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Reginald A. Banez - Mean Field Game and its Applications in Wireless Networks

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Reginald A. Banez Mean Field Game and its Applications in Wireless Networks

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This book covers the basic theory of mean field game (MFG) and its applications in wireless networks. It starts with an overview of the current and future state-of-the-art in 5G and 6G wireless networks. Then, a tutorial is presented for MFG, mean-field-type game (MFTG), and prerequisite fields of study such as optimal control theory and differential games. This book also includes a literature survey of MFG-based research in wireless network technologies such as ultra-dense networks (UDNs), device-to-device (D2D) communications, internet-of-things (IoT), unmanned aerial vehicles (UAVs), and mobile edge networks (MENs). Several applications of MFG and MFTG in UDNs, social networks, and multi-access edge computing networks (MECNs) are introduced as well.
Applications of MFG covered in this book are divided in three parts. The first part covers three single-population MFG research works or case studies in UDNs including ultra-dense D2D networks, ultra-dense UAV networks, and dense-user MECNs. The second part centers on a multiple-population MFG (MPMFG) modeling of belief and opinion evolution in social networks. It focuses on a recently developed MPMFG framework and its application in analyzing the behavior of users in a multiple-population social network. Finally, the last part concentrates on an MFTG approach to computation offloading in MECN. The computation offloading algorithms are designed for energy- and time-efficient offloading of computation-intensive tasks in an MECN. This book targets advanced-level students, professors, researchers, scientists, and engineers in the fields of communications and networks. Industry managers and government employees working in these same fields will also find this book useful.

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Book cover of Mean Field Game and its Applications in Wireless Networks
Wireless Networks
Series Editor
Xuemin Sherman Shen
University of Waterloo, Waterloo, ON, Canada

The purpose of Springer's Wireless Networks book series is to establish the state of the art and set the course for future research and development in wireless communication networks. The scope of this series includes not only all aspects of wireless networks (including cellular networks, WiFi, sensor networks, and vehicular networks), but related areas such as cloud computing and big data. The series serves as a central source of references for wireless networks research and development. It aims to publish thorough and cohesive overviews on specific topics in wireless networks, as well as works that are larger in scope than survey articles and that contain more detailed background information. The series also provides coverage of advanced and timely topics worthy of monographs, contributed volumes, textbooks and handbooks.

** Indexing: Wireless Networks is indexed in EBSCO databases and DPLB **

More information about this series at http://www.springer.com/series/14180

Reginald A. Banez , Lixin Li , Chungang Yang and Zhu Han
Mean Field Game and its Applications in Wireless Networks
1st ed. 2021
Logo of the publisher Reginald A Banez Department of Electrical and - photo 2
Logo of the publisher
Reginald A. Banez
Department of Electrical and Computer Engineering, University of Houston, Houston, TX, USA
Lixin Li
School of Electronics and Information, Northwestern Polytechnical University, Xian, Shaanxi, China
Chungang Yang
School of Telecommunications Engineering, Xidian University, Xian, Shaanxi, China
Zhu Han
Department of Electrical and Computer Engineering, University of Houston, Houston, TX, USA
ISSN 2366-1186 e-ISSN 2366-1445
Wireless Networks
ISBN 978-3-030-86904-5 e-ISBN 978-3-030-86905-2
https://doi.org/10.1007/978-3-030-86905-2
The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2021
This work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

This Springer imprint is published by the registered company Springer Nature Switzerland AG

The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland

Preface

The current generation of wireless networks is approaching its limits caused by increasing data traffic, more frequent network usage, and rising number of connected devices. In order to overcome these limitations, enabling technologies such as ultra-dense networks, multi-access edge networks, and massive antenna arrays are proposed as part of the future generation of wireless networks. However, in order to analyze, model, and simulate these technologies, an appropriate mathematical framework that can handle a large number of interacting entities is necessary. Hence, this book focuses on mean field games (MFGs) and their applications in future wireless networks.

MFGs deal with the study and analysis of differential games with infinitely many players. The theory of MFG enables the study of the Nash equilibrium of games with very large number of indistinguishable players. It allows a player to make a decision or strategy based on the state distribution of all the players instead on the individual states of other players. Meanwhile, a mean-field-type game (MFTG), a subclass and relaxed version of MFG, has been applied to applications where the MFG assumptions do not necessarily hold. In MFTG, the number of decision makers may be infinite or finite, the decision makers may not be indistinguishable, and a decision maker may have a significant effect on the state distribution.

This book starts with an overview of the current and future state-of-the-art in 5G and 6G wireless networks. Next, a tutorial on MFG, MFTG, and prerequisite fields of study, such as optimal control theory and differential games, is presented. Afterwards, several applications of MFG and MFTG in ultra-dense networks, social networks, and multi-access edge computing networks are introduced.

Furthermore, the goal of this book is to educate electrical and computer engineers as well as applied mathematicians about the significance of MFG and MFTG in analyzing and designing future wireless networks.

Reginald A. Banez
Lixin Li
Chungang Yang
Zhu Han
Houston, TX, USA Xian, China Xian, China Houston, TX, USA
Acronyms
2D

Two Dimensional

3D

Three Dimensional

4G

Fourth Generation

5G

Fifth Generation

A2A

Air-to-Air

A2G

Air-to-Ground

AEA

Average Estimation Accuracy

AF

Amplify-and-Forward

AP

Access Point

AQI

Air Quality Index

ATC

Air Traffic Control

AWGN

Additive White Gaussian Noise

BS

Base Station

CDF

Cumulative Distribution Function

CNPC

Control and Non-Payload Communication

CU

Cellular User

D2D

Device-to-Device

DC

Difference of Convex Functions

DF

Decode-and-Forward

DQN

Deep Q-Network

EE

Energy Efficiency

eMBB

enhanced Mobile Broadband

F-Cell

Flying-Cell

GPI

Generalized Policy Iteration

GPM-NN

Gaussian Plume Model Embedding Neural Networks

GSC

Ground Control Station

IC

Incentive Compatibility

IoT

Internet-of-Things

IP

Increasing Preference

IR

Individual Rationality

ITU-R

International Telecommunication UnionRadiocommunications Standardization Sector

KKT

Karush-Kuhn-Tucker

LoS

Line-of-Sight

LTE

Long-Term Evolution

MBS

Macro-cell Base Station

MD

Mobile Device

MDP

Markov Decision Processes

mMTC

massive Machine-Type Communications

NLoS

Non-Line-of-Sight

NN

Neural Networks

PC

Payload Communication

PDF

Probability Density Function

PDT

Partial Derivative Threshold

PoI

Point of Interests

PPP

Poisson Point Process

QoS

Quality of Services

RMa

Rural Macro

SBS

Small-cell Base Station

SINR

Signal-to-Interference-plus-Noise Ratio

SNR

Signal-to-Noise Ratio

SVM

Support Vector Machine

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