• Complain

Karen Walsh - Geek Heroines: An Encyclopedia of Female Heroes in Popular Culture

Here you can read online Karen Walsh - Geek Heroines: An Encyclopedia of Female Heroes in Popular Culture full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2019, publisher: Greenwood, genre: Romance novel. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Karen Walsh Geek Heroines: An Encyclopedia of Female Heroes in Popular Culture
  • Book:
    Geek Heroines: An Encyclopedia of Female Heroes in Popular Culture
  • Author:
  • Publisher:
    Greenwood
  • Genre:
  • Year:
    2019
  • Rating:
    5 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 100
    • 1
    • 2
    • 3
    • 4
    • 5

Geek Heroines: An Encyclopedia of Female Heroes in Popular Culture: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Geek Heroines: An Encyclopedia of Female Heroes in Popular Culture" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Geek Heroines not only tells the stories of fictional and real women, but also explores how they represent changes in societal views of women, including women of color and the LGBTQ community.

Geek culture stems from science and technology and so is frequently associated with science fiction. In the beginnings of science fiction, the genre was tied to magic and dystopic outcomes; however, as technology turned geek into chic, geek culture extended to include comics, video games, board games, movie, books, and television. Geek culture now revolves around fictional characters about whom people are passionate.

Geek Heroines seeks to encourage women and young girls in pursuing their passions by providing them with female role models in the form of diverse heroines within geek culture. Carefully curated to incorporate LGBTQ+ identities as well as racial diversity, the book defines geek culture, explains geek cultures sometimes problematic nature, and provides detailed fiction and nonfiction biographies that highlight women in this area. Entries include writers and directors as well as characters from comic books, science fiction, speculative fiction, television, movies, and video games.

  • Provides readers with an intersectional approach to geek culture that incorporates a variety of female identities
  • Details the historical problems of womens representation in geek culture including hypersexualization, bi-erasure, and transgender issues
  • Focuses on how characters and real-life women empower female identifications
  • Analyzes the geek communitys history of sexism focusing on how social norms lead to one-dimensional characterizations

Karen Walsh: author's other books


Who wrote Geek Heroines: An Encyclopedia of Female Heroes in Popular Culture? Find out the surname, the name of the author of the book and a list of all author's works by series.

Geek Heroines: An Encyclopedia of Female Heroes in Popular Culture — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Geek Heroines: An Encyclopedia of Female Heroes in Popular Culture" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Geek Heroines Geek Heroines An Encyclopedia of Female Heroes in Popular - photo 1

Geek Heroines

Geek Heroines

An Encyclopedia of Female Heroes in Popular Culture

KAREN M. WALSH

Copyright 2019 by ABC-CLIO LLC All rights reserved No part of this - photo 2

Copyright 2019 by ABC-CLIO, LLC

All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, except for the inclusion of brief quotations in a review, without prior permission in writing from the publisher.

Library of Congress Cataloging-in-Publication Data

Names: Walsh, Karen M., author.

Title: Geek heroines : an encyclopedia of female heroes in popular culture / Karen Walsh.

Description: Santa Barbara : Greenwood, 2019. | Includes bibliographical references and index.

Identifiers: LCCN 2019014406 (print) | LCCN 2019980386 (ebook) | ISBN 9781440866401 (hardback) | ISBN 9781440866418 (ebook)

Subjects: LCSH: Women heroes in mass media. | Women in popular culture.

Classification: LCC P94.5.W65 W34 2019 (print) | LCC P94.5.W65 (ebook) | DDC 302.23082dc23

LC record available at https://lccn.loc.gov/2019014406

LC ebook record available at https://lccn.loc.gov/2019980386

ISBN: 978-1-4408-6640-1 (print)

978-1-4408-6641-8 (ebook)

232221201912345

This book is also available as an eBook.

Greenwood

An Imprint of ABC-CLIO, LLC

ABC-CLIO, LLC

147 Castilian Drive

Santa Barbara, California 93117

www.abc-clio.com

This book is printed on acid-free paper Picture 3

Manufactured in the United States of America

To anyone who ever felt they couldnt find a geek superheroine who matched their own identitywhether because of race, disability, gender identity, or other reasonthis book is to inspire you to find your own inner, geeky superheroine.

Contents

To my GeekFamilyNetwork, especially Corinna Lawson, A. J. OConnell, and Anika Dane, without whom I would never have been able to become a geek writer. With special thanks to Jules Sherred for teaching me the importance of gender identity to ensure inclusion.

To my kiddo, L, who drives me to be a better person and make sure that the next generation of geeklings is wholly represented in geek culture.

To my partner in Geekdom and life, Dave, without whom our family wouldnt have eaten during the last push toward publishing. Youre my rock, my best friend, and the person who always lets me be myself, no matter how hard that is for you.

Defining Geeks and Nerds

Until recently, the words geek and nerd came with the mainstream nose wrinkle of disgust. Stereotypical depictions of nerds and geeks included high-water pant legs, pocket protectors, broken glasses fixed with masking tape, and socially awkward behavior. In 1989, the ABC television show Family Matters introduced the quintessential geek/nerd stereotype with its character Steve Urkel (Jaleel White). Awkward and often annoying, Urkels well-meaning interruptions acted as comedic relief.

Although many people use the terms nerd and geek interchangeably, the two differ slightly. The term nerd more often refers to someone deeply interested in the academic pursuit underlying a topic. For example, someone might be a word nerd. A word nerd would focus on both the definition and history behind a term. Moreover, most nerds focus on small details within a topic, such as arguing over superhero origin stories. The term geek connotes passion. In his article Geek Policing: Fake Geek Girls and Contested Attention, Joseph Reagle uses J. A. McArthurs definition: To be geek is to be engaged, to be enthralled in a topic, and then to act on that engagement. Geeks come together based on common expertise on a certain topic. These groups may identify themselves as computer geeks, anime geeks, trivia geeks, gamers, hackers, and a number of other specific identifiers (Reagle 2015, 2864). While nerd focuses on the brain, geek focuses on the heart. Geeks love things, and they love them passionately.

Defining Geek Culture

When people hear the term geek culture, they focus on science fiction, comic books, fantasy novels, and video games. In their article A Psychological Exploration of Engagement in Geek Culture, the authors defined geeks as obscure media enthusiast and explained that during the 1980s, increased technology adoption made the marginalized interests more mainstream (McCain, Gentile, and Campbell 2015). Additionally, they create a canonical list of media interests that were geeky began to form, including science-fiction and fantasy, comic books, roleplaying games, costuming, etc. These interests tended to share common themes, such as larger-than-life fantasy worlds (e.g., Tolkiens Middle Earth), characters with extraordinary abilities (e.g., Superman), the use of magic or highly advanced technologies (e.g., futuristic technologies in Star Trek), and elements from history (e.g., renaissance fairs) or foreign cultures (e.g., Japanese cartoons, or anime). Demonstrating knowledge of or devotion to these interests became a form of social currency between self-proclaimed geeks (McCain et al. 2015). Meanwhile, Joseph Reagle defines geek culture using definitions from online tests, such as Podcaster and cartoonist Scott Johnsons (2007) illustration of The 56 Geeks depicts anime, Trek, Jedi, electronics, and cosplay geeks, among many others. Surprisingly, only three of Johnsons fifty-six geeks are unambiguously female: the scrapbook, cosplay, and ren faire (medieval cosplay and reenactment) geeks. Internet humorist Lore Sjberg (2010) attempted to capture relative geekiness within a hierarchy. His diagram showed that science fiction authors consider themselves the least geeky, followed by different types of fans, furries (those who like dressing up as animals), erotic furries, and finally people who write erotic versions of Star Trek where all the characters are furries (Reagle 2015, 2864).

Although this list not definitive, it provides an excellent example of the type of cultural properties that geek culture encompasses.

For a long time, the public felt these cultural items had little value. Science fiction began as early as the late 1800s when books such as Frankenstein; Or, The Modern Prometheus and The Strange Case of Dr. Jekyll and Mr. Hyde attempted to discredit new science. At the time, however, the public considered the novels frivolous and without intellectual merit. As syndicated popular literature became more common in the early 1900s, science fiction also became serialized in magazines. Many intellectuals viewed serialized popular fiction, which would later be associated with dime store novels and pulp fiction, as lower status. These intricate interconnected social beliefs led to science fiction becoming a counterculture rather than dominant culture.

In the early 1900s, several science fiction magazines began to publish. Hugo Gernsbacks Amazing Stories, however, established a letters-to-the-editor column that included fan addresses. As people reading this niche magazine began to write to one another, they created the first fandom. Additionally, as comic books became more prevalent in the 1940s and 1950s, they also began incorporating a letters-to-the-editor columns. Through these letters, fans could connect socially with others who share similar interests. This ability to share a passion across a large distance became a hallmark of geek culture which continues today via the internet.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Geek Heroines: An Encyclopedia of Female Heroes in Popular Culture»

Look at similar books to Geek Heroines: An Encyclopedia of Female Heroes in Popular Culture. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Geek Heroines: An Encyclopedia of Female Heroes in Popular Culture»

Discussion, reviews of the book Geek Heroines: An Encyclopedia of Female Heroes in Popular Culture and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.