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Bates - Instant Minecraft: Pi Edition coding how-to: expand your Minecraft world by learning to code with Minecraft: Pi Edition

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Instant Minecraft: Pi Edition Coding How-to

Instant Minecraft: Pi Edition Coding How-to

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: June 2013

Production Reference: 1180613

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78328-063-6

www.packtpub.com

Credits

Author

Daniel Bates

Reviewer

Shoghi Cervantes

Acquisition Editor

Joanne Fitzpatrick

Commissioning Editor

Harsha Bharwani

Technical Editor

Jalasha D'costa

Project Coordinator

Esha Thakker

Proofreader

Mario Cecere

Graphics

Abhinash Sahu

Production Coordinator

Prachali Bhiwandkar

Cover Work

Prachali Bhiwandkar

Cover Image

Daniel Bates

About the Author

Daniel Bates is a Computer Science researcher at the University of Cambridge. His day job is inventing designs for future mobile phone processors, and when he gets home, he likes playing games or working on one of his coding projects (or both!). Daniel has been a volunteer for the Raspberry Pi Foundation since 2011, and is enthusiastic about introducing new people to computing. Minecraft: Pi Edition seems to be the perfect opportunity to do just that.

About the Reviewer

Shoghi Cervantes is a self-taught young Spanish developer born in 1994, who got interested in the world of computers early, learning by trial and error and using his insight. He was a finalist in the national Tuenti Challenge in 2013, being the youngest contestant. Currently, he works on multiple open source projects, and is developing server software for Minecraft: Pocket Edition and Pi Edition, after reversing its network protocol. He has experience in web development and Internet security.

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Preface

Welcome to Instant Minecraft: Pi Edition Coding How-to . This book will take you through a number of clear recipes that show you how to set up a Raspberry Pi, introduce the Python programming language, and allow the Minecraft world to communicate with the real world.

On the way, you will get a basic grounding in the Linux operating system, and learn some good coding practices. You will create a game-within-a-game in the form of an interactive Reversi board in the Minecraft world. Some simple electronics practicals are included that show how easily software and hardware can work together.

When you have finished reading, the sky will be the limit for your Minecraft building. Interactive environments will be the norm, and you will also see how programming can help in other parts of your life.

What this book covers

Setting up Raspberry Pi (Simple) explains what the Raspberry Pi is and how to get started with one. A range of potential uses for the tiny computer are discussed.

Setting up Minecraft: Pi Edition (Simple) tells us how to download and install Minecraft: Pi Edition. We come to know more about aspects such as multiple players and troubleshooting.

Coding with Minecraft (Simple) gives us a simple code to interact with the game. It also explains how Python communicates with the game. The other aspects brought forth by the recipe include overview of other API functions, which can build useful functions on top of existing ones.

Creating a Reversi game board (Intermediate) describes Python basics to create and display a Reversi game board. It also explains how implementation is flexible, and can change the board size, and so on.

Adding Reversi rules (Intermediate) gets the game working. The recipe can also help implement other games (for example, draughts) using much of the same code.

Bringing Reversi to Minecraft (Advanced) extends existing code to interact with Minecraft game world. This recipe works in multiplayer too.

Reacting to the real world (Advanced) receives information (button presses) from the real world and uses it in a collection of required hardware. The input can trigger any event you like, such as printing some text, starting a web browser, sending an e-mail, or changing the Minecraft world.

Building a secret door (Intermediate) uses the code from the previous section to detect when a button is pressed, and open a secret door. It also describes other ways of interacting with the game world: putting up shield, teleporting.

Reacting to the Minecraft world (Advanced) receives information from Minecraft and uses it in a program. Again, the input can trigger any event you like.

Building a burglar alarm (Intermediate) uses the code from the previous section to detect when a player enters a certain region, and light an LED. The recipe also covers other information that can be collected from Minecraft and used to trigger events.

What you need for this book

All of the recipes require a Raspberry Pi computer (and all necessary peripherals), and some are best performed with additional electronics components.

A Raspberry Pi will require peripherals that can be found easily as they are components from around your house. You will need the following five basic components to run the recipes in this book:

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