• Complain

Joshua Romphf - Code a Minecraft® Mod in JavaScript Step by Step

Here you can read online Joshua Romphf - Code a Minecraft® Mod in JavaScript Step by Step full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2019, publisher: The Rosen Publishing Group, Inc, genre: Home and family. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Joshua Romphf Code a Minecraft® Mod in JavaScript Step by Step
  • Book:
    Code a Minecraft® Mod in JavaScript Step by Step
  • Author:
  • Publisher:
    The Rosen Publishing Group, Inc
  • Genre:
  • Year:
    2019
  • Rating:
    5 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 100
    • 1
    • 2
    • 3
    • 4
    • 5

Code a Minecraft® Mod in JavaScript Step by Step: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Code a Minecraft® Mod in JavaScript Step by Step" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Minecraft is a global phenomenon, adored by millions of gamers, but what if Minecraft could teach vital computer literacy and programming skills? Simply put: It can. This engaging and informative resource is designed to guide coders on a journey to enjoy their favorite game while they learn the basics of JavaScript, which is one of the worlds most popular programming languages. Starting off with brainteasers and working up to real coding, these fun and exciting activities will teach everything needed to know how to write a brand new mod.

Joshua Romphf: author's other books


Who wrote Code a Minecraft® Mod in JavaScript Step by Step? Find out the surname, the name of the author of the book and a list of all author's works by series.

Code a Minecraft® Mod in JavaScript Step by Step — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Code a Minecraft® Mod in JavaScript Step by Step" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make

Published in 2020 by The Rosen Publishing Group Inc 29 East 21st Street New - photo 1

Published in 2020 by The Rosen Publishing Group, Inc.

29 East 21st Street, New York, NY 10010

Copyright 2020 by The Rosen Publishing Group, Inc.

First Edition

All rights reserved. No part of this book may be reproduced in any form without permission in writing from the publisher, except by a reviewer.

Library of Congress Cataloging-in-Publication Data

Names: Romphf, Joshua, author.

Title: Code a Minecraft mod in JavaScript step by step / Joshua Romphf. Description: First edition. | New York : Rosen Publishing, 2020. | Series: Coding projects for all | Includes bibliographical references and index. Identifiers: LCCN 2018057373| ISBN 9781725340206 (library bound) | ISBN 9781725340152 (pbk.)

Subjects: LCSH: Computer gamesProgrammingJuvenile literature. | JavaScript (Computer program language)Juvenile literature. | Minecraft (Game)Juvenile literature.

Classification: LCC QA76.76.C672 R645 2020 | DDC 794.8/1525 dc23 LC record available at https://lccn.loc.gov/2018057373

Manufactured in the United States of America

Minecraft is a trademark of Mojang (a game development studio owned by Microsoft Technology Corporation), and its use in this book does not imply a recommendation or endorsement of this title by Mojang or Microsoft.

CONTENTS

INTRODUCTION

M inecraft. You know it. You love it. And youre not alone! Since Markus Notch Persson and his company, Mojang, officially released the game in 2011, it has rocketed to the top of the gaming worldand stayed there for longer than anyone ever thought possible.

How does a game stay so popular for so long? One answer is simple: great gameplay. Another answer? The modding community. Minecraft is a game based on infinite creativity, and modifying the game to make custom blocks, new levels, or anything elsehas kept the experience fresh and fun for tens of millions of loyal fans.

What better way to learn about computer science than working with your favorite game? There are some amazing tools out there that let beginner programmers (hint: thats you) make awesome mods for Minecraft. Luckily enough, you hold in your hands the key to unlocking those tools and using your creativity to code and publish your very own Minecraft mods using the programming language JavaScript.

The first section will mostly contain pen-and-paper or pseudocode exercises, covering the more language-agnostic concepts well be using throughout the book. Woah, woah, I know throwing around phrases like language-agnostic this early is kind of scary. What that means, really, is that these concepts can be applied to many different programming languages not just JavaScript. Im a firm believer that the fundamentals of programming are useful no matter what language (or languages!) you learn. If youre able to learn the ins and outs of one languagelike JavaScriptits going to be a lot easier when you try to grasp the nuances and features of another. So with this in mind, were going to go ahead and start with some baseline building blocks. Well go through a brief introduction on how computers and programming languages work, followed by some language fundamentals, such as syntax and semantics. Then, well start to think about all of the different types of data that our programs work with. Finally, well get into the core logical concepts of programs and how they flow. Get your pen and paper ready!

Dont worryonce youre a master of the basics, well get into making your first awesome mod. The next section will show you the ropes of JavaScript more specifically. Youll learn about classes, variables, and more. Im also going to give you a rundown on using ScriptCraft, a custom tool for translating all your new JavaScript knowledge into Minecraft.

is where the fun really begins. Here, youll start putting your knowledge to good use, making a mod I like to call the Cellar Dweller. This mod has it all: randomly generated dungeons, awesome enemies, and some pretty sweet loot to boot. Im also going to walk you through publishing and documenting all your hard work for all the world (or just your friends) to see.

Its going to be a wild ride!

Chapter One

HOW PROGRAMMING LANGUAGES WORK

B efore you can get started with programming exercises and building awesome stuff with JavaScript, its probably a good idea to know a little bit about how programming languages work in general.

You know what a computer isyou probably use one every day! But do you ever stop to think about how it works? At a basic level, computers are electromechanical machines that can take instructions from humans and do a lot of different things with them. People write programs or softwareto communicate with the electromechanical pieces, or hardware. Everything you do on a computer has some sort of programming behind it, from surfing the internet, to sending an e-mail, to playing Minecraft.

Though theyre capable of doing some unbelievable stuff, computers can understand only very straightforward and limited instructions. In fact, they can understand only 1s and 0s. This is called binary. It works like this: when a computer sees a 1, it knows to turn an electrical pulse on; when it sees a 0, it knows to turn that electricity off. Based on the order and length of these binary instructions, the hardware does different things.

The instructions that are sent directly to the computers central processing unit, or CPU, are known as machine code. Machine code is the lowest form of binary communication between a human and a computer. That doesnt mean its bad in computer science, the lower a code is, the closer it is to machine code. The higher it is, the closer it is to human language.

Why does this matter to you? Because Im sure you dont really want to type 01101000 01100101 01101100 01101100 01101111 just to say hello! In the early days of digital computing, though, programmers had to write instructions for their hardware just like thisusing binary. These instructions were actually punched onto a piece of paper and fed into the computer. Phew, sounds awful, doesnt it?

When people wanted to execute complex tasks on a computer, they realized that they would need to use languages that were easier for humans to read and write. Only supernerds would really want to type everything in machine code. The result was Assembly Language, which is a set of more human-readable instructions that are converted to machine code. Still, early computer scientists wanted more. After all, why should a human have to learn the language of a machine when he or she could just design the machine to understand human language?

Most software developers and programmers use higher-level languages that are closer to human, or natural, languages. That allows them to do more complicated things while typing significantly less code. Think about it like this: you could probably write a lot using English, but what if I asked you to do it in Latin?

High-level code might be easy for humans to understand, but a CPU can read only machine code. So how does the language get translated? Thats where interpreters and compilers come in.

A compiler directly translates high-level code to native machine code. That means it produces code that can communicate directly with the CPU. Compiled code is usually faster for this reasonthe distance between the code and the processor is pretty small!

On the other hand, an interpreter will compile the code to an intermediate format thats called byte code. Then, it will execute each line as machine code at runtime (when the program is actually running), versus at compile time (when the program is being compiled, or translated).

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Code a Minecraft® Mod in JavaScript Step by Step»

Look at similar books to Code a Minecraft® Mod in JavaScript Step by Step. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Code a Minecraft® Mod in JavaScript Step by Step»

Discussion, reviews of the book Code a Minecraft® Mod in JavaScript Step by Step and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.