Contents
Guide
L.E. Hall
Planning Your Escape
Strategy Secrets to Make You an Escape Room Superstar
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Interior design by Davina Mock-Maniscalco
Cover design by Patrick Sullivan
Author photo by Chris Higgins
Library of Congress Cataloging-in-Publication Data has been applied for.
ISBN 978-1-9821-4034-2
ISBN 978-1-9821-4035-9 (ebook)
For Jey, my partner in puzzles and in life
PART 1
WELCOME TO THE WORLD OF ESCAPE ROOMS
I magine this: You stand shoulder to shoulder with seven other people in a little group. Youre facing a closed office door. Your assignment: to get through that door, no matter whats stopping you.
And at the moment, whats stopping you is a very stubborn secretary.
The secretary stands firm against your pleas. This is the office of a vital person in the communications office, she tells you, and she cant just let you in.
Unless, she adds with a knowing wink, you happen to have something you can trade for her to look the other way.
You confer with your friends. One of your teammates hands the woman a set of food-ration coupons, usable in the made-up country of Argovia.
The secretary is delighted with the bribe. She thanks you profusely, saying this will more than cover her midday meal and that shell be back in an hourand please, dont break anything.
She holds the office door open as your group files in, closing it behind you with a firm click.
Inside the room, the lights are dim. The space is filled with large, boxy shapes.
You pause to let your eyes adjust to the darkness. Theres a clunking sound, like a big machine whirring to life, and an electric buzz fills the room as the lights turn on, one by one. You and your friends look around excitedly to see what youre dealing with.
You find yourself standing in the office of a bureaucrat, obviously a cog in some type of dystopian government machine. There are big propaganda posters on the walls; books on a shelf locked behind a grille; a typewriter with strange letters on its keys.
On the wall, a timer blinks on: sixty minutes. It begins counting down.
The game is on.
A paper prop from the Spark of Resistance escape room
This is the scenario for Spark of Resistance, an escape room that I opened with five friends in 2014 in Portland, Oregon.
In the story, the players were a team of spies, activated for a secret mission: to infiltrate a double agents office.
Our double agent has missed a vital check-in, and we fear that something has happened to them. We need you and your special puzzle-solving skills to investigate the double agents office and figure out where theyve gone.
Over the span of sixty minutes, players explored the office, met up with the double agent, were betrayed when the agent escaped the building without them, and then freed themselvesbut only if they completed all the puzzles in time, of course.
It was the first escape room in the state and one of the first in the Pacific Northwest. We learned a lot from designing and building it and even more from watching thousands of people play it.
Is a couple good at communicating with each other? Is a work team well synchronized? Does a family have a strong dynamic? Drop them in an escape room, close the door, hit the timer, and find out.
Escape rooms are the perfect exercises in communicating, assessing information, and making decisions quickly. As such, every player has their strengths and weaknesses.
What this book aims to do is help you identify yoursand use that knowledge to slay every room you encounter. (With your similarly armed friends, of course!) In fact, you can use the tools in this book to improve not only your escape room game but also your chances of solving any puzzlebecause, as youll learn, they all operate from the same set of principles.
The makers and players of immersive puzzle games come from many different backgrounds. Still, one thing we all have in common is a sense of curiosity and a willingness to challenge ourselves.
I design escape rooms and puzzle games for a living, and while its been a long, meandering road to this point, I have definitely always loved mysteries.
I grew up reading about kid detectives like Nancy Drew and Encyclopedia Brown, and I loved stories about strange events and hidden treasures, like Graeme Bases childrens book The Eleventh Hour.
In college, I discovered the interactive, live Internet games called ARGs, or alternate reality games. (In fact, thats how I met my partner, who created the first ARG I ever played.) ARGs play out across the web, with codes hidden in websites, phone numbers leading to live actors, and, sometimes, actual buried treasureall reached by solving puzzles.
I was officially hooked.
When we moved to Portland, we were welcomed by someone I knew through the ARG community forums but had never met in person. He introduced us to a monthly puzzle-solving event called Puzzled Pint. Every second Tuesday of the month, people gather in bars and restaurants to solve themed puzzles on paper alongside their friends.
With Puzzled Pint, I honed my skills and started thinking of myself as a puzzler for the first time. I also met an amazing group of people with a similarly deep interest in this admittedly nerdy pursuit. When we heard that an escape room had opened in a nearby state, we immediately hit the road.
Id never seen anything like it: it was all the stuff I loved from detective stories and puzzle games, but life-sizea room with objects, padlocks, and clues that you could actually touch.
On the drive back, we were ecstatic. This mediums incredible potential was already clear: escape rooms were like live, participatory theater crossed with video games.
Lets make one, we said. How hard can it be? (Spoiler alert: very!)
After a lot of sweat and a little bit of blood and tears, we opened Spark of Resistance. And since then, weve been lucky to make many more exciting adventures for the curious at heart.
My goal with this book is to open up the world of escape rooms to as many new players as possible and give them the tools to succeed.