down as dictation. Lastly, I want to thank my biggest fan: my son Reece. His motivation, input, and assistance were priceless throughout the process of writing this book.

About the Author

Todd Palamar is a 21-year veteran in the computer animation industry. After transitioning early in his career from traditional special effects to computer-generated imagery, Todd did effects work for several direct-to-video movies. He later went on to work on numerous video games, including Sega of Japans coin-operated title Behind Enemy Lines, as well as Dukes of Hazzard and Trophy Buck 2 for the Sony PlayStation console. For six years, Todd taught at Full Sail University. During this time, he received numerous accolades as an outstanding educator. Additionally, Todd was a trainer at the DAVE School, bringing postgraduate students up to speed in Maya. Todd has written five books, including Maya Cloth for Characters and Maya Studio Projects Dynamics . His breadth of experience has allowed him to work in location-based entertainment, military simulation, television commercials, and corporate spots. Todd is currently Technical Art Director at Vcom3D, creating real-time characters capable of sign language and lip syncing.

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