Manual of Digital Museum Planning
Manual of Digital Museum Planning
Edited by Ali Hossaini and Ngaire Blankenberg
ROWMAN & LITTLEFIELD
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Copyright 2017 by Rowman & Littlefield
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ISBN 978-1-4422-7895-0 (cloth : alk. paper)
ISBN 978-1-4422-7896-7 (pbk. : alk. paper)
ISBN 978-1-4422-7897-4 (electronic)
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Printed in the United States of America
Contents
Gail Dexter Lord and Barry Lord, Co-Presidents, Lord Cultural Resources
Chapter 1:
Chris Michaels, Head of Digital and Publishing, The British Museum
Chapter 2:
Ali Hossaini, CEO, Cinema Arts Network, and Associate, Lord Cultural Resources
Chapter 3:
Rob Stein, Executive Vice President and Chief Program Officer, American Alliance of Museums
Chapter 4:
Ngaire Blankenberg, Principal Consultant, European Director, Lord Cultural Resources
Follow Me: Growing Your Twitter Community: Interview with Alex Espins and Gloria Castellv , Founder, and Web Media Analyst, LaMagntica
Chapter 5:
Katie Moffat, Head of Digital, The Audience Agency
A Head for Numbers: Interview with Mark Pajak , Head of Digital, Bristol Culture
Chapter 6:
Ngaire Blankenberg, Principal Consultant, European Director, Lord Cultural Resources
Chapter 7:
Lisa Wright, Senior Consultant, Lord Cultural Resources
Digital Pen at the Cooper Hewitt Museum: Interview with Jake Barton , Principal and Founder, Local Projects
Planning New Technologies: Interview with Jessica Doig , Vice President and Executive Producer, NGX Interactive
Chapter 8:
Ali Hossaini, CEO, Cinema Arts Network, and Associate, Lord Cultural Resources
Chapter 9:
Corey Timpson, Vice President, Exhibition, Research and Design, Canadian Museum of Human Rights
Chapter 10:
Edward Purvis, Head of Collections, Services, National Portrait Gallery
Using Volunteers for Digitization Projects: Interview with Pam Babes , Collections Information Manager, National Museums of Scotland
Chapter 11:
Rachel Clements Walker, Senior Manager of Ecommerce and Systems, Metropolitan Museum of Art
Digital Projects in Museums: Interview with Eileen Wills , Editorial Director, Lincoln Center for Performing Arts
Agile Projects at the Metropolitan Museum of Art: Interview with Adam Padron , Senior Manager, Application and Data Services
Chapter 12:
Marco Mason , Marie Curie Fellow at University of Leicester School of Museum Studies and University of Cambridge Fitzwilliam Museum
Chapter 13:
Ngaire Blankenberg, Principal Consultant, European Director, Lord Cultural Resources
Chapter 14:
Ali Hossaini, CEO, Cinema Arts Network, and Associate, Lord Cultural Resources
Developing Flexible Infrastructure for the Twenty-First-Century Museum: Interview with Kevin Cunningham , Founder and Executive Artistic Director, 3-Legged Dog Media and Theater Group and 3LD Art & Technology Center
Chapter 15:
Ngaire Blankenberg and Ali Hossaini
Ali Hossaini, CEO, Cinema Arts Network, and Associate, Lord Cultural Resources
List of Figures and Tables
List of Figures
Figure 2.1 The Omnichannel Stack
Figure 3.1 Comment Card of Utagawa Kunisada Block Print
Figure 3.2 Comment Card of Bill Viola Video
Figure 3.3 The OODA Loop
Figure 5.1 Digital Metrics Dashboard Template
Figure 6.1 Connected Learning
Figure 6.2 Learning for Change
Figure 6.3 Multiliteracies
Figure 6.4 Evaluating Social Media for Learning
Figure 6.5 Teaching Network
Figure 6.6 A Learning Network
Figure 9.1 An Early Sketch of Canadian Museum of Human Rights ECMS
Figure 9.2 ECMS Diagram
Figure 10.1a Cataloging Data Fields
Figure 10.1b Cataloging Data Fields
Figure 10.2 Guidelines for Naming
Figure 10.3 Data Processing Workflow for Primary Users
Figure 10.4 Workflow Diagram for Secondary Users
Figure 11.1 The Triple Constraint
Figure 11.2 Sample Agenda
Figure 11.3 Outline Project Schedule
Figure 11.4 Tips for Building a Gantt Chart
Figure 11.5 Example of a Risk Log Entry for an Exhibition-Related Product
Figure 11.6 Example of How to Start Building a Test Script
Figure 12.1 Visitor Experience Design
Figure 12.2 The Visitor Experience Design Process
Figure 12.3 Examples of Personas
Figure 12.4 Example of a Visual Scenario
Figure 12.5 Sample Storyboard
Figure 12.6a Wireframe Example
Figure 12.6b Final Results
Figure 12.7 Flowchart Example
Figure 12.8 Low-Fidelity Prototype
Figure 12.9 Low-Fidelity Interactions Created with the POP App
Figure 12.10 Frames Extracted from a Video Step-Through
Figure 13.1 Traditional Organogram
Figure 13.2 Visitor-Centered Organogram
Figure 14.1 Basic Network Architecture
Figure 14.2 Physical Topology
Figure 14.3 Network Termination Device
Figure 14.4 Patch Panel
Figure 14.5 Server Rack
Figure 14.6 RJ-45 Ethernet Cable
Figure 14.7 WiFi Access Point, Example 1
Figure 14.8 WiFi Access Point, Example 2
Figure 14.9 Logical Topology
Figure 14.10 Router
Figure 14.11 Switch
Figure 14.12 MAC Address
Figure 14.13 Rack Server
Figure 14.14 Rack Server in situ
List of Tables
Table 4.1 Tips for Shareable Content on Social Media
Table 5.1 Commonly Used Analytics Tools
Table 6.1 New Media Literacies
Table 8.1 Sample List of Digital Channels and Relevant Information
Table 10.1 CMS Users and Their Requirements
Table 10.2 Inward Loan and Outward Loan Information
Table 10.3 Public Engagement with Collections: Challenges and Solutions
Table 11.1 Project Roles and Decision Making
Table 11.2 Comparing Waterfall and Agile Development Methods
Table 11.3 Typical Activities and Deliverables during Each Project Phase
Table 11.4 Sample Test Plan for Ecommerce Website
Table 14.1 PCI DSS Guidelines
Foreword
Planning the Digital Museum
Barry Lord and Gail Dexter Lord
Museums are about real thingsoriginal works of art, historic artifacts, specimens of natural history, and the tangible records of human achievement. Museums are about real people, those who visit and those who work inside and the many who pass by wondering what is contained within those impressive walls. At first glance the digital world of images and data seems to be a very different and unrelated place. Yet two basic human impulses bring them together: communication and storage.