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Jayant Varma - Xcode 6 Essentials

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Jayant Varma Xcode 6 Essentials
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Xcode 6 Essentials

Xcode 6 Essentials

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: January 2015

Production reference: 1220115

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78439-443-1

www.packtpub.com

Credits

Author

Jayant Varma

Reviewers

Smart Cai

Ben Dodson

Acquisition Editor

Sonali Vernekar

Content Development Editor

Akashdeep Kundu

Technical Editor

Tanvi Bhatt

Copy Editors

Shivangi Chaturvedi

Gladson Monteiro

Jasmine Nadar

Merilyn Pereira

Project Coordinator

Neha Thakur

Proofreaders

Bridget Braund

Stephen Copestake

Maria Gould

Indexer

Tejal Soni

Production Coordinator

Aparna Bhagat

Cover Work

Aparna Bhagat

About the Author

Jayant Varma is a technophile with a career spanning over 2 decades and was introduced to computing in the days of 8-bit computers and Z80 chips. While managing the IT and telecom department at the BMW dealerships in India and Oman, and Nissan in Qatar, he worked extensively on Windows, AS/400, and Unix. His love for travelling inspired him to work and travel to several countries. He is currently based in Australia.

His technological journey began as a Microsoft Technologies developer and has diversified; his focus is now on Apple and mobile technologies. He has a masters degree in Business Administration and IT from James Cook University, Australia. He also lectured at James Cook University and co-ordinated the on-shore and off-shore teaching for the Linux/Unix Administration subject. He worked closely with the Australian Computer Society (ACS) and Apple University Consortium (AUC) on workshops and projects.

He authored the book Learn Lua for iOS Game Development , Apress , and has also been a technical reviewer on several titles.

As a founder, consultant, and developer at OZApps (www.oz-apps.com), he helps organizations and individuals integrate technology into their business and strategies. He also conducts trainings and workshops, and writes blogs to share his knowledge with the community.

About the Reviewers

Smart Cai is a Chinese iOS developer with 3 years of experience in the field of IT. Currently, he works as a software engineer at Beijing Effective Biz Info Tech Co, LTD. He has also published an application on the App Store named, (a business iOS App).

Ben Dodson is a freelance iOS developer in the UK. He has been working on application development since the introduction of the App Store and has built a number of high-ranking applications for clients, including Channel 4, Nectar, ExpenseMagic, and NBC. Ben has also published a number of his own applications including Highlights (featured as "iPad App of the Week" and "Best of 2011 Travel Apps" by Apple) and WallaBee (voted "Best European Gaming Startup 2012" at Nonick 012).

Ben spends the majority of his time working on WallaBee, the largest collecting game on the App Store, of which he is the founder and the lead developer. He is currently working on a number of exciting projects written in Swift and using the latest iOS 8 technologies. He is also working on a major game for the upcoming Apple Watch.

Find out more about him at www.bendodson.com.

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Preface

Welcome to Xcode 6 Essentials . Development has moved on from the realm of computer science students to practically everyone. A couple of decades ago, computers were expensive and hard to use and now everyone has one in their pockets. Similarly, developmental tools have also changed and made life easier and allowed people from many other aspects to get with developing. With the popularity of iOS devices and Macs, the lure of being the App Store millionaire appeals to one and all. With a growing number of developers using Xcode, Apple has been adding a lot of features to it. In 2014, Apple released Xcode 6 and Swift. This book will cover using Xcode, and the language of choice is Swift. This book will take the reader through the various aspects of Xcode that might be important to use. The book employs a combination of a step-by-step approach and a theory approach to help the reader develop.

What this book covers

, Introduction to Xcode, introduces what Xcode is all about. It helps you install Xcode, if you do not have it on your system, and set it up for use.

, Tour of Xcode , offers a quick tour of the Xcode UI, the various panels, windows, and settings. This is what you will interact with on a regular basis when developing. It is helpful to know the shortcuts, what each displays, and how to activate or deactivate the windows.

, Playgrounds , takes you through a quick journey of Swift, allowing you to learn Swift interactively using the new feature called Playgrounds. This allows you to see the results of your commands and variables; your code is run in the background with no need to compile and run it.

, Interface Builder

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