Book Cover Design by
Dylan Todd
Book Design and Type Layout by
Jillian Crab
Assistant Editor
Katalina Holland
Editor
Bryce Carlson
ROSS RICHIE CEO & Founder
MATT GAGNON Editor-in-Chief
FILIP SABLIK President of Publishing & Marketing
STEPHEN CHRISTY President of Development
LANCE KREITER VP of Licensing & Merchandising
PHIL BARBARO VP of Finance
ARUNE SINGH VP of Marketing
BRYCE CARLSON Managing Editor
SCOTT NEWMAN Production Design Manager
KATE HENNING Operations Manager
SPENCER SIMPSON Sales Manager
SIERRA HAHN Senior Editor
DAFNA PLEBAN Editor, Talent Development
SHANNON WATTERS Editor
ERIC HARBURN Editor
WHITNEY LEOPARD Editor
CAMERON CHITTOCK Editor
CHRIS ROSA Associate Editor
MATTHEW LEVINE Associate Editor
SOPHIE PHILIPS-ROBERTS Assistant Editor
GAVIN GRONENTHAL Assistant Editor
MICHAEL MOCCIO Assistant Editor
AMANDA LAFRANCO Executive Assistant
KATALINA HOLLAND Editorial Administrative Assistant
JILLIAN CRAB Design Coordinator
MICHELLE ANKLEY Design Coordinator
KARA LEOPARD Production Designer
MARIE KRUPINA Production Designer
GRACE PARK Production Design Assistant
CHELSEA ROBERTS Production Design Assistant
ELIZABETH LOUGHRIDGE Accounting Coordinator
STEPHANIE HOCUTT Social Media Coordinator
JOS MEZA Event Coordinator
HOLLY AITCHISON Operations Coordinator
MEGAN CHRISTOPHER Operations Assistant
RODRIGO HERNANDEZ Mailroom Assistant
MORGAN PERRY Direct Market Representative
CAT OGRADY Marketing Assistant
CORNELIA TZANA Publicity Assistant
LIZ ALMENDAREZ Accounting Administrative Assistant
SIX FIGURE CROWDFUNDING: The No Bullsh*t Guide to Running a Life-Changing Campaign, July 2018. Published by BOOM! Studios, a division of Boom Entertainment, Inc. Six Figure Crowdfunding is & 2018 Derek Miller Management LLC. All rights reserved. BOOM! Studios and the BOOM! Studios logo are trademarks of Boom Entertainment, Inc., registered in various countries and categories. BOOM! Studios does not read or accept unsolicited submissions of ideas, stories, or artwork.
BOOM! Studios, 5670 Wilshire Boulevard, Suite 400, Los Angeles, CA 90036-5679. Printed in USA. First Printing.
ISBN: 978-1-68415-211-7, eISBN: 978-1-64144-026-4
List of Interviews/Contributors:
James Ashby
Salvador Briggman
Adam Clark
DBPM3
Junior Desinor
Lisa Q. Fetterman
Hans Fex
Alexandra Fine
Lisa Glover
Scott Heimendinger
Andrew Jiang
Derek Miller
Roy Morejon
Chris Muscarella
Sekai Project (Nekopara)
Noelle Pugh
Ed Pugh
Richard Reininger
Revols
Nick Seluk
Netta Shalgi
Feargus Urquhart
Zach Weinersmith
Total Value of all Projects:
$182,613,356.00
Table of Contents
Introduction
Backers and creators have been through a whole lot of hell since Kickstarters launch in 2009.
After years of failed projects, untrustworthy creators, missed deadlines, and lawsuits, backers have been burned, and they havent forgotten. Not every creator can hack it, unfortunately, leading many backers to question the fundamental concept of crowdfunding itself.
The truth is, running a campaign is equal parts excitement and narrowly avoiding being hit by a car. Your future is on the line with every decision. Choices on tiers, stretch goals, marketing, and how to communicate with your community during the campaign can have ripple effects that earn you hundreds of thousands of dollars, or give you recurring nightmares for years.
I recognized the need for this book after I ran my first Kickstarter in 2013 for The Cyanide & Happiness Show. It took in $770,000 in pledges, briefly setting the record for funding in Kickstarters animation category. Despite having a huge amount of support, we proceeded to make a mountain of mistakes. What we thought were simple, mid-campaign decisions ended up costing us months of additional work and more funds than we had initially budgeted.
Shit.
Thankfully, after a few years of consulting, education, and good ol fashioned duct-tape solutions, we learned from our mistakesor at least from some of them. By the time C&H launched the Joking Hazard campaign in early 2016, we were far more prepared, and the results showed as we drew in a solid $3.2 million in pledges.
Crowdfunding is a whole hell-basket full of hand-work. If money is all you want, crowdfunding isnt for you. Investors, loans, begging, limbo competitions, turning tricks, tricking turns, turntable tricks there are better options out there if all you want is that sweet, sweet cash.
Crowdfunding today is more competitive than ever before. Super Crowdfundingraising over $100,000 on a single campaignhas become increasingly common, and you can bet your rooty tooty fresh and fruity breakfast it doesnt happen by accident. Every day, new companies sprout up with huge budgets and massive teams, using Kickstarter as a marketing strategy for new products or riskier endeavors. These companies have their own art departments and dedicated customer service staff that can devote every waking hour to keeping fans from staging a mutiny.
Long gone are the days when you can have a crazy idea for a tabletop game, literally post your rough sketches and production estimates, and have folks back your project with little more than your idea and their willingness to follow you along on the journey, says Adam Clark, superbacker and founder of the Kickstarter analytics site Kicktraq.
What started primarily as an avenue for the little guy to get a leg up on their career has grown into an entire industry overflowing with Super Crowdfunding campaigns, predatory third-party marketing companies, and schadenfreudelicious stories of catastrophic failures.
If you want to be heard above all the noise, you must either out-spend or out-work all the other Super Crowdfunding campaigns out there. And out-spend is the much less fun option so lets focus on out-work.
Ive enlisted the minds, memories, and manatees of friends and colleagues who have all run at least one Super Crowdfunding campaign to give you the no-bullshit truth on what it takes to run a massive, life-changing campaign. Combined, all the interviewees from this book have raised over $180 million on Kickstarter.
This book is centered around Kickstarter as it is the crowdfunding platform we use and trust.same. Find eyeballs, send them to your campaign page, and convince them to back you.
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