• Complain

Graphic Communications Open Textbook Collective - Graphic Design and Print Production Fundamentals

Here you can read online Graphic Communications Open Textbook Collective - Graphic Design and Print Production Fundamentals full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2015, genre: Romance novel. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Graphic Communications Open Textbook Collective Graphic Design and Print Production Fundamentals

Graphic Design and Print Production Fundamentals: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Graphic Design and Print Production Fundamentals" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Graphic Communications Open Textbook Collective: author's other books


Who wrote Graphic Design and Print Production Fundamentals? Find out the surname, the name of the author of the book and a list of all author's works by series.

Graphic Design and Print Production Fundamentals — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Graphic Design and Print Production Fundamentals" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Graphic Design and Print Production Fundamentals
Graphic Communications Open Textbook Collective
Wayne Collins, Alex Hass, Ken Jeffery, Alan Martin, Roberto Medeiros, Steve Tomljanovic

Unless otherwise noted within this book, this book is released under a Creative Commons Attribution 4.0 International License also known as a CC-BY license. This means you are free to copy, redistribute, modify or adapt this book. Under this license, anyone who redistributes or modifies this textbook, in whole or in part, can do so for free providing they properly attribute the book.

Additionally, if you redistribute this textbook, in whole or in part, in either a print or digital format, then you must retain on every physical and/or electronic page the following attribution:

Download this book for free at http://open.bccampus.ca

For questions regarding this license, please contact .

Cover image: Cover is a montage of two images: (https://unsplash.com/photos/WNevBlZWCKA) by Simon Hattinga Verschure and (https://unsplash.com/photos/BVyNlchWqzs) by Amador Loureiro, both licensed under CC0.

Graphic Design and Print Production Fundamentals - image 1
Graphic Design and Print Production Fundamentals by Ken Jeffery is licensed under a Creative Commons Attribution 4.0 International License, except where otherwise noted.

Contents
1
About the Book

Graphic Design and Print Production Fundamentals was created by the Graphic Communications Open Textbook Collective. This creation is a part of the B.C. Open Textbook project.

The B.C. Open Textbook project began in 2012 with the goal of making post-secondary education in British Columbia more accessible by reducing student cost through the use of openly licensed textbooks. The B.C. Open Textbook project is administered by BCcampus and funded by the British Columbia Ministry of Advanced Education.

Open textbooks are open educational resources (OER); they are instructional resources created and shared in ways so that more people have access to them. This is a different model than traditionally copyrighted materials. OER are defined as teaching, learning, and research resources that reside in the public domain or have been released under an intellectual property license that permits their free use and re-purposing by others (Hewlett Foundation).

Our open textbooks are openly licensed using a Creative Commons license, and are offered in various e-book formats free of charge, or as printed books that are available at cost.

For more information about this project, please contact .

If you are an instructor who is using this book for a course, please let us know.

2
Introduction
Ken Jeffery
Figure I1 Car graphics are an example of modern day print design On any given - photo 2

Figure I.1 Car graphics are an example of modern day print design

On any given day, you can look around your surroundings and come in contact with print design. Information comes to you in many forms: the graphics on the front of a cereal box, or on the packaging in your cupboards; the information on the billboards and bus shelter posters you pass on your way to work; the graphics on the outside of the cup that holds your double latte; and the printed numbers on the dial of the speedometer in your car. Information is communicated by the numbers on the buttons in an elevator; on the signage hanging in stores; or on the amusing graphics on the front of your friends T-shirt. So many items in your life hold an image that is created to convey information. And all of these things are designed by someone.

Figure I2 Times Square has many examples of print design Traditionally - photo 3

Figure I.2 Times Square has many examples of print design

Traditionally referred to as graphic design, communication design is the process by which messages and images are used to convey information to a targeted audience. It is within this spectrum that this textbook will address the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. Design itself is only the first step. It is important when conceiving of a new design that the entire workflow through to production is taken into consideration. And while most modern graphic design is created on computers, using design software such as the Adobe suite of products, the ideas and concepts dont stay on the computer. To create in-store signage, for instance, the ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. This is a very wide-reaching and varied group of disciplines. By inviting a group of select experts to author the chapters of this textbook, our goal is to specifically focus on different aspects of the design process, from creation to production.

Each chapter begins with a list of Learning Objectives, and concludes with Exercises and a list of Suggested Readings on the Summary page. Throughout, key terms are noted in bold and listed again in a at the end of the book.

In , we start with some history. By examining the history of design, we are able to be inspired by, and learn from, those who have worked before us. Graphic design has a very rich and interesting heritage, with inspirations drawn from schools and movements such as the Werkbund, Bauhaus, Dada, International Typographic Style (ITS), as well as other influences still seen in the designs of today.

Figure I3 Johannes Itten was a designer associated with the Bauhaus school We - photo 4

Figure I.3 Johannes Itten was a designer associated with the Bauhaus school

We now work in an age where the computer has had an influence on the era of Post Modernism. Is this a new age? Are we ushering in an era unseen before? Or are modern-day designs simply a retelling of the same tropes we have seen for hundreds of years?

follows with a discussion about the design process. Contrary to what we tend to see in popular television shows and movies where advertising executives are struck with instant, usable, and bold ideas, design strategies are seldom insights gained through such a sudden outburst of inspiration. The design process is a deliberate, constructive, and prescriptive process that is guided by specific strategies. For example, before any piece of designed communication can be started, some very detailed research needs to be performed. This happens well before any graphic design or layout software is opened on a computer. Designing is a form of problem solving, where a system is created to communicate a specific and targeted message. The design process is the way that a designer breaks the problem into discrete creative activities. First is an exploration of what is trying to be achieved. Facts are gathered about the problem, and the problem itself is often defined very specifically. The idea phase is where brainstorming and ideation occurs, often without judgment, as a way to gather as many different ideas and directions as possible. From this, solutions are evaluated, both for their perceived impact on the target audience and for their perceived effectiveness in portraying the desired message. Finally, all of this information is distilled into an accepted solution. Designers do not sit around waiting for ideas to just happen; they follow a process in order to make it happen.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Graphic Design and Print Production Fundamentals»

Look at similar books to Graphic Design and Print Production Fundamentals. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Graphic Design and Print Production Fundamentals»

Discussion, reviews of the book Graphic Design and Print Production Fundamentals and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.