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Jeffrey G. Snodgrass - The Avatar Faculty: Ecstatic Transformations in Religion and Video Games

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Jeffrey G. Snodgrass The Avatar Faculty: Ecstatic Transformations in Religion and Video Games
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The Avatar Faculty creatively examines the parallels between spiritual and digital activities to explore the roles that symbolic second selvesavatarscan play in our lives. The use of avatars can allow for what anthropologists call ecstasy, from the Greek ekstasis, meaning standing outside oneself. The archaic techniques of promoting spiritual ecstasy, which remain central to religious healing traditions around the world, now also have contemporary analogues in virtual worlds found on the internet. In this innovative book, Jeffrey G. Snodgrass argues that avatars allow for the ecstatic projection of consciousness into alternate realities, potentially providing both the spiritually possessed and gamers access to superior secondary identities with elevated social standing. Even if only temporary, self-transformations of these kinds can help reduce psychosocial stress and positively improve health and well-being.

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The Avatar Faculty ETHNOGRAPHIC STUDIES IN SUBJECTIVITY Tanya Luhrmann - photo 1
The Avatar Faculty
ETHNOGRAPHIC STUDIES IN SUBJECTIVITY

Tanya Luhrmann, Editor

Forget Colonialism? Sacrifice and the Art of Memory in Madagascar , by Jennifer Cole

Sensory Biographies: Lives and Deaths among Nepals Yolmo Buddhists , by Robert Desjarlais

Culture and the Senses: Bodily Ways of Knowing in an African Community , by Kathryn Linn Geurts

Becoming Sinners: Christianity and Moral Torment in a Papua New Guinea Society , by Joel Robbins

Jesus in Our Wombs: Embodying Modernity in a Mexican Convent , by Rebecca J. Lester

The Too-Good Wife: Alcohol, Codependency, and the Politics of Nurturance in Postwar Japan , by Amy Borovoy

Subjectivity: Ethnographic Investigations , edited by Joo Biehl, Byron Good, and Arthur Kleinman

Postcolonial Disorders , edited by Mary-Jo DelVecchio Good, Sandra Teresa Hyde, Sarah Pinto, and Byron J. Good

Under a Watchful Eye: Self, Power, and Intimacy in Amazonia , by Harry Walker

Unsettled: Denial and Belonging among White Kenyans , by Janet McIntosh

Our Most Troubling Madness: Case Studies in Schizophrenia across Cultures , by T.M. Luhrmann and Jocelyn Marrow

Us, Relatives: Scaling and Plural Life in a Forager World , by Nurit Bird-David

The Likeness: Semblance and Self in Slovene Society , by Gretchen Bakke

The Anatomy of Loneliness: Suicide, Social Connection, and the Search for Relational Meaning in Contemporary Japan , by Chikako Ozawa-de Silva

Being Single in India: Stories of Gender, Exclusion, and Possibility , by Sarah Lamb

The Avatar Faculty: Ecstatic Transformations in Religion and Video Games , by Jeffrey G. Snodgrass

The Avatar Faculty
ECSTATIC TRANSFORMATIONS IN RELIGION AND VIDEO GAMES

Jeffrey G. Snodgrass

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UNIVERSITY OF CALIFORNIA PRESS

University of California Press

Oakland, California

2023 by Jeffrey G. Snodgrass

Library of Congress Cataloging-in-Publication Data

Names: Snodgrass, Jeffrey G., author.

Title: The avatar faculty: ecstatic transformations in religion and video games/Jeffrey G. Snodgrass.

Other titles: Ethnographic studies in subjectivity; 16.

Description: Oakland, California : University of California Press, [2023] | Series: Ethnographic studies in subjectivity; 16 | Includes bibliographical references and index.

Identifiers: LCCN 2022015210 (print) | LCCN 2022015211 (ebook) | ISBN 9780520384354 (cloth) | ISBN 9780520384361 (paperback) | ISBN 9780520384378 (ebook)

Subjects: LCSH : EcstasyPsychological aspects. | EcstasyReligious aspects. | Avatars (Virtual reality)Psychological aspects. | Avatars (Religion)Psychological aspects. | Video gamesPsychological aspects.

Classification: LCC BF 575. E 4 S 66 2023 (print) | LCC BF 575. E 4 (ebook) | DDC 154dc23/eng/20220729

LC record available at https://lccn.loc.gov/2022015210

LC ebook record available at https://lccn.loc.gov/2022015211

Manufactured in the United States of America

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CONTENTS
LIST OF ILLUSTRATIONS
PLATES
FIGURES
TABLES
KEY TERMS AND ABBREVIATIONS

See the Glossary for more terms.

AVATAR ( HINDI ):an agent who is understood to be the vehicle or embodiment of anothers consciousness; in the original Sanskrit, avatar literally means descentjoining ava (down or below) with the verb root tr (float or pass over something, such as a river)and refers to the way that Hindu deities incarnate in earthly vehicles in order to combat evil and restore balance in the universe; contemporaneously, a digital self-object in a computer-generated environment

BHAV A GAYA ( HINDI ):lit., feelings have come, conventionally used by Rajasthanis to describe a state of spiritual possession

BHUT ( HINDI ):ghost

CS - GO : CounterstrikeGlobal Offensive

CULTURAL CONSONANCE :defined by William Dressler as the degree to which individuals approximate widely shared cultural models in their own beliefs and behaviors

CULTURAL DISSONANCE :an extension of cultural consonance, refers to the stresses, strains, and psychological processes associated with embodying and negotiating potentially competing or conflictual cultural norms or models

DEVI ( HINDI ):goddess

DISSOCIATION :experiences and behaviors that seem to exist apart from the mainstream flow of ones conscious awareness and identity; likewise, psychological absorption refers to a profound narrowing or concentration of attention, and immersion to the sense of losing oneself in another reality such as a computer-generated gaming world

DUNGEONS AND RAIDS :special events in games like World of Warcraft , where groups of players battle powerful monsters (termed bosses ) to win treasure and items like weapons and armor (called gear ); these events generate new copies of an area in the game for a particular group (referred to as instances )

ECSTASY :experiences that allow one to step outside or transcend a current identity and situation, from the Greek ekstasis , which literally means standing outside a current state

ERTL :the authors Ethnographic Research and Teaching Laboratory, at Colorado State University

ETHNOGRAPHY :case study accounts of a groups practices and points of view, relying largely on qualitative field-based methods like participant observation

GAMING DISORDER :a mental-health condition recently judged by the American Psychiatric Association (APA) and the World Health Organization (WHO) to warrant formal inclusion in their latest diagnostic manuals; sometimes glossed as gaming addiction and toxic immersion

GW 2: Guild Wars , a multiplayer online role-playing game produced by the company ArenaNet

GUILD :associations of like-minded players in games like World of Warcraft; the Knights of Good is a progression guild , in the manner its members aim to systematically progress through the games new raiding content, but less hardcore than more competitive guilds

HEALED HEALER :a term used to describe spiritual specialists such as mediums and shamans, who, in overcoming their own life problems, gain the ability to help others

HEALTH DISPARITIES :differential mortality and morbidity across social groups, related to, e.g., cardiovascular disease, cancer, and metabolic problems such as diabetes, which are understood to be driven importantly by factors such as poverty, educational attainment, and racism

KOG :The Knights of Good

MMORPG :massively multiplayer online role-playing games; examples are World of Warcraft and Guild Wars 2; also abbreviated MMO

PIR BABA ( HINDI ):a Muslim saint; Mastanna Baba is an example

PVP :Player-vs-Player, a play mode in games like World of Warcraft , where players test their skills against each other

RL :real life, in gamer talk; sometimes also IRL , in real life

SAKTI ( HINDI ):in Hinduism, spiritual power or divine energy

SDT :Self-Discrepancy Theory, a framework developed by Edward Higgins, to examine how discrepancies between a persons perception of their actual and ideal selves can predict mental and emotional health

SHAMAN ( ORIGINALLY TUNGUS ):a spiritual specialist believed to have the ability to project his or her consciousness outside the physical body; from saman , lit., one who shakes, referring to experiences involving trance and physical shaking

SPIRIT MEDIUM :a spiritual specialist believed to have the power to channel into their body outside spirits and deities, becoming the medium or channel through which spiritual agents communicate with humans; Bedami eventually transitioned into the role of spirit medium; Kani Bai, a tribal woman, is another example of a medium

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