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Payne - Python for teenagers: learn to program like a superhero!

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Payne Python for teenagers: learn to program like a superhero!
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    Python for teenagers: learn to program like a superhero!
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Discover everything you need to know about Python to turn your passion of programming into a job youll love. Fueled by fun and practical examples, this book gives high schoolers who want learn an easy programming language ideas for how to leverage them in the workforce.
Start with the basics and before you know it, youll be building your own web sites, doing white-hat hacking, finding code bugs and errors, and creating games, including using Python to roll characters for RPGs. Every chapter is relaxed and informal, like learning with a cool teacher all the time.
Computers, phones and the web are your playground, and youll be ready to join the party with your own content. Going beyond posts and uploads means learning to program, and Python is a great choice to get started. Its quick to learn, its flexible, and if you want, it may get you a Python job that pays more than minimum wage when youre out of school.Python for Teenagersis the most fun youll have while learning.
What Youll Learn
Review programming basics - you gotta start somewhere
Code applications that follow directions and make decisions
Understand Classes and objects - when a program is a child
Make games with graphics and animation
Who This Book Is For
High schoolers who want learn an easy programming language.

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James R Payne Python for Teenagers Learn to Program like a Superhero - photo 1
James R. Payne
Python for Teenagers Learn to Program like a Superhero!
James R Payne Deerfield Beach FL USA Any source code or other supplementary - photo 2
James R. Payne
Deerfield Beach, FL, USA

Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the books product page, located at www.apress.com/978-1-4842-4549-1 . For more detailed information, please visit http://www.apress.com/source-code .

ISBN 978-1-4842-4549-1 e-ISBN 978-1-4842-4550-7
https://doi.org/10.1007/978-1-4842-4550-7
James R. Payne 2019
This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.
While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.
Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com, or visit www.springeronline.com. Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.

To my wife Whitney Payne, for always believing and pretending not to notice when I yell at the computer.

To my parents, Ronnie and Sharon Payne, and my brother, also Ronnie Payne, who all mysteriously have ron in their name and who always told me I could become whatever I wanted in life, even when I told them I wanted to be Batman.

To Dorjan Williams, who, years ago, helped me create a universe of ridiculous comic book characters. To Eric Miller, who helps me solve problems big and small, including slaying a dragon in my backyard, so that I can focus sometimes on getting work done. Nicholas Rini introduced me to both programming and comic books, and without him, this book would not exist. Nanci Packard and Wendy White provided inspiration with their use of words so big they couldnt possible fit in a book. Thanks to members of the old Dev Shed crew: Jennifer Ruggieri who got me the job that got me the book Charles Fagundes, and Keith Lee, for coding help and reminding me (frequently) that my cup overfloweth. Jose Escalante, I thank you here because you were the only one that could see John Cena. Enrique Stone you know what you did.

A special thanks to Sophie the BulldogPayne for letting me use her likeness in this book and always being such a good helper in the kitchen.

I would be remiss if I failed to thank the mad titan, Thanos, who helped me accomplish so much with just a snap of his fingers. Mister T pitied this fool, while Richard C. helped me hit em with the hein. And lastly, thank you to a handful of the writers that inspire me: A. Lee Martinez, Neil Gaiman, Frank Miller, Alan Moore, Jim Starlin, and Stephen King cant you guys write any faster?

Introduction
Who This Book Is For

This book is intended for teenagers looking to program in Python. While that technically means anyone aged 13 through 18, the truth of the matter is, anyone of any age can (and should, if I do say so myself!) pick up this book if they want to learn either (a) how to program in Python, (b) how to program as a beginner, or (c) add Python to their current skill set.

Above all, if you are holding this book in your hand, intrepid adventurer, then this book is for you . The future is dependent on young heroes like yourself, eager to learn the art of coding and go out into the world and safeguard it from nefarious hackers, dubiously programmed applications, and the rise of artificially intelligent robots!

So whether you are in sixth grade or in college, this book will grant you with super powers galore. Sure, you wont be able to see through walls or lift cars over your head once you finish this book. However, you will be able to speak the language of computers and create some pretty cool programs.

And what could be better than that?

What You Will Learn in This Book

Chapter provides an overview of programming and Python and then shows you how to install Python and a Python IDLE, which will allow you to create your own Python programs and test your code.

In Chapter , we will discuss mathematical functions (things like division, addition, and multiplication) and learn about the different data types used by Python. We will also begin to build the foundation of a fun super hero generator app Super Hero Generator 3000!

Chapter delves into how to work with text also known as strings . We take a look at the different types of storage Python offers as well. We wrap things up by looking at common string functions and build another section of our Super Hero Generator 3000 application.

Sometimes a program will need to take a certain action depending upon feedback from a user or from other influences. This is known as decision making and is the topic of Chapter .

Programming logic and loops known as iterations, where code can loop or repeat itself based on certain conditions are covered in Chapter .

Chapter is a refresher course of what you have learned up until this point. We will use all the knowledge weve acquired to finish building the first complete version of Super Hero Generator 3000. By the end, you will be able to randomly create heroes with unique super powers, names, and battle statistics!

In Chapter , we begin to learn more advanced techniques. To be a real coder, you must learn efficiency and reduce mistakes in your code. That is where modules and built-in functions come into play. Learn what they are and why they will make your life a whole lot easier in this exciting chapter!

Chapter looks at even more advanced topics: specifically, we will cover the basics of o bject-oriented programming (OOP) and cover o bjects and c lasses and define a thing called polymorphism .

To switch things up a little bit, Chapter will look at some different types of data structures, including tuples and dictionaries.

Chapter brings us up to speed on how to create and work with files inside of directories.

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