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Eng - Building a game with Unity and Blender learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Eng Building a game with Unity and Blender learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas
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Building a game with Unity and Blender learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas: summary, description and annotation

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Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

About This Book
  • Learn the fundamentals of two powerful tools and put the concepts into practice
  • Find out how to designand buildall the core elements required for a great game - from characters to environments, to props
  • Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay
Who This Book Is For

This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up.

What You Will Learn
  • Design and create a game concept that will determine how your game will look and how it will be played
  • Construct 3D models of your game characters and create animations for them before importing them into the game
  • Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene
  • Import and integrate game assets created in Blender into Unityfor example, setting up textures, materials, animation states, and prefabs
  • Develop game structures including a game flow, user interface diagram, game logic, and a state machine
  • Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence
  • Create particles and visual effects to enhance the overall visual aesthetic
  • Deploy the game for various types of platforms
In Detail

In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating.

Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.

Style and approach

A step-by-step approach with tons of screenshots and sample code for readers to follow and learn from. Each topic is explained sequentially and placed in context so that readers can get a better understanding of every step in the process of creating a fully functional game.

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Building a Game with Unity and Blender

Building a Game with Unity and Blender

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: November 2015

Production reference: 1251115

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78528-214-0

www.packtpub.com

Credits

Author

Lee Zhi Eng

Reviewers

Matt Schoen

Tony V. Le

Gareth Wright

Acquisition Editor

Shaon Basu

Content Development Editor

Sumeet Sawant

Technical Editor

Edwin Moses

Copy Editors

Dipti Mankame

Jonathan Todd

Project Coordinator

Shweta H Birwatkar

Proofreader

Safis Editing

Indexer

Hemangini Bari

Graphics

Abhinash Sahu

Production Coordinator

Shantanu N. Zagade

Cover Work

Shantanu N. Zagade

About the Author

Lee Zhi Eng is a 3D artist-turned-programmer who is currently the cofounder-cum-chief technical executive at Reonyx Tech, a technology firm based in Malaysia.

Before he cofounded the company, he worked as an artist and programmer in several game studios before becoming a part-time lecturer for 2 years at a university to teach game development subjects related to Unity Engine and Unreal Engine. He has not only took part in various projects related to games, interactive apps, and virtual reality, but also participated in multiple projects that are more oriented toward software and system development, such as vehicle tracking systems, corporate management systems, web applications, and so on and so forth.

When he is not writing code, he enjoys traveling, photography, and exploring new technologies. You can find more information about him at www.zhieng.com.

About the Reviewers

Matt Schoen is an indie games developer and Unity guru. His primary focus is on systems and tools development with C#, but as a generalist, he's touched practically every feature of Unity. In his day-to-day work, he also uses Visual Studio, Maya, Blender, the Adobe Creative Suite, and a wide variety of creative and development software. He's worked with Unity since its early days and has been a part of the developer community for just as long. From presenting at and attending Boston Unity Group meetings and Unite conferences to participation in the Unify Wiki and Unity Forums, he has given and taken lots of help on a wide range of projects. He cofounded Defective Studios and has been proud to work on a wide range of internal projects and external contract work, including Archean Worldbuilder, CosmoKnots, and a number of collaborations. He is currently in the early stages of authorship on another PACKT title: Google Cardboard Projects with his co-author Jonathan Linowes.

Tony V. Le is an independent game and web developer who was born and raised in Chicago, IL where he attended Columbia College Chicago and graduated in spring 2015 with a Bachelors Degree in Game Design and a Minor in web developer. Currently now attending graduate school at DePaul University for his Masters Degree in Computer Game Development, he had also started up his own company, tvledesign LLC, and is now working towards developing a professional career in both the game and web industry. With the ongoing passion to continue learning and developing new techniques, he not only takes on the role of being a student but he also loves to take on the role of being a mentor, teaching and inspiring others like himself to create and live for the passion they strive for.

Gareth Wright (known online by many as just Gruffy) has been an independent game developer since his graduation from the University of Plymouth with a bachelor of science honors degree in 2013. Using Unity 3D and the community-developed Blender, he has provided 3D art for the past three years to a number of clients and the community and for use in his own developments.

Due to enjoyment of the problem , as opposed to locking down one particular field, Gareth enjoys working in both desktop application and frontend web application development, but his main passion lies firmly with game development and using Unity3D or UE4 engine to give his modular environment developments life.

As a photographer, Gareth has provided reference photography for game companies seeking related reference shots due to his location near to the moors in Devon and also provides postprocessing imagery to keep his digital art skills fresh.

You can find him lecturing on software and game development at South Devon College, Paignton, to both FE and HE or at home in the office experimenting with some mechanic idea inspired by a game he recently played or online at Unity Answers looking for a challenging question or two.

Here's the list of his games:

  • Tricade: This is a 3-player arcade game by Andrew Cuffe , Adrian De Lurendium , Gareth Wright .
  • Houndtor: This belongs to Histories and Legends, and developed by Gareth Wright .
  • Free Modular Environments: Unity Asset Store (Search "Gruffy") Blender pipeline
  • Flingy: 2016 release by Gareth Wright

Other companies which I worked for:

  • Particles of Sound by Daryl Fensom , Audio Engineer and scripting advisor
  • Protectus Security Services Ltd: OpenCV image matching algorithm development (NDA)
  • The Learning Clinic: Web application developer (NDA)

I would like to thank my family for the continued support at every turn in my life. My sister for her continued bravery, my brother for his continued devotion to progression, my mum and dad because they are simply the most amazing people anyone could ever hope to know.

Finally, thanks to technology and the technologists, without your knowledge and will to share it, I wouldn't be half as capable as I am todayjust saying J.

www.PacktPub.com
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