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Grimmett - BeagleBone robotic projects

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Grimmett BeagleBone robotic projects
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BeagleBone robotic projects: summary, description and annotation

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Developer or hobbyist, youll love the way this book helps you turn the BeagleBone Black into a working robot. From listening and speaking to seeing and moving, well show you how - step by step.

Overview

  • Get to grips with robotic systems
  • Communicate with your robot and teach it to detect and respond to its environment
  • Develop walking, rolling, swimming, and flying robots

In Detail

Thanks to new, inexpensive microcontrollers, robotics has become far more accessible than it was in the past. These microcontrollers provide a whole new set of capabilities to allow even the most inexperienced users to make amazingly complicated projects. Beaglebone is effectively a small, light, cheap computer in a similar vein to Raspberry Pi and Arduino. It has all of the extensibility of todays desktop machines, but without the bulk, expense, or noise.

This project guide provides step-by-step instructions to allow anyone to use this new, low cost platform in some fascinating robotics projects. By the time you are finished, your projects will be able to see, speak, listen, detect their surroundings, and move in a variety of amazing ways.

The book begins with unpacking and powering up the components.This will include guidance on what to purchase and how to connect it all successfully-and a primer on programming the BeagleBone Black. Chapter by chapter, we will add additional software functionality available from the open source community, including how to make the system see using a webcam, how to hear using a microphone, and how to speak using a speaker. We then add hardware to make your robots move-including wheeled and legged examples-as well as covering how to add sonar sensors to avoid or find objects, plus wireless control to make your robot truly autonomous. Adding GPS allows the robot to find itself. Finally the book covers how to integrate all of this functionality so that it can all work together, before developing the most impressive robotics projects: those that can sail, fly, and explore underwater.

What you will learn from this book

  • Unbox, power up, and configure the BeagleBone black with Ubuntu
  • Install speech recognition software to issue voice commands to your projects
  • Set up a webcam and a computer vision toolkit for distinguishing objects
  • Communicate with external motors to enable you robotics projects to move in a variety of ways
  • Process audio signals like music or other sounds
  • Add GPS capability to your system so it will know where it is
  • Use the building blocks you have learned to create complex robotic projects that can combine all of these features and more

Approach

Develop practical example projects with detailed explanations; combine the projects in a vast number of ways to create different robot designs, or work through them in sequence to discover the full capability of the BeagleBone Black.

Who this book is written for

This book is for anyone who is curious about using new, low-cost hardware to create robotic projects that have previously been the domain of research labs, major universities or Defence departments. Some programming experience would be useful, but if you know how to use a personal computer, you can use this book to construct far more complex systems than you would have thought possible.

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BeagleBone Robotic Projects

BeagleBone Robotic Projects

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: December 2013

Production Reference: 1181213

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78355-932-9

www.packtpub.com

Cover Image by Disha Haria (<>)

Credits

Author

Richard Grimmett

Reviewers

lvaro Garca Gmez

Lihang Li

Derek Molloy

Acquisition Editor

Sam Birch

Lead Technical Editor

Chalini Snega Victor

Technical Editors

Jalasha D'costa

Monica John

Edwin Moses

Nikhil Potdukhe

Siddhi Rane

Sonali S. Vernekar

Project Coordinator

Leena Purkait

Proofreader

Chris Smith

Indexer

Tejal Soni

Graphics

Sheetal Aute

Abhinash Sahu

Production Coordinators

Alwin Roy

Kirtee Shingan

Cover Work

Kirtee Shingan

About the Author

Richard Grimmett has always been fascinated by computers and electronics from his very first programming project that used Fortran on punch cards. He has a Bachelor's and Master's degree in Electrical Engineering and a PhD in Leadership Studies. He also has 26 years of experience in the Radar and Telecommunications industries, and even has one of the original brick phones. He now teaches Computer Science and Electrical Engineering at Brigham Young University - Idaho where his office is filled with many of his robotics projects.

I would certainly like to thank my wife and family for providing me the time and wonderful, supportive environment that encourages me to take on projects such as this one. I would also like to thank my students; they always amaze and inspire me with their creativity when released from the boredom of standard educational practices.

About the Reviewers

lvaro Garca Gmez is a computer engineer at the University of Valladolid (Spain) and a technical administrator of IT systems. He was focused on software development, but a short time later robotics and embedded devices aroused his curiosity. Now he is specialized in machine learning and autonomous robotics, which involve his two passions: computing and electronics. Now he is working in his own company that develops free software and hardware.

Lihang Li received his B.E. degree in Mechanical Engineering from Huazhong University of Science and Technology (HUST), China in 2012 and is now pursuing his M.S. degree in Computer Vision at National Laboratory of Pattern Recognition (NLPR) from the Institute of Automation, Chinese Academy of Sciences (IACAS).

He is a member of Dian Group from HUST and mainly concentrated on Embedded System Development when he was an undergraduate. He is familiar with Embedded Linux, ARM, DSP, and various communication interfaces (I2C, SPI, UART, CAN, and ZigBee, among others). He took part in a competition called The Asia-Pacific Robot Contest (ABU Robocon) with his team in 2012 and secured third place among 29 teams in China.

As a graduate student, he is focusing on Computer Vision and specially on SLAM algorithms. In his free time, he likes to take part in Open Source Activities and now is President of the Open Source Club, Chinese Academy of Sciences. Also, building a multicopter is his hobby and he is with a team called OpenDrone from Beijing Linux User Group (BLUG).

His interest includes: Linux, Open Source, Cloud Computing, Virtualization, Computer Vision algorithms, Machine Learning and Data Mining, and various programming languages.

You can find him at his personal website, http://hustcalm.me.

Many thanks to my girlfriend Jingjing Shao; it was her encouragement to push me to be a reviewer for this book. And I appreciate her kindness though sometimes I can't spare time for her. Also, I must thank all the team: Leena, who is a very good Project Coordinator, and the other reviewers, though we haven't met, I'm happy to work with you.

Derek Molloy is a senior lecturer in the School of Electronic Engineering, Faculty of Engineering & Computing at Dublin City University, Ireland. Since 1997, he has lectured in object-oriented programming, 3D Computer Graphics, and Digital Electronics at postgraduate and undergraduate levels. His research interests are in the fields of Computer & Machine Vision, 3D Graphics and Visualization, and e-learning. He is a key academic member of the Centre for Image Processing and Analysis (CIPA) at DCU. He has published his works widely in international journals and conferences, including an important textbook, Machine Vision Algorithms in Java , Springer (2001). In his spare time he runs the DerekMolloyDCU YouTube channel that contains many instructional videos on the use of the BeagleBone, and he integrates everything on his personal blog at www.derekmolloy.ie.

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Preface

We live in an amazing age. We are mostly aware of how amazing it is as we live in an age where major changes to how we live occur well within a lifetime, sometimes within a few years. Nowhere is this more evident than in the general area of technology, and the specific area of computers. Not so many years ago, certainly within the lifespan of most of the baby-boomer generation, computers were distant machines kept in the backrooms of large corporations or universities. Access to them was tightly controlled. If you wanted to program them, you punched your computer cards, fed them into the card reader, and then, after an hour or so of wait, you went to receive your computer printout. This was, I regret to reveal, part of my first experience with a computer.

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