Game Development with Blender and Godot
Leverage the combined power of Blender and Godot for building a point-and-click adventure game
Kumsal Obuz
BIRMINGHAMMUMBAI
Game Development with Blender and Godot
Copyright 2022 Packt Publishing
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First published: September 2022
Production reference: 1080922
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ISBN 978-1-80181-602-1
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To my wife, Becky, for helping me during times when I didnt even think I needed it. To my parents, Hulya and Ilhan, for providing the opportunities that played a big part in who I am.
Kumsal Obuz
Contributors
About the author
Kumsal Obuz is a self-taught veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes.
After several years of preparation, he started his own game studio, Viroid Games, in August 2020. He then launched a small puzzle-strategy game at the end of 2020 and is currently working on an ambitious farming simulation game.
He also enjoys mentoring, which runs in the family since both of his parents are teachers. In 2019, he founded and still organizes the Godot Toronto group on Discord.
In his spare time, he likes reading history (mostly medieval) and science-fiction.
I want to thank my friend and mentor, Gokhan Ercan, for generously sharing his wisdom with me. Also, big thanks to the lovely people at Shmooz for their pleasant snacks, coffee, and most importantly, their camaraderie.
About the reviewers
Anthony Cardinale is a software engineer who specialized in 3D and video game development for over 10 years. He has worked for large groups, notably on the development of 3D virtual reality experiences.
In parallel to his various missions, Anthony is an entrepreneur and shares his knowledge through online video courses or books.
He has written many books in French on 3D modeling with Blender and video game development with Unity and Godot.
Joseph B. Manley