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Charles P. Schultz - Game Testing: All in One

Here you can read online Charles P. Schultz - Game Testing: All in One full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2011, publisher: Mercury Learning & Information, genre: Romance novel. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

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Charles P. Schultz Game Testing: All in One

Game Testing: All in One: summary, description and annotation

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An updated version of the bestselling, Game Testing All In One, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.

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G AME T ESTING

LICENSE, DISCLAIMER OF LIABILITY, AND LIMITED WARRANTY

By purchasing or using this book (the Work), you agree that this license grants permission to use the contents contained herein, but does not give you the right of ownership to any of the textual content in the book or ownership to any of the information or products contained in it. This license does not permit uploading of the Work onto the Internet or on a network (of any kind) without the written consent of the Publisher. Duplication or dissemination of any text, code, simulations, images, etc. contained herein is limited to and subject to licensing terms for the respective products, and permission must be obtained from the Publisher or the owner of the content, etc., in order to reproduce or network any portion of the textual material (in any media) that is contained in the Work.

M ERCURY L EARNING AND I NFORMATION (MLI or the Publisher) and anyone involved in the creation, writing, or production of the companion disc, accompanying algorithms, code, or computer programs (the software), and any accompanying Web site or software of the Work, cannot and do not warrant the performance or results that might be obtained by using the contents of the Work. The author, developers, and the Publisher have used their best efforts to insure the accuracy and functionality of the textual material and/or programs contained in this package; we, however, make no warranty of any kind, express or implied, regarding the performance of these contents or programs. The Work is sold as is without warranty (except for defective materials used in manufacturing the book or due to faulty workmanship).

The author, developers, and the publisher of any accompanying content, and anyone involved in the composition, production, and manufacturing of this work will not be liable for damages of any kind arising out of the use of (or the inability to use) the algorithms, source code, computer programs, or textual material contained in this publication. This includes, but is not limited to, loss of revenue or profit, or other incidental, physical, or consequential damages arising out of the use of this Work.

The sole remedy in the event of a claim of any kind is expressly limited to replacement of the book, and only at the discretion of the Publisher. The use of implied warranty and certain exclusions vary from state to state, and might not apply to the purchaser of this product.

G AME T ESTING

All In One

Second Edition

Charles P. Schultz

Robert D. Bryant


Picture 1

M ERCURY L EARNING AND I NFORMATION

Dulles, Virginia

Boston, Massachusetts

Copyright 2012 by M ERCURY L EARNING AND I NFORMATION . All rights reserved.

This publication, portions of it, or any accompanying software may not be reproduced in any way, stored in a retrieval system of any type, or transmitted by any means, media, electronic display or mechanical display, including, but not limited to, photocopy, recording, Internet postings, orscanning, without prior permission in writing from the publisher.

Publisher: David Pallai

M ERCURY L EARNING AND I NFORMATION
22841 Quicksilver Drive
Dulles, VA 20166
info@merclearning.com
www.merclearning.com
1-800-758-3756

This book is printed on acid-free paper.

Charles P. Schultz and Robert D. Bryant. Game Testing : All In One , Second Edition .
ISBN: 978-1-9364201-6-2

The publisher recognizes and respects all marks used by companies, manufacturers, and developers as a means to distinguish their products. All brand names and product names mentioned in this book are trademarks or service marks of their respective companies. Any omission or misuse (of any kind) of service marks or trademarks, etc. is not an attempt to infringe on the property of others.

Library of Congress Control Number: 2011932024

111213321

Printed in Canada

Our titles are available for adoption, license, or bulk purchase by institutions, corporations, etc. For additional information, please contact the Customer Service Dept. at 1-800-758-3756 (toll free).

The sole obligation of M ERCURY L EARNING AND I NFORMATION to the purchaser is to replace the disc, based on defective materials or faulty workmanship, but not based on the operation or functionality of the product.

Dont Panic

Unfamiliar

Unprepared

Under Pressure

Unrested

Pre-Test

Post-Test

Nearsighted

Trust No One

Balancing Act

Word Games

Last Chance

Trust Fund

Give And Take

The Rest Of The Story

Summary

Exercises

Playing Games

Identifying Bugs

Here Comes the Judge

Judger Defined

Perceiver Defined

Amplifying Problems

Early Bird

Places Everyone

Notifying the Team

Describe

Pick a Type

Prioritize

Be Helpful

Pass or Fail?

Testify to Others

Verify the Fix

Summary

Exercises

Who Cares?

Defect Typing

Functions

Assignments

Checking

Timing

Build/Package/Merge

Algorithms

Documentation

Interfaces

Summary

Exercises

Game Quality Factors

Game Quality Appraisal

Walkthroughs

Reviews

Checklist-Based Reviews

Inspections

Game Standards

User Interface Standards

Coding Standards

Game Quality Measurements

Six Sigma Software

Phase Containment

Quality Plans

QA Personnel

Standards

Reviews and Audits

Feedback and Reports

Problem Reporting and Corrective Action

Tools, Techniques, and Methods

Supplier Control

Training

Risk Management

Summary

Exercises

Pre-Production

Planning Tasks

Determine the Scope of Testing the Project Will Require

Assign a Lead Tester

Determine Phase Acceptance Criteria

Participate in Game Design Reviews

Set Up the Defect Tracking Database

Draft Test Plans and Design Tests

Testing Before Testing Begins

Test Kickoffs

Alpha Testing

Alpha Phase Entry Criteria

Beta Testing

Beta Phase Entry Criteria

Design Lock

Letting Bugs Go

Gold Testing

Last-Minute Defects

Release Certification

Post-Release Testing

Summary

Exercises

Black Box Testing

White Box Testing

The Life Cycle of a Build

Test Cases and Test Suites

Entry Criteria

Configuration Preparation

Smoke Testing

Regression Testing

Testing Around a Bug

On Writing Bugs Well

Just the Facts, Maam

Brief Description

Full Description

Great Expectations

Habits to Avoid

Summary

Exercises

Testing Progress

Testing Effectiveness

Tester Performance

Summary

Exercises

Parameters

Values

Defaults

Enumerations

Ranges

Boundaries

Constructing Tables

Combinatorial Templates

Combinatorial Test Generation

Combinatorial Economics

Summary

Exercises

TFD Elements

Flows

Events

Actions

States

Primitives

Terminators

TFD Design Activities

Preparation

Allocation

Construction

A TFD Example

Data Dictionary

Data Dictionary Application

Data Dictionary Reuse

Data Dictionary Example

TFD Paths

Minimum Path Generation

Baseline Path Method

Expert Constructed Paths

Combining Path Strategies

Producing Test Cases From Paths

TFD Templates

To TFD or Not to TFD?

Summary

Exercises

Usage Probabilities

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