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Zheng Yang - Windows Phone 7 XNA Cookbook

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Zheng Yang Windows Phone 7 XNA Cookbook
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Over 70 recipes for making your own Windows Phone 7 game

  • Complete focus on the best Windows Phone 7 game development techniques using XNA 4.0
  • Easy to follow cookbook allowing you to dive in wherever you want.
  • Convert ideas into action using practical recipes

In Detail

Developing games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you.

Windows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection.

This comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world.

What you will learn from this book

  • Full 2D sprite animation, texture presentation.
  • Concise and clear instructions for high performance 3D graphics rendering.
  • Using accelerometer to control the game object.
  • Apply the tap, flick, hold and drag gestures on Windows Phone 7 touch screen for different situations.
  • Understanding the XNA content pipeline for improved game asset processing and management.
  • A practical guide for collision detection.
  • Explore the GUI system development.
  • Add sound and apply the 3D effect to your game.
  • Render terrain and water on CPU.
  • Work with game cameras.
  • Learn key-frame based and skeletal animation techniques.
  • Hook up your game to Xbox Live.

Approach

Written in a cookbook style, this book offers solutions using a recipe based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order.

Who this book is written for

If you are an aspiring programmer with some basic concepts in C# and object-oriented knowledge who wants to create games for Windows Phone 7, this book is for you. This book is also for the experienced programmers want to transfer from Windows or Xbox to the Windows Phone 7 platform. Only basic knowledge of C# and .Net is required.

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Windows Phone 7 XNA Cookbook

Windows Phone 7 XNA Cookbook

Copyright 2012 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: February 2012

Production Reference: 1090212

Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK.

ISBN 978-1-84969-120-8

www.packtpub.com

Cover Image by John M. Quick (<> )

Credits

Author

Zheng Yang

Reviewers

Ioannis Panagopoulos

Elbert Perez

Gareth Williams

Acquisition Editor

Steven Wilding

Lead Technical Editor

Chris Rodrigues

Technical Editors

Joyslita D'Souza

Arun Nadar

Azharuddin Sheikh

Copy Editor

Laxmi Subramanian

Project Coordinator

Leena Purkait

Proofreader

Bernadette Watkins

Indexer

Monica Ajmera Mehta

Graphics

Manu Joseph

Valentina D'Silva

Production Coordinator

Melwyn D'sa

Cover Work

Melwyn D'sa

About the Author

Zheng Yang is a hands-on Technical Leader with five years combined professional experience providing core development engineering for global Microsoft Consumer-Facing Applications and as an independent Game Developer. He is a dynamic, results-oriented developer with a proven history of providing innovative solutions to complex technical problems. When he was a student, he achieved recognition from Microsoft Research Asia and Microsoft Imagine Cup Team. Zheng Yang has advanced technical knowledge of key development technologies including C#, the .NET framework, C++, Visual Studio, DirectX, and SQL Server. He has solid expertise across the full life cycles of both Software Development and Game Production.

About the Reviewers

Ioannis Panagopoulos is a Computer Engineer with a PhD in Computer Systems Design specializing in software development for commercial as well as scientific applications. Since 2010, he has also been an MVP for Microsoft. He has participated in many software development projects targeting a vast variety of application domains in collaboration with companies and research facilities. He is also offering consulting services regarding software design and implementation in .NET technologies. He has given lectures in higher education in areas including of operating systems software development and hardware design. He is also an invited speaker in several Microsoft development events. His current software development passions are WPF, ASP.NET MVC, the Entity Framework, XNA in WP7 and HTML5. He lives in Athens, Greece.

Elbert Perez is a full-time independent Game Developer working exclusively on Windows Phone using XNA and Silverlight. Elbert has created over 13 games on these frameworks with the majority of them breaking the top 20 downloaded games.

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This book is dedicated to:

My parents, Decheng Yang and Guangxiu Shen, for giving me the spirit and belief to pursue my dream.

Thanks for always encouraging me to do what I love to do.

Preface

Windows Phone certainly held the hot spot at the world-class consumer electronics event, the International CES in January 2012. Microsoft CEO Steve Ballmer said, "The past year has really been about the whole push to build what can clearly be the strong third ecosystem in the smartphone market, with a very differentiated point of view."

In fact, Windows Phone has many strong and compelling specialties in mobile markets People Hub, Live Tiles, Marketplace, and Xbox Live. We believe 2012 2013 will be a remarkable year for Microsoft and Windows Phone.

As a developer, everyone hopes to rock the world by using their creativity. How do we do it? We could write an application, but what kind of application? Games? Why? Well, games are the most dazzling way to grab the attention of, and also to entertain people. Why Windows Phone? Windows Phone provides seamless access to your Xbox Live space and is equipped with handy development tool set to make your game global. How? Read this book!

Windows Phone 7 XNA Cookbook is a unique choice covering everything you need to know to develop games on the Windows Phone. It explains all the core areas of XNA game development for Windows Phone, such as controlling sensors, gestures, and different kinds of cameras. The 2D game development recipes will introduce you to the techniques of sprite animation, texture rendering, and graphical user interface creation. After that, the book moves on to more cutting edge topics, with recipes covering 3D graphic rendering, animation and collision detection, and key methods of improving loading efficiency. As a game development book, you will also find throughout discussions and hands-on examples about performance optimization to make your games run faster. Finally, the book presents all of the steps you need to take to make your games show up in the Marketplace the world stage of game development. It's your time!

What this book covers

, Jump into Windows Phone Developer Tools and XNA Game Studio 4.0 , tells you the background of Windows Phone and how to set up the development environment for building your first Windows Phone game.

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