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Sufyan bin Uzayr - Mastering Flutter: A beginners guide

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Sufyan bin Uzayr Mastering Flutter: A beginners guide
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Mastering Flutter helps the reader master the popular Flutter framework for rapid cross-platform app development. Mobile applications grow in popularity every year, and developers keep looking for new tools to help them design them. A Google-backed, free and open-source mobile user interface framework, Flutter, stands out among these products. Flutter enables developers to construct a native mobile app using just a single line of code. It implies that one could design two different applications using the same programming language and codebase (iOS and Android). Flutter comprises two main components: a Framework, and a Software Development Kit (SDK). You will use the Dart programming language to create Flutter apps. Dart is an object-oriented programming language with data types and its own paradigm. The best part about Flutter is that you can use it to create apps for iOS, Android, desktop, and the web, all with the same codebase. Flutter comes with a widget-based UI library, a collection of UI elements (text boxes, picture blocks, buttons, and so on) that can be used to customize and construct apps. Consider Flutter to be the apps frontend user interface and Dart to be the backend code that is generated automatically. Flutter is considerably easier to understand and use, perfect for creating MVPs. It is also supported by a variety of Integrated Development Environments. Long story short, Flutter is the wave of the future. Several companies have already begun using Flutter for cross-platform development. In fact, even Ubuntu Linux supports Flutter-based desktop apps. As such, learning Flutter can be a career-defining move for any coder. With Mastering Flutter, learning Flutter becomes a charm, and will help readers undoubtedly advance their careers. About the Series The Mastering Computer Science covers a wide range of topics, spanning programming languages as well as modern-day technologies and frameworks. The series has a special focus on beginner-level content, and is presented in an easy to understand manner, comprising: Crystal-clear text, spanning various topics sorted by relevance, Special focus on practical exercises, with numerous code samples and programs, A guided approach to programming, with step by step tutorials for the absolute beginners, Keen emphasis on real-world utility of skills, thereby cutting the redundant and seldom-used concepts and focusing instead of industry-prevalent coding paradigm, A wide range of references and resources, to help both beginner and intermediate-level developers gain the most out of the books. Mastering Computer Science series of books start from the core concepts, and then quickly move on to industry-standard coding practices, to help learners gain efficient and crucial skills in as little time as possible. The books assume no prior knowledge of coding, so even the absolute newbie coders can benefit from this series. Mastering Computer Science series is edited by Sufyan bin Uzayr, a writer and educator with over a decade of experience in the computing field.

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Mastering Flutter Mastering Flutter helps the reader master the popular - photo 1
Mastering Flutter

Mastering Flutter helps the reader master the popular Flutter framework for rapid cross-platform app development.

Mobile applications grow in popularity every year, and developers keep looking for new tools to help them design them. A Google-backed, free and open-source mobile user interface framework, Flutter, stands out among these products.

Flutter enables developers to construct a native mobile app using just a single line of code. It implies that one could design two different applications using the same programming language and codebase (iOS and Android).

Flutter comprises two main components: a Framework and a Software Development Kit (SDK). You will use the Dart programming language to create Flutter apps. Dart is an object-oriented programming language with data types and its own paradigm.

The best part about Flutter is that you can use it to create apps for iOS, Android, desktop, and the web, all with the same codebase. Flutter comes with a widget-based UI library, a collection of UI elements (text boxes, picture blocks, buttons, and so on) that can be used to customize and construct apps. Consider Flutter to be the apps frontend user interface and Dart to be the backend code that is generated automatically.

Flutter is considerably easier to understand and use, perfect for creating MVPs. It is also supported by a variety of Integrated Development Environments.

Long story short, Flutter is paving the way for the future. Several companies have already begun using Flutter for cross-platform development. In fact, even Ubuntu Linux supports Flutter-based desktop apps. As such, learning Flutter can be a career-defining move for any coder.

With Mastering Flutter, learning Flutter becomes straightforward, which will help readers undoubtedly advance their careers.

The Mastering Computer Science series is edited by Sufyan bin Uzayr, a writer and educator with over a decade of experience in the computing field.

Mastering Computer Science

Series Editor: Sufyan bin Uzayr

Mastering Flutter: A Beginners Guide

Divya Sachdeva, NT Ozman, and Reza Nafim

Mastering Vue.js: A Beginners Guide

Lokesh Pancha, Divya Sachdeva, and Faruq KC

Mastering GoLang: A Beginners Guide

Divya Sachdeva, D Nikitenko, and Aruqqa Khateib

Mastering KDE: A Beginners Guide

Jaskiran Kaur, Mathew Rooney, and Shahryar Raz

Mastering Kotlin: A Beginners Guide

Divya Sachdeva, Faruq KC, and Aruqqa Khateib

Mastering Visual Studio Code: A Beginners Guide

Jaskiran Kaur, D Nikitenko, and Mathew Rooney

For more information about this series, please visit: https://www.routledge.com/Mastering-Computer-Science/book-series/MCS

The Mastering Computer Science series of books are authored by the Zeba Academy team members, led by Sufyan bin Uzayr.

Zeba Academy is an EdTech venture that develops courses and content for learners primarily in STEM fields, and offers education consulting to Universities and Institutions worldwide. For more info, please visit https://zeba.academy

First Edition published 2023

by CRC Press

6000 Broken Sound Parkway NW, Suite 300, Boca Raton, FL 33487-2742

and by CRC Press

2 Park Square, Milton Park, Abingdon, Oxon, OX14 4RN

CRC Press is an imprint of Taylor & Francis Group, LLC

2023 Sufyan bin Uzayr

Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint.

Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, transmitted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information storage or retrieval system, without written permission from the publishers.

For permission to photocopy or use material electronically from this work, access

Trademark Notice: Product or corporate names may be trademarks or registered trademarks and are used only for identification and explanation without intent to infringe.

Library of Congress CataloginginPublication Data

Names: Bin Uzayr, Sufyan, editor.

Title: Mastering Flutter : a beginners guide / edited by Sufyan bin Uzayr.

Description: First edition. | Boca Raton : CRC Press, 2023. | Includes bibliographical references and index.

Identifiers: LCCN 2022020956 (print) | LCCN 2022020957 (ebook) | ISBN 9781032289687 (hbk) | ISBN 9781032289489 (pbk) | ISBN 9781003299363 (ebk)

Subjects: LCSH: Dart (Computer program language) | Flutter. | Smartphones--Programming. | Application software--Development. | Programming languages (Electronic computers) | Software frameworks. | Cross-platform software development.

Classification: LCC QA76.73.D23 M37 2023 (print) | LCC QA76.73.D23 (ebook) | DDC 005.13/3--dc23/eng/20220714

LC record available at https://lccn.loc.gov/2022020956

LC ebook record available at https://lccn.loc.gov/2022020957

ISBN: 9781032289687 (hbk)

ISBN: 9781032289489 (pbk)

ISBN: 9781003299363 (ebk)

DOI: 10.1201/9781003299363

Typeset in Minion

by KnowledgeWorks Global Ltd.

Preface

The Mastering Computer Science covers a wide range of topics, spanning programming languages as well as modern-day technologies and frameworks. The series has a special focus on beginner-level content, and is presented in an easy-to-understand manner, comprising:

  • Crystal-clear text, spanning various topics sorted by relevance.

  • A special focus on practical exercises, with numerous code samples and programs.

  • A guided approach to programming, with step-by-step tutorials for the absolute beginners.

  • Keen emphasis on real-world utility of skills, thereby cutting the redundant and seldom-used concepts and focusing instead of industry-prevalent coding paradigm.

  • A wide range of references and resources to help both beginner and intermediate-level developers gain the most out of the books.

The Mastering Computer Science series of books start from the core concepts, and then quickly move on to industry-standard coding practices, to help learners gain efficient and crucial skills in as little time as possible. The books assume no prior knowledge of coding, so even the absolute newbie coders can benefit from this series.

The Mastering Computer Science series is edited by Sufyan bin Uzayr, a writer and educator with more than a decade of experience in the computing field.

About the Author

Sufyan bin Uzayr is a writer, coder, and entrepreneur with over a decade of experience in the industry. He has authored several books in the past, pertaining to a diverse range of topics, ranging from History to Computers/IT.

Sufyan is the Director of Parakozm, a multinational IT company specializing in EdTech solutions. He also runs Zeba Academy, an online learning and teaching vertical with a focus on STEM fields.

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